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  1. -- <*
  2. -- @Author: msh
  3. -- @Description: 界面item
  4. -- *>
  5. CSGWarResultCityItem = CSGWarResultCityItem or BaseClass(BaseItem)
  6. local CSGWarResultCityItem = CSGWarResultCityItem
  7. function CSGWarResultCityItem:__init()
  8. self.base_file = "CSGWar"
  9. self.layout_file = "CSGWarResultCityItem"
  10. self.model = CSGWarModel:getInstance()
  11. self:Load()
  12. end
  13. function CSGWarResultCityItem:Load_callback()
  14. self.nodes = {
  15. -- 玩家/社团信息节点
  16. -- "data_con",
  17. -- "data_con/vip:obj",
  18. -- "data_con/gender:obj:img",
  19. -- "data_con/name:tmp",
  20. "role_head:obj",
  21. "lb_guild_name:tmp",
  22. "lb_city_name:tmp",
  23. "lb_chief_name:tmp",
  24. }
  25. self:GetChildren(self.nodes)
  26. self:AddEvents()
  27. self:UpdateBaseView( )
  28. if self.need_refreshData then
  29. self:UpdateView()
  30. end
  31. end
  32. function CSGWarResultCityItem:AddEvents( )
  33. end
  34. function CSGWarResultCityItem:UpdateBaseView( )
  35. -- 玩家头像
  36. self.head_item = HeadRoleItem.New(self.role_head)
  37. self.head_item:SetAnchoredPosition(0, 0)
  38. self.head_item:SetItemSize(52, 52)
  39. end
  40. function CSGWarResultCityItem:UpdateView( )
  41. if not self.data then return end
  42. -- self.name_tmp.text = self.data.name
  43. -- self.vip_obj:SetActive(true)
  44. -- self.gender_img.enabled = true
  45. -- self.vipItem:SetData(self.data.vip_flag,self.data.vip_type)
  46. -- self.role_head_obj:SetActive(true)
  47. -- lua_resM:setImageSprite(self, self.gender_img, "common_asset", self.data.sex == 1 and "com_boy" or "com_girl", true)
  48. -- local vip_offset = self.data.vip_flag > 0 and 42 or -2.5
  49. -- SetAnchoredPositionX(self.name, vip_offset)
  50. -- local gender_pos_x = vip_offset + self.name_tmp.preferredWidth + 6
  51. -- SetAnchoredPositionX(self.gender, gender_pos_x)
  52. self.lb_city_name_tmp.text = HtmlColorTxt( Config.Crossguildwarscene[self.data.city_id].name or "", self.data.city_id == 1 and ColorUtil.YELLOW_DARK or ColorUtil.WHITE_DARK)
  53. if self.data.is_empty == true then
  54. SetAnchoredPosition(self.lb_guild_name, 122.5, 10.5)
  55. self.lb_guild_name_tmp.text = "无人占领"
  56. return
  57. end
  58. local data = {
  59. id = 0,
  60. profile_photo_id = self.data.profile_photo_id,
  61. level = self.data.level,
  62. dress_board_id = self.data.dress_id,
  63. do_not_click = true,
  64. }
  65. self.head_item:SetData(data)
  66. SetAnchoredPosition(self.lb_guild_name, 101.5, 22.5)
  67. self.lb_guild_name_tmp.text = HtmlColorTxt( "S" .. self.data.server_num .. ".", ColorUtil.GREEN_DARK) .. self.data.guild_name
  68. -- string.format('s.%s %s', self.data.server_num, self.data.guild_name)
  69. self.lb_chief_name_tmp.text = HtmlColorTxt( "团长:", ColorUtil.YELLOW_DARK) .. self.data.chief_name
  70. end
  71. function CSGWarResultCityItem:SetData( data )
  72. self.data = data
  73. if self.is_loaded then
  74. self.need_refreshData = false
  75. self:UpdateView()
  76. else
  77. self.need_refreshData = true
  78. end
  79. end
  80. function CSGWarResultCityItem:__delete( )
  81. if self.head_item then
  82. self.head_item:DeleteMe()
  83. self.head_item = nil
  84. end
  85. end