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- -- <*
- -- @Author: msh
- -- @Description: 跨国团战公示界面view
- -- *>
- CSGWarShowView = CSGWarShowView or BaseClass(BaseView)
- local CSGWarShowView = CSGWarShowView
-
- function CSGWarShowView:__init()
- self.base_file = "CSGWar"
- self.layout_file = "CSGWarShowView"
- self.layer_name = "UI"
- self.destroy_imm = true
- self.use_background = G_USING_BG --全屏界面默认使用这个参数
- --self.hide_maincancas = true --全屏界面需要放开隐藏主UI
- self.change_scene_close = true
- self.append_to_ctl_queue = false --是否要添加进界面堆栈
- self.need_show_money = false --是否要显示顶部的金钱栏
- self.close_fog = true
- self.model = CSGWarModel:GetInstance()
- self.model:Fire(CSGWarConst.REQ_CSGWAR_SCMD, 60101)
- self.show_item_list = {}
- self.cur_area_index = 1 -- 只会是1
- self.load_callback = function ()
- self:LoadSuccess()
- self:AddEvent()
- end
- self.open_callback = function ( )
- self:OpenSuccess()
- end
- self.switch_callback = function(index)
- self:SwitchTab(index)
- end
- self.destroy_callback = function ( )
- self:DestroySuccess()
- end
- end
-
- function CSGWarShowView:Open( )
- --self.data = data
- BaseView.Open(self)
- self.model:SetLoginRed( false )
- end
-
- function CSGWarShowView:LoadSuccess()
- local nodes = {
- "tip_text:tmp",
- "title:img",
- "bg:obj:raw",
- "show_con/power_text:txt",
- "show_con/show_item_con",
- "show_con:obj",
- "show_con/occupy_server_text:tmp",
- "show_con/receive_image:obj:img",
- "show_con/guild_text:tmp",
- "show_con/name_text:tmp",
- "show_con/occupy_bg:obj",
- "show_con/occupy_text:tmp",
- "show_con/role_con",
- "show_con/reward_image:obj:img",
- "show_con/reward_red_image:obj",
- "pic_close:obj",
- }
- self:GetChildren(nodes)
- self:UpdateBaseView( )
- end
-
- function CSGWarShowView:UpdateBaseView( )
- lua_resM:setOutsideRawImage(self,self.bg_raw,GameResPath.GetViewBigBg("CSGWar_show_bg_1044_540"),false)
- lua_resM:setOutsideImageSprite(self,self.title_img,GameResPath.GetCSGWarImage("CSGWar_show_title"),false)
-
- local function bg_back_func( ... )
- if self.background_wnd and self.background_wnd:GetComponent("RawImageExtend") then
- self:MoveUIToBack(self.background_wnd:GetComponent("RawImageExtend"))
- end
- self:MoveUIToBack(self.bg)
- self:MoveUIToBack(self.title)
- end
- if self.background_wnd then
- bg_back_func()
- else
- self.bg_back_func = bg_back_func
- end
- end
-
- function CSGWarShowView:AddEvent()
- local on_click = function ( click_obj )
- if self.pic_close_obj == click_obj then
- self:Close()
- elseif click_obj == self.reward_image_obj then
- self.model:Fire(CSGWarConst.REQ_CSGWAR_SCMD, 60107, self.cur_area_index, 1)
- end
- end
- AddClickEvent(self.pic_close_obj, on_click)
- AddClickEvent(self.reward_image_obj, on_click)
-
- local function on_update_show_item( )
- self:UpdateShowItem()
- self:UpdateCentralInfo()
- self:UpdateRedDot()
- end
- self.on_update_show_item_id = self.model:BindOne("CSGWar_occupy_info", on_update_show_item)
-
- local function on_update_red( )
- self:UpdateRedDot()
- end
- self.on_update_red_id = self.model:Bind(CSGWarConst.ANS_CSGWAR_RED, on_update_red)
- end
-
- function CSGWarShowView:OpenSuccess()
- self:UpdateView()
- end
-
- function CSGWarShowView:UpdateView()
- -- local str = ChuanWenManager:getInstance():FormatColorTag2(CSGWarConst.TIP_DESC, true)
- -- self.tip_text_tmp.text = str
- -- SetAnchoredPosition(self.tip_text, -262, -190)
- self:UpdateShowItem()
- self:UpdateCentralInfo()
- self:SetTimerShow()
- self:UpdateRedDot()
- end
-
- function CSGWarShowView:UpdateShowItem( )
- local data = self.model:GetCSGWarOccupyInfo() or {}
- local x_offset = 352
- local y_offset = 208
- for i=1,4 do
- local item = self.show_item_list[i]
- if not item then
- item = CSGWarShowItem.New(self.show_item_con)
- item:SetPosition((i - 1) % 2 * x_offset-6, -math.floor((i - 1) / 2) * y_offset+8)
- self.show_item_list[i] = item
- end
- item:SetData(data[i+1], i, self.cur_area_index)
- end
- end
-
- --更新中心城区信息
- function CSGWarShowView:UpdateCentralInfo( )
- local data = self.model:GetCSGWarOccupyInfo() or {}
- if data[1] then
- local guild_str = GetCSLongName(data[1].guild_name, data[1].server_num, false, ColorUtil.GREEN_DARK)
- local boss_str = string.format("%s %s", HtmlColorTxt("团长:", ColorUtil.YELLOW_DARK), data[1].chief_name)
- local str = string.format("%s\n%s", guild_str, boss_str)
- self.occupy_text_tmp.text = str
- -- self.occupy_server_text_tmp.text = GetCSLongName("服", data[1].server_num, true)
- self.occupy_server_text_tmp.text = KfWorldModel:GetInstance():GetContrayNameById(data[1].fact_id)
- local server_id = RoleManager.Instance.mainRoleInfo.server_id
- self.reward_image_obj:SetActive(server_id == data[1].server_id)
- self.receive_image_obj:SetActive(data[1].is_received_reward == 1)
- if data[1].is_received_reward == 1 then
- lua_resM:setImageSprite(self, self.reward_image_img, "CSGWar_asset", "CSGWar_item3")
- else
- lua_resM:setImageSprite(self, self.reward_image_img, "CSGWar_asset", "CSGWar_item2")
- end
- self.guild_text_tmp.text = guild_str
- self.name_text_tmp.text = boss_str
- self.power_text_txt.text = "f"..data[1].chief_power
- self:SetRoleModel(data[1].chief_id)
- else
- local guild_str = "暂无占领"
- local boss_str = "团长: 暂无"
- local str = string.format("%s\n%s", guild_str, boss_str)
- self.occupy_text_tmp.text = str
- self.occupy_server_text_tmp.text = "暂无占领"
- self.receive_image_obj:SetActive(false)
- self.reward_image_obj:SetActive(false)
- self.guild_text_tmp.text = guild_str
- self.name_text_tmp.text = boss_str
- self.power_text_txt.text = ""
- self:SetRoleModel()
- end
- end
-
- function CSGWarShowView:SetRoleModel( role_id )
- role_id = role_id or 0
- self.role_id = role_id
- if role_id ~= 0 then
- SetLocalScale(self.role_con, 1, 1, 1)
- else
- SetLocalScale(self.role_con, 0.001, 0.001, 0.001)
- end
- local res_data = {
- father_node = self,
- transform = self.role_con,
- fashion_type = FuncOpenModel.TypeId.Clothes,
- size = Vector2(720,720),
- scale = 180,
- position = Vector3(90,-100,0),
- ui_model_type = UIModelCommon.ModelType.BackModel,
- }
- FuncOpenModel:getInstance():SetRoleModelByID(role_id, res_data)
- end
-
- -- 结束倒计时
- function CSGWarShowView:SetTimerShow()
- local _, end_show_time = self.model:NeedShowCSGWarResult()
- if end_show_time and end_show_time - TimeUtil:getServerTime() > 0 then
- local function onTimer()
- local sec = end_show_time - TimeUtil:getServerTime()
- if sec > 0 then
- self.tip_text_tmp.text = string.format("公示结束倒计时:<color=%s>%s</color>", ColorUtil.GREEN_DARK,TimeUtil:timeConvert6(sec, false))
- else
- self.tip_text_tmp.text = string.format("公示结束倒计时:<color=%s>已结束</color>",ColorUtil.RED_DARK)
- GlobalTimerQuest:CancelQuest(self.timer_id)
- self.timer_id = nil
- end
- end
- if not self.timer_id then
- self.timer_id = GlobalTimerQuest:AddPeriodQuest(onTimer, 1, -1)
- end
- else
- self.tip_text_tmp.text = string.format("公示结束倒计时:<color=%s>已结束</color>",ColorUtil.RED_DARK)
- end
- end
-
- function CSGWarShowView:UpdateRedDot( )
- local red_data = self.model:GetCSGWarRedData()
- if red_data.occupy_red and red_data.occupy_red_data[1] then
- self.reward_red_image_obj:SetActive(true)
- else
- self.reward_red_image_obj:SetActive(false)
- end
- end
-
- function CSGWarShowView:SwitchTab( index )
-
- end
-
- function CSGWarShowView:DestroySuccess( )
- for i,v in ipairs(self.show_item_list) do
- v:DeleteMe()
- v = nil
- end
- self.show_item_list = {}
-
- if self.timer_id then
- GlobalTimerQuest:CancelQuest(self.timer_id)
- self.timer_id = nil
- end
-
- if self.on_update_show_item_id then
- self.model:UnBind(self.on_update_show_item_id)
- self.on_update_show_item_id = nil
- end
-
- if self.on_update_red_id then
- self.model:UnBind(self.on_update_red_id)
- self.on_update_red_id = nil
- end
- end
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