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- CSGWarSubPlayerItem = CSGWarSubPlayerItem or BaseClass(BaseItem)
- local CSGWarSubPlayerItem = CSGWarSubPlayerItem
-
- function CSGWarSubPlayerItem:__init()
- self.base_file = "CSGWar"
- self.layout_file = "CSGWarSubPlayerItem"
- self.model = CSGWarModel:GetInstance()
-
- self:Load()
- end
-
- function CSGWarSubPlayerItem:Load_callback()
- self.nodes = {
- "rankTxt:tmp", "power:tmp", "rankImg:img:obj","name:tmp",
- }
- self:GetChildren(self.nodes)
-
- -- self.vipItem = RoleVipItem.New(self.vipCon)
-
- self:AddEvents()
- if self.need_refreshData then
- self:UpdateView()
- end
- end
-
- function CSGWarSubPlayerItem:AddEvents( )
-
- end
-
- function CSGWarSubPlayerItem:UpdateView( )
- -- if self.index%2==0 then
- -- self.bg_obj:SetActive(false)
- -- else
- -- self.bg_obj:SetActive(true)
- -- end
- if self.data.rank <= 3 then
- self.rankTxt_tmp.text = ""
- lua_resM:setImageSprite(self, self.rankImg_img, "CSGWar_asset","CSGWar_rank"..self.data.rank, true)
- self.rankImg_obj:SetActive(true)
- else
- self.rankTxt_tmp.text = self.data.rank
- self.rankImg_obj:SetActive(false)
- end
- -- self.sex_obj:SetActive(true)
- -- self.vipCon_obj:SetActive(true)
-
- self.name_tmp.text = self.data.role_name
- -- lua_resM:setImageSprite(self, self.sex_img, "common_asset",self.data.sex == 1 and "com_boy" or "com_girl")
- -- SetAnchoredPositionX(self.sex,-56+self.name_tmp.preferredWidth+16)
- self.power_tmp.text = self.data.role_power
- -- self.vipItem:SetData(self.data.vip_flag,self.data.sup_vip_type)
- end
-
- function CSGWarSubPlayerItem:SetData( index,data )
- self.data = data
- self.index = index
- if self.is_loaded then
- self.need_refreshData = false
- self:UpdateView()
- else
- self.need_refreshData = true
- end
- end
-
- function CSGWarSubPlayerItem:__delete( )
- -- if self.vipItem then
- -- self.vipItem:DeleteMe()
- -- self.vipItem = nil
- -- end
- end
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