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- CSGWarSubView = CSGWarSubView or BaseClass(BaseItem)
- local CSGWarSubView = CSGWarSubView
-
- function CSGWarSubView:__init()
- self.base_file = "CSGWar"
- self.layout_file = "CSGWarSubView"
- self.mainVo = RoleManager.Instance.mainRoleInfo
- self.model = CSGWarModel:GetInstance()
- self.model:Fire(CSGWarConst.REQ_CSGWAR_SCMD, 60101)
- self.model:Fire(CSGWarConst.REQ_CSGWAR_SCMD, 60102)
- self.model:Fire(CSGWarConst.REQ_CSGWAR_SCMD, 60103,1)
- self.model:Fire(CSGWarConst.REQ_CSGWAR_SCMD, 60105,0,1)
- self.show_item_list = {}--展示城区item
- self.sign_item_list = {}--报名阶段item
- self.cur_area_index = 1--当前选择的战区 1主2副
- self.cur_sign_index = 1--当前选择的报名列表 1本社团2应援
- self:Load()
- end
-
- function CSGWarSubView:Load_callback()
- self.nodes = {
- "show_con/power_text:txt", "tip_text:tmp", "instruction_btn:obj",
- "sign_con:obj", "show_con/show_item_con", "bg:obj:raw", "support_btn:obj",
- "record_btn:obj", "show_con:obj", "show_con/occupy_server_text:tmp", "reward_btn:obj",
- "show_con/receive_image:obj:img", "sign_con/sign_btn:obj:imgex", "show_con/guild_text:tmp",
- "sign_con/sign_item_con", "sign_con/list_scroll", "bg2:obj:raw", "sign_con/enter_btn:obj",
- "show_con/name_text:tmp", "show_con/occupy_bg:obj", "sign_con/list_scroll/Viewport/list_con",
- "show_con/occupy_text:tmp", "show_con/role_con", "show_con/reward_image:obj:img",
- "sign_con/rank_text:tmp", "sign_con/sign_btn/sign_btn_text:tmp",
- "support_btn/support_btn_red:obj", "show_con/reward_red_image:obj",
- "sign_con/enter_btn/enter_btn_red:obj", "sign_con/title_text:tmp",
- "sign_con/unsign_btn:obj","sign_con/unsign_btn/unsign_btn_text:tmp",
- "sign_con/lb_time:tmp",
- "open_tips_btn:obj",
- "open_tips_btn/open_tips_red:obj",
- }
- self:GetChildren(self.nodes)
- self:AddEvents()
- lua_resM:setOutsideRawImage(self,self.bg_raw,GameResPath.GetViewBigBg("CSGWar_sub_bg"),false)
- lua_resM:setOutsideRawImage(self,self.bg2_raw,GameResPath.GetViewBigBg("CSGWar_sub_bg2"),false)
- self.unsign_btn_text_tmp.text = "取消报名"
- local cfg1 = self.model:GetCSGWarKVCFG("sign_up_help_max")
- local cfg2 = self.model:GetCSGWarKVCFG("sign_up_max")
- if cfg1 then
- self.support_role_max = cfg1.value
- else
- self.support_role_max = 0
- end
- if cfg2 then
- self.sign_role_max = cfg2.value
- else
- self.sign_role_max = 0
- end
- self:MoveUIToBack(self.bg)
- self:MoveUIToBack(self.bg2)
- if self.need_refreshData then
- self:UpdateView()
- end
- end
-
- function CSGWarSubView:AddEvents( )
- local function on_click( target )
- if target == self.sign_btn_obj then
- local data = self.model:GetCSGWarBaseInfo()
- if data and TableSize(data) > 0 and ( data.state ~= CSGWarConst.CSGWAR_STATE.SIGN) then
- Message.show("现在还不是报名阶段哦~")
- return
- end
- if self.model:IsCSGWarSign() then
- -- local function ok( ... )
- -- self.model:Fire(CSGWarConst.REQ_CSGWAR_SCMD, 60106, 0)
- -- end
- -- local ask_str = "是否取消报名?"
- -- Alert.show(ask_str,Alert.Type.Two,ok)
- else
- -- 检查CD
- local last_sign_time = self.model:GetLastSignTime( )
- local remain_time = TimeUtil:getServerTime( ) - last_sign_time
- if remain_time > CSGWarConst.SIGN_CD then -- 三十分钟
- self.model:Fire(CSGWarConst.REQ_CSGWAR_SCMD, 60106, 1)
- else -- 没够三十分钟
- local tip_str = string.format('%s后可报名', TimeUtil:timeConvert2(CSGWarConst.SIGN_CD - remain_time))
- Message.show(tip_str)
- end
- end
- elseif target == self.unsign_btn_obj then
- local function ok( ... )
- self.model:Fire(CSGWarConst.REQ_CSGWAR_SCMD, 60106, 0)
- end
- local ask_str = string.format("是否取消报名?\n(取消报名后%s内不可再次报名)",
- HtmlColorTxt(TimeUtil:timeConvert2(CSGWarConst.SIGN_CD), ColorUtil.GREEN_DARK) )
- Alert.show(ask_str,Alert.Type.Two,ok)
- elseif target == self.support_btn_obj then
- local data = self.model:GetCSGWarBaseInfo()
- if data and TableSize(data) > 0 and (data.state == CSGWarConst.CSGWAR_STATE.SUPPORT or data.state == CSGWarConst.CSGWAR_STATE.SIGN) then
- self.model:Fire(CSGWarConst.OPEN_CSGWAR_SUPPORT_VIEW)
- else
- Message.show("现在还不是应援阶段哦~")
- end
- elseif target == self.instruction_btn_obj then
- self.model:Fire(CSGWarConst.OPEN_CSGWAR_INSTRUCTION_VIEW)
- elseif target == self.record_btn_obj then
- self.model:Fire(CSGWarConst.OPEN_CSGWAR_RECORD_VIEW)
- elseif target == self.reward_btn_obj then
- self.model:Fire(CSGWarConst.OPEN_CSGWAR_REWARD_VIEW)
- elseif target == self.enter_btn_obj then
- self.model:Fire(CSGWarConst.REQ_CSGWAR_SCMD, 60108)
- elseif target == self.reward_image_obj then
- self.model:Fire(CSGWarConst.REQ_CSGWAR_SCMD, 60107, self.cur_area_index, 1)
- elseif target == self.open_tips_btn_obj then
- GuildModel.getInstance():SetWarActiveRedDot(601, 1, false)
- GuildModel.getInstance():Fire(GuildModel.OPEN_ACTIVE_OPEN_TIPS_VIEW, true)
- end
- end
- AddClickEvent(self.sign_btn_obj, on_click)
- AddClickEvent(self.unsign_btn_obj, on_click)
- AddClickEvent(self.support_btn_obj, on_click)
- AddClickEvent(self.instruction_btn_obj, on_click)
- AddClickEvent(self.record_btn_obj, on_click)
- AddClickEvent(self.reward_btn_obj, on_click)
- AddClickEvent(self.enter_btn_obj, on_click)
- AddClickEvent(self.reward_image_obj, on_click)
- AddClickEvent(self.open_tips_btn_obj, on_click)
-
- local function on_update_active_state( )
- self:UpdateActiveState()
- if self.view_type == "show" then
- self:UpdateShowItem()
- self:UpdateCentralInfo()
- end
- end
- self.on_update_active_state_id = self.model:BindOne("CSGWar_base_info", on_update_active_state)
- local function on_update_sign_item( )
- self:UpdateActiveState()
- self:UpdateSignItem()
- end
- self.on_update_sign_item_id = self.model:BindOne("CSGWar_sign_info", on_update_sign_item)
- local function on_update_show_item( )
- self:UpdateShowItem()
- self:UpdateCentralInfo()
- end
- self.on_update_show_item_id = self.model:BindOne("CSGWar_occupy_info", on_update_show_item)
-
- local function on_update_player_list( )
- self:UpdateSignPlayerList()
- end
- self.on_update_player_list_id = self.model:Bind(CSGWarConst.UPDATE_CSGWAR_SIGN_LIST, on_update_player_list)
- local function on_update_red( )
- self:UpdateRedDot()
- end
- self.on_update_red_id = self.model:Bind(CSGWarConst.ANS_CSGWAR_RED, on_update_red)
-
- local function onShowACtiveOpenTipsRed()
- self.open_tips_red_obj:SetActive(GuildModel.getInstance():GetWarActiveRedDot(601, 1))
- end
- self:BindEvent(GuildModel.getInstance(), GuildModel.SHOW_ACTIVE_OPEN_TIPS_RED, onShowACtiveOpenTipsRed)
- self.open_tips_red_obj:SetActive(GuildModel.getInstance():GetWarActiveRedDot(601, 1))
-
- end
-
- function CSGWarSubView:UpdateView( )
- self:UpdateActiveState()
- self:UpdateSignPlayerList()
- self:SwitchAreaTab()
- end
-
- function CSGWarSubView:UpdateActiveState( )
- if self.model:IsCSGWarOpen() then--活动开始的时候只能显示报名信息
- self.view_type = "sign"
- else
- self.view_type = "show"
- end
- self.bg_obj:SetActive(self.view_type == "show")
- self.bg2_obj:SetActive(self.view_type == "sign")
- self.sign_con_obj:SetActive(self.view_type == "sign")
- self.show_con_obj:SetActive(self.view_type == "show")
- local str = ChuanWenManager:getInstance():FormatColorTag2(CSGWarConst.TIP_DESC, true)
- self.tip_text_tmp.text = str
- -- if self.view_type == "sign" then
- -- SetAnchoredPosition(self.tip_text, -262, -190)
- -- else
- -- SetAnchoredPosition(self.tip_text, -262, -270)
- -- end
- local last_sign_time = self.model:GetLastSignTime( )
- local end_show_time = last_sign_time + CSGWarConst.SIGN_CD
- local sign_is_in_cd = end_show_time and end_show_time - TimeUtil:getServerTime() > 0
-
- self.unsign_btn_obj:SetActive(false)
- local data = self.model:GetCSGWarBaseInfo()
- if data and TableSize(data) > 0 then
- self.enter_btn_obj:SetActive(data.state == CSGWarConst.CSGWAR_STATE.START)
- self.sign_btn_obj:SetActive(data.state == CSGWarConst.CSGWAR_STATE.SIGN or data.state == CSGWarConst.CSGWAR_STATE.SUPPORT)
- self.sign_btn_imgex.gray = data.state ~= CSGWarConst.CSGWAR_STATE.SIGN or sign_is_in_cd
- if data.state ~= CSGWarConst.CSGWAR_STATE.SIGN or sign_is_in_cd then
- SetTMPSharedMaterial(self.sign_btn_text_tmp, ShaderTools.TMPSharedMaterialType.FZZZOutlineDarkGrayBtn)
- else
- SetTMPSharedMaterial(self.sign_btn_text_tmp, ShaderTools.TMPSharedMaterialType.FZZZOutlineDarkOrangeBtn)
- end
-
- if data.state == CSGWarConst.CSGWAR_STATE.SIGN then
- local is_sign = self.model:IsCSGWarSign()
- self.sign_btn_obj:SetActive(not is_sign)
- self.unsign_btn_obj:SetActive(is_sign)
-
- self.sign_btn_text_tmp.text = "我要报名"
- else
- self.sign_btn_text_tmp.text = "报名截止"
- end
- self:SetSignCDTimerShow()
- end
- end
-
- -- 报名冷却倒计时
- function CSGWarSubView:SetSignCDTimerShow( )
- if self.model:IsCSGWarSign() then -- 已经报了
- self.lb_time_tmp.text = ""
- return
- end
-
- local last_sign_time = self.model:GetLastSignTime( )
- local remain_time = TimeUtil:getServerTime( ) - last_sign_time
- local end_show_time = last_sign_time + CSGWarConst.SIGN_CD
- if end_show_time and end_show_time - TimeUtil:getServerTime() > 0 then
- local function onTimer()
- local sec = end_show_time - TimeUtil:getServerTime()
- if sec > 0 then
- self.lb_time_tmp.text = string.format("%s后可再次报名" ,TimeUtil:timeConvert3(sec))
- else
- self:UpdateActiveState( )
- self.lb_time_tmp.text = ""
- GlobalTimerQuest:CancelQuest(self.timer_id)
- self.timer_id = nil
- end
- end
- if not self.timer_id then
- self.timer_id = GlobalTimerQuest:AddPeriodQuest(onTimer, 1, -1)
- end
- else
- self.lb_time_tmp.text = ""
- end
- end
-
- --更新中心城区信息
- function CSGWarSubView:UpdateCentralInfo( )
- local data = self.model:GetCSGWarOccupyInfo() or {}
- if data[1] then
- local guild_str = GetCSLongName(data[1].guild_name, data[1].server_num, false, ColorUtil.GREEN_DARK)
- local boss_str = string.format("%s %s", HtmlColorTxt("团长:", ColorUtil.YELLOW_DARK), data[1].chief_name)
- local str = string.format("%s\n%s", guild_str, boss_str)
- self.occupy_text_tmp.text = str
- -- self.occupy_server_text_tmp.text = GetCSLongName("服", data[1].server_num, true)
- self.occupy_server_text_tmp.text = KfWorldModel:GetInstance():GetContrayNameById(data[1].fact_id)
- local server_id = RoleManager.Instance.mainRoleInfo.server_id
- self.reward_image_obj:SetActive(server_id == data[1].server_id)
- self.receive_image_obj:SetActive(data[1].is_received_reward == 1)
- if data[1].is_received_reward == 1 then
- lua_resM:setImageSprite(self, self.reward_image_img, "CSGWar_asset", "CSGWar_item3")
- else
- lua_resM:setImageSprite(self, self.reward_image_img, "CSGWar_asset", "CSGWar_item2")
- end
- self.guild_text_tmp.text = guild_str
- self.name_text_tmp.text = boss_str
- self.power_text_txt.text = "f"..data[1].chief_power
- self:SetRoleModel(data[1].chief_id)
- else
- local guild_str = "暂无社团占领"
- local boss_str = "团长: 暂无"
- local str = string.format("%s\n%s", guild_str, boss_str)
- self.occupy_text_tmp.text = str
- self.occupy_server_text_tmp.text = "暂无社团占领"
- self.receive_image_obj:SetActive(false)
- self.reward_image_obj:SetActive(false)
- self.guild_text_tmp.text = guild_str
- self.name_text_tmp.text = boss_str
- self.power_text_txt.text = ""
- self:SetRoleModel()
- end
- end
-
- function CSGWarSubView:UpdateShowItem( )
- local data = self.model:GetCSGWarOccupyInfo() or {}
- -- print("HWR:CSGWarSubView [start:177] data:", data)
- -- PrintTable(data)
- -- print("HWR:CSGWarSubView [end]")
- local x_offset = 352
- local y_offset = 208
- for i=1,4 do
- local item = self.show_item_list[i]
- if not item then
- item = CSGWarSubShowItem.New(self.show_item_con)
- item:SetPosition((i - 1) % 2 * x_offset-6, -math.floor((i - 1) / 2) * y_offset+8)
- self.show_item_list[i] = item
- end
- item:SetData(data[i+1], i, self.cur_area_index)
- end
- end
-
- function CSGWarSubView:UpdateSignItem( )
- local data = self.model:GetCSGWarSignInfo() or {}
- -- print("HWR:CSGWarSubView [start:192] data:", data)
- -- PrintTable(data)
- -- print("HWR:CSGWarSubView [end]")
- local x_offset = 352
- local y_offset = 208
- for i=1,4 do
- local item = self.sign_item_list[i]
- if not item then
- item = CSGWarSubSignItem.New(self.sign_item_con)
- item:SetPosition((i - 1) % 2 * x_offset-6, -math.floor((i - 1) / 2) * y_offset+8)
- self.sign_item_list[i] = item
- end
- item:SetData(data[i], i)
- end
- end
-
- --更新报名玩家列表
- function CSGWarSubView:UpdateSignPlayerList( )
- local data = {}
- local is_fight_guild = self.model:IsCSGWarFightGuild(self.mainVo.guild_id)
- if is_fight_guild then
- data = self.model:GetCSGWarGuildSignList()
- self.rank_text_tmp.text = string.format("战力排名前 %s 的玩家可进入\n战场参加比赛", HtmlColorTxt(self.sign_role_max, ColorUtil.YELLOW_DARK))
- self.title_text_tmp.text = "社团参战成员榜"
- else
- data = self.model:GetCSGWarSupportSignList()
- self.rank_text_tmp.text = string.format("战力排名前 %s 的玩家可进入\n战场参加比赛", HtmlColorTxt(self.support_role_max, ColorUtil.YELLOW_DARK))
- self.title_text_tmp.text = "本国协助参战榜"
- end
- if not self.sign_list_com then
- self.sign_list_com = self:AddUIComponent(UI.ItemListCreator)
- end
- if self.need_sign_list_reset then
- self.sign_list_com:Reset()
- self.need_sign_list_reset = false
- end
- local info = {
- data_list = data,
- item_con = self.list_con,
- scroll_view = self.list_scroll,
- item_class = CSGWarSubPlayerItem,
- start_y = 0, start_x = 4,
- create_frequency = 0.02,
- create_num_per_time = 3,
- item_height = 42,
- space_y = 3,
- on_update_item = function(item, i, v)
- item:SetData(i, v)
- end,
- }
- self.sign_list_com:UpdateItems(info)
- end
-
- function CSGWarSubView:SetData( data )
- self.data = data
- if self.is_loaded then
- self.need_refreshData = false
- self:UpdateView()
- self:SetRoleModel(self.role_id)
- else
- self.need_refreshData = true
- end
- end
-
- function CSGWarSubView:SetRoleModel( role_id )
- role_id = role_id or 0
- self.role_id = role_id
- if role_id ~= 0 then
- SetLocalScale(self.role_con, 1, 1, 1)
- else
- SetLocalScale(self.role_con, 0.001, 0.001, 0.001)
- end
- local res_data = {
- father_node = self,
- transform = self.role_con,
- fashion_type = FuncOpenModel.TypeId.Clothes,
- size = Vector2(720,720),
- scale = 180,
- position = Vector3(35,-10,0),
- ui_model_type = UIModelCommon.ModelType.BackModel,
- }
- FuncOpenModel:getInstance():SetRoleModelByID(role_id, res_data)
- end
- --切换主副战区按钮
- function CSGWarSubView:SwitchAreaTab( )
- -- self.cur_area_index = index
- -- if index == 1 then
- -- lua_resM:setImageSprite(self, self.tab_area_btn1_img, "CSGWar_asset", "CSGWar_item8")
- -- lua_resM:setImageSprite(self, self.tab_area_btn2_img, "CSGWar_asset", "CSGWar_item9")
- -- self.tab_area_btn_text1_tmp.color = ColorUtil:ConvertHexToRGBColor("6e81bf")
- -- self.tab_area_btn_text2_tmp.color = ColorUtil:ConvertHexToRGBColor("edeaea")
- -- else
- -- lua_resM:setImageSprite(self, self.tab_area_btn1_img, "CSGWar_asset", "CSGWar_item9")
- -- lua_resM:setImageSprite(self, self.tab_area_btn2_img, "CSGWar_asset", "CSGWar_item8")
- -- self.tab_area_btn_text1_tmp.color = ColorUtil:ConvertHexToRGBColor("edeaea")
- -- self.tab_area_btn_text2_tmp.color = ColorUtil:ConvertHexToRGBColor("6e81bf")
- -- end
- local is_fight_guild = self.model:IsCSGWarFightGuild(self.mainVo.guild_id)
- if self.view_type == "sign" then
- self.model:Fire(CSGWarConst.REQ_CSGWAR_SCMD, 60105, is_fight_guild and 0 or 1)--0是本社团 1是外援
- self:UpdateSignItem()
- self:UpdateSignPlayerList()
- else
- self:UpdateShowItem()
- end
- self:UpdateCentralInfo()
- self:UpdateRedDot()
- end
-
- function CSGWarSubView:SwitchSignTab( index )
- do return end
- if self.cur_sign_index ~= index then
- self.model:Fire(CSGWarConst.REQ_CSGWAR_SCMD, 60105,index-1,self.cur_area_index)
- end
- self.cur_sign_index = index
- if index == 1 then
- lua_resM:setImageSprite(self, self.tab_sign_btn1_img, "CSGWar_asset", "CSGWar_item10")
- lua_resM:setImageSprite(self, self.tab_sign_btn2_img, "CSGWar_asset", "CSGWar_item11")
- self.tab_sign_btn_text1_tmp.color = ColorUtil:ConvertHexToRGBColor("6e81bf")
- self.tab_sign_btn_text2_tmp.color = ColorUtil:ConvertHexToRGBColor("edeaea")
- else
- lua_resM:setImageSprite(self, self.tab_sign_btn1_img, "CSGWar_asset", "CSGWar_item11")
- lua_resM:setImageSprite(self, self.tab_sign_btn2_img, "CSGWar_asset", "CSGWar_item10")
- self.tab_sign_btn_text1_tmp.color = ColorUtil:ConvertHexToRGBColor("edeaea")
- self.tab_sign_btn_text2_tmp.color = ColorUtil:ConvertHexToRGBColor("6e81bf")
- end
- if self.cur_sign_index == 1 then
- self.rank_text_tmp.text = string.format("战力排名前%s的社团团员可进入战场参加比赛", HtmlColorTxt(20,"ffea9c"))
- else
- if self.cur_area_index == 1 then
- self.rank_text_tmp.text = string.format("战力排名前%s的外援可进入战场参加比赛", HtmlColorTxt(10,"ffea9c"))
- else
- self.rank_text_tmp.text = string.format("战力排名%s的外援可进入战场参加比赛", HtmlColorTxt("10~20","ffea9c"))
- end
- end
- if self.view_type == "sign" then
- self:UpdateSignItem()
- self:UpdateSignPlayerList()
- else
- self:UpdateShowItem()
- end
- end
-
- function CSGWarSubView:UpdateRedDot( )
- local red_data = self.model:GetCSGWarRedData()
- -- print("HWR:CSGWarSubView [start:342] red_data:", red_data)
- -- PrintTable(red_data)
- -- print("HWR:CSGWarSubView [end]")
- if red_data.support_red then
- self.support_btn_red_obj:SetActive(true)
- else
- self.support_btn_red_obj:SetActive(false)
- end
- if red_data.fight_red then
- self.enter_btn_red_obj:SetActive(true)
- else
- self.enter_btn_red_obj:SetActive(false)
- end
- if red_data.occupy_red and red_data.occupy_red_data[1] then
- self.reward_red_image_obj:SetActive(true)
- else
- self.reward_red_image_obj:SetActive(false)
-
- end
- end
-
- function CSGWarSubView:__delete( )
- if self.on_update_active_state_id then
- self.model:UnBind(self.on_update_active_state_id)
- self.on_update_active_state_id = nil
- end
- if self.on_update_sign_item_id then
- self.model:UnBind(self.on_update_sign_item_id)
- self.on_update_sign_item_id = nil
- end
- if self.on_update_show_item_id then
- self.model:UnBind(self.on_update_show_item_id)
- self.on_update_show_item_id = nil
- end
- if self.on_update_player_list_id then
- self.model:UnBind(self.on_update_player_list_id)
- self.on_update_player_list_id = nil
- end
- for i,v in ipairs(self.show_item_list) do
- v:DeleteMe()
- v = nil
- end
- self.show_item_list = {}
- for i,v in ipairs(self.sign_item_list) do
- v:DeleteMe()
- v = nil
- end
- self.sign_item_list = {}
- if not self.model.has_open_csgwar_view then
- self.model.has_open_csgwar_view = true
- self.model:Fire(CSGWarConst.UPDATE_CSGWAR_RED)
- end
- if self.on_update_red_id then
- self.model:UnBind(self.on_update_red_id)
- self.on_update_red_id = nil
- end
-
- if self.timer_id then
- GlobalTimerQuest:CancelQuest(self.timer_id)
- self.timer_id = nil
- end
- end
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