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- GodActivityBaseView = GodActivityBaseView or BaseClass(BaseItem)
- local GodActivityBaseView = GodActivityBaseView
-
- function GodActivityBaseView:__init(parent_wnd,prefab_asset,layer_name)
- self.base_file = "godActivity"
- self.layout_file = "GodActivityBaseView"
- self.layer_name = layer_name
- self.model = GodModel:getInstance()
-
- self.activity_type = GodConst.ActivityType.Limit
-
- self.type_name = {
- [GodConst.ActivityType.Common] = "普通召唤",
- [GodConst.ActivityType.Limit] = "限时召唤",
- }
-
- self.full_screen = true
- self.ani_left = -200
-
- self:Load()
- end
-
- function GodActivityBaseView:Load_callback()
- self.nodes = {
- "left:obj",
- "left/img_tab_1:obj:img", "left/lb_tab_2:tmp", "container", "left/img_tab_2:obj:img", "left/lb_tab_1:tmp",
- "left/lb_tab_1_up:tmp", "left/lb_tab_2_up:tmp", "left/red_1:obj", "left/red_2:obj", "left/lb_time:tmp",
- }
- self:GetChildren(self.nodes)
- self.left_obj:SetActive(false)
- self:AddEvents()
- if self.need_refreshData then
- self:UpdateView()
- end
- end
-
- function GodActivityBaseView:AddEvents( )
- local function call_back( target )
- if self.model.draw_ing then
- Message.show("抽奖中,请稍后")
- return
- end
- if target == self.img_tab_1_obj then
- self.activity_type = GodConst.ActivityType.Limit
- self:UpdateView()
- else
- self.activity_type = GodConst.ActivityType.Common
- self:UpdateView()
- end
- end
- AddClickEvent(self.img_tab_1_obj,call_back,false)
- AddClickEvent(self.img_tab_2_obj,call_back,false)
-
- local function on_update_red_dot( )
- self:RefreshRed()
- end
- self:BindEvent(self.model, GodConst.UpdateRedDot, on_update_red_dot)
-
- local function ANS_ACTIVITY_LIMIT_INFO( )
- self:UpdateTime()
- end
- self:BindEvent(self.model, GodConst.ANS_ACTIVITY_LIMIT_INFO, ANS_ACTIVITY_LIMIT_INFO)
- end
-
- function GodActivityBaseView:RefreshRed( )
- if self.is_loaded then
- self.red_1_obj:SetActive(self.model:IsActivityLimitRed())
-
- --宠物生活技能 每日免费抽奖一次
- local left_free_draw_times = self.model:GetGodLeftFreeDrawTimes()
- local free_red = left_free_draw_times > 0
-
- self.red_2_obj:SetActive(self.model:IsActivityCommonRed() or free_red)
- end
- end
-
- function GodActivityBaseView:UpdateView( )
- self:UpdateTabList()
- if self.activity_type == GodConst.ActivityType.Common then
- if self.view_limit then
- self.view_limit:SetVisible( false,true )
- end
- self.view_common = self.view_common or self:CreateItem(GodActivityCommonView, self.container, self.layer_name)
- self.view_common:SetVisible( true,true )
- else
- if self.view_common then
- self.view_common:SetVisible( false,true )
- end
- self.view_limit = self.view_limit or self:CreateItem(GodActivityLimitView, self.container, self.layer_name)
- self.view_limit:SetVisible( true,true )
- self.view_limit:RefreshModel(true)
- end
- self:RefreshRed()
- if self.switch_call then
- self.switch_call(self.activity_type)
- end
- self:UpdateTime()
- end
-
- function GodActivityBaseView:SetSwitchCall( call_back )
- self.switch_call = call_back
- if self.activity_type and self.switch_call then
- self.switch_call(self.activity_type)
- end
- end
-
- function GodActivityBaseView:UpdateTabList( )
- if self.activity_type == GodConst.ActivityType.Limit then
- lua_resM:setImageSprite(self, self.img_tab_1_img, "godActivity_asset", "godActivity_di_8",true)
- lua_resM:setImageSprite(self, self.img_tab_2_img, "godActivity_asset", "godActivity_di_9",true)
- self.lb_tab_1_tmp.text = ""
- self.lb_tab_1_up_tmp.text = self.type_name[GodConst.ActivityType.Limit]
- self.lb_tab_2_tmp.text = self.type_name[GodConst.ActivityType.Common]
- self.lb_tab_2_up_tmp.text = ""
- else
- lua_resM:setImageSprite(self, self.img_tab_1_img, "godActivity_asset", "godActivity_di_9",true)
- lua_resM:setImageSprite(self, self.img_tab_2_img, "godActivity_asset", "godActivity_di_8",true)
- self.lb_tab_1_tmp.text = self.type_name[GodConst.ActivityType.Limit]
- self.lb_tab_1_up_tmp.text = ""
- self.lb_tab_2_tmp.text = ""
- self.lb_tab_2_up_tmp.text = self.type_name[GodConst.ActivityType.Common]
- end
- end
-
- function GodActivityBaseView:UpdateTime( )
- if not self.is_loaded then return end
- local base_data = self.model:GetActivityLimitInfo()
- if not base_data then return end
-
- local stime_str = TimeUtil:timeConversion(base_data.begin_time, "mm.dd")
- local etime_str = TimeUtil:timeConversion(base_data.end_time, "mm.dd")
- self.lb_time_tmp.text = stime_str .. "~" .. etime_str
- end
-
- function GodActivityBaseView:SetData( activity_type )
- self.activity_type = activity_type or self.activity_type
- if self.is_loaded then
- self.need_refreshData = false
- self:UpdateView()
- else
- self.need_refreshData = true
- end
- end
-
- function GodActivityBaseView:NeedChangeMoneyFlag( )
- return
- end
-
- function GodActivityBaseView:__delete( )
-
- end
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