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- GodActivityResultView = GodActivityResultView or BaseClass(BaseView)
- local GodActivityResultView = GodActivityResultView
-
- function GodActivityResultView:__init()
- self.base_file = "godActivity"
- self.layout_file = "GodActivityResultView"
- self.layer_name = "Activity"
- self.destroy_imm = true
- self.use_background = true
- self.change_scene_close = true
- self.hide_maincancas = true --是否隐藏主界面
- self.append_to_ctl_queue = false --是否要添加进界面堆栈
- self.need_show_money = false --是否要显示顶部的金钱栏
- self.blur_activity_bg = true
- self.use_show_anim = true
- self.use_hide_anim = true
- self.is_set_zdepth = true
-
- self.model = GodModel:getInstance()
-
- self.item_list = {}
- self.start_pos_x = 0
- self.start_pos_y = 0
-
- self.draw_num_type = 0 --结算数量类型 1|单抽 2|10连
-
- self.last_draw_time = 0
-
- self.load_callback = function ()
- self:LoadSuccess()
- self:AddEvent()
- end
- self.open_callback = function ( )
- self:OpenSuccess()
- end
- self.close_win_callback = function ( )
- self:Close()
- end
- self.destroy_callback = function ( )
- self:DestroySuccess()
- end
- end
-
- --普通/限时
- --单抽/十连
- --抽奖返回数据
- function GodActivityResultView:Open(data)
- self.pool_type = data.pool_type
- self.draw_num_type = data.type
- self.data = data
- BaseView.Open(self)
- end
-
- function GodActivityResultView:LoadSuccess()
- local nodes = {
- "resultBg:img:obj",
- "itemCon:obj",
- "ScrollView", "ScrollView/Viewport/Content", "ScrollView/Viewport:img",
- "visCon:obj",
- "visCon/confirmBtn:obj",
- "visCon/againBtn:obj",
- "visCon/costIcon:img",
- "visCon/costPrice:tmp",
- "visCon/againBtn/againText:tmp",
- "scoreNum:tmp",
- "effectCon:obj",
-
- "visCon/lightEffect",
- }
- self:GetChildren(nodes)
- self.visCon_obj:SetActive(true)
- self.confirmBtn_obj:SetActive(true)
- SetLocalPosition(self.transform, 0, 0,-1000)
-
- local function bg_back_func( ... )
- self.itemCon_obj:SetActive(false)
- self.awarditem = CapsuleEggAwardItem.New(self.itemCon)
- lua_resM:setOutsideImageSprite(self, self.resultBg_img, GameResPath.GetCapsuleEggRes("capsule_egg_result_shine_837_630"))
- if self.need_refreshData then
- self:UpdateView(self.pool_type)
- end
- end
- if self.background_wnd then
- bg_back_func()
- else
- self.bg_back_func = bg_back_func
- end
-
- SetAnchoredPosition(self.lightEffect,0,-40)
- self:AddUIEffect("ui_jihuoxinxitong01", self.lightEffect, self.layer_name, nil, 1.2, true,nil,nil, nil, nil,nil)
- end
-
- function GodActivityResultView:AddEvent()
- local on_click = function ( click_obj )
- if self.confirmBtn_obj == click_obj then--关闭界面
- self:Close()
- -- elseif self.againBtn_obj == click_obj then--再来
- -- if TimeUtil:getServerTimeMs()/1000 - self.last_draw_time > 1 then
- -- self.last_draw_time = TimeUtil:getServerTimeMs()/1000
- -- self:LuckStart()
- -- end
- end
- end
- AddClickEvent(self.confirmBtn_obj, on_click)
- -- AddClickEvent(self.againBtn_obj, on_click)
- end
-
- function GodActivityResultView:OpenSuccess()
- self:UpdateView(self.pool_type)
- end
-
- function GodActivityResultView:UpdateView(pool_type)
- self.pool_type = pool_type
-
- if self.is_loaded then
- self.need_refreshData = false
- else
- self.need_refreshData = true
- return
- end
-
- local award_data = {}
- local debug_test = false
- if debug_test then
- local temp_data = {}
- local tt = {0,230003,5}
- for i=1,10 do
- table.insert(temp_data,tt)
- end
- award_data = temp_data
- else
- award_data = self.data.award
- end
- self.reward_list = {}
- for k,v in pairs(award_data) do
- table.insert(self.reward_list,{gtype_id = v[2],goods_num = v[3]})
- end
-
- self:Reset()
-
- if not self.reward_list or #self.reward_list == 0 then
- return
- end
-
- local reward_count = #self.reward_list
- if reward_count == 1 then
- self.draw_num_type = 1
- self.againText_tmp.text = "再来1次"
- self.scoreNum_tmp.text = 1
- elseif reward_count>1 and reward_count<=10 then
- self.draw_num_type = 2
- self.againText_tmp.text = "再来10次"
- self.scoreNum_tmp.text = 10
- end
-
- -- self:UpdateCost()
- self:UpdateRewardBoxes()
- end
-
- function GodActivityResultView:Reset( )--重置
- if self.awarditem then
- self.awarditem:StopAction()
- self.awarditem:SetAwardItemVis(false)
- end
- self.Content.anchoredPosition = Vector2(self.start_pos_x,self.start_pos_y)
- for k,v in pairs(self.item_list) do
- v:SetAwardItemVis(false)
- v:StopAction()
- end
- end
-
- function GodActivityResultView:UpdateRewardBoxes()
- local reward_count = #self.reward_list
- if reward_count == 1 then
- self.itemCon_obj:SetActive(true)
- self.awarditem:SetData(self.reward_list[1],1)
- self.awarditem:StartAction(1)
- return
- end
-
- local x = 0
- local y = 0
- for i = 1, reward_count do
- local item = self.item_list[i]
- if not item then
- item = CapsuleEggAwardItem.New(self.Content)
- self.item_list[i] = item
- end
- item:SetData(self.reward_list[i],i)
- x = (84 + 42) * ((i-1)%5)+5
- y = -(84 + 30)* math.floor((i-1)/5)-15
- item:SetPosition(x,y)
- item:StartAction(i)
- end
- self.Content.sizeDelta = Vector2(0, (84 + 30)* math.floor(reward_count/5)+15)
- end
-
- --[[function GodActivityResultView:UpdateCost( )
- local costIcon_res = 0
- local cost_ticket_num_list = self.model:GetCostTicketNumList()
-
- if self.draw_num_type == 1 then
- costIcon_res = self.model:GetCostTicketGTypeId(self.pool_type,1)
- if cost_ticket_num_list[self.pool_type][1] < 1 then
- self.costPrice_tmp.text = string.format("<%s>%s</color>/1", ColorUtil.RED_DARK, cost_ticket_num_list[self.pool_type][1])
- else
- self.costPrice_tmp.text = string.format("<%s>%s</color>/1", ColorUtil.GREEN_DARK, cost_ticket_num_list[self.pool_type][1])
- end
- elseif self.draw_num_type == 2 then
- if self.model:GetCostTicketNumList()[self.pool_type][2] > 0 then
- costIcon_res = self.model:GetCostTicketGTypeId(self.pool_type,10)
- if cost_ticket_num_list[self.pool_type][2] < 1 then
- self.costPrice_tmp.text = string.format("<%s>%s</color>/1", ColorUtil.RED_DARK, cost_ticket_num_list[self.pool_type][2])
- else
- self.costPrice_tmp.text = string.format("<%s>%s</color>/1", ColorUtil.GREEN_DARK, cost_ticket_num_list[self.pool_type][2])
- end
- else
- costIcon_res = self.model:GetCostTicketGTypeId(self.pool_type,1)
- if cost_ticket_num_list[self.pool_type][1] < 9 then
- self.costPrice_tmp.text = string.format("<%s>%s</color>/9", ColorUtil.RED_DARK, cost_ticket_num_list[self.pool_type][1])
- else
- self.costPrice_tmp.text = string.format("<%s>%s</color>/9", ColorUtil.GREEN_DARK, cost_ticket_num_list[self.pool_type][1])
- end
- end
- end
- lua_resM:setOutsideImageSprite(self, self.costIcon_img, GameResPath.GetGoodsIcon(costIcon_res),true)
- end--]]
-
- --[[function GodActivityResultView:LuckStart( )
- local ticket_num_list = self.model:GetCostTicketNumList()
-
- local price_asset, price_icon = WordManager:GetCommonMoneyIcon(1)
- local cost_price = 0
-
- local tickets_goods_type_id = 102305
- if self.pool_type == 1 then
- tickets_goods_type_id = 102305
- elseif self.pool_type == 2 then
- tickets_goods_type_id = 102308
- elseif self.pool_type == 3 then
- tickets_goods_type_id = 102311
- end
-
- local tickets_price = Config.Goodsprice[tickets_goods_type_id].price
-
- if self.draw_num_type == 1 then
- if ticket_num_list[self.pool_type][1] >= 1 then--有单抽券直接抽
- self.model:Fire(CapsuleEggConst.REQUEST_CCMD_EVENT,17003,self.pool_type,self.draw_num_type,0)
- return
- else--补齐
- cost_price = tickets_price
- end
- elseif self.draw_num_type == 2 then
- if ticket_num_list[self.pool_type][2] >= 1 then
- self.model:Fire(CapsuleEggConst.REQUEST_CCMD_EVENT,17003,self.pool_type,self.draw_num_type,0)
- return
- else
- if ticket_num_list[self.pool_type][1] >= 9 then
- self.model:Fire(CapsuleEggConst.REQUEST_CCMD_EVENT,17003,self.pool_type,self.draw_num_type,0)
- return
- else
- cost_price = (9-ticket_num_list[self.pool_type][1])*tickets_price
- end
- end
- end
-
- local function close_callback( ... )
- self:Close()
- end
-
- local function ok_callback()
- if GoodsModel:getInstance():IsJinEnough(cost_price) then
- self.model:Fire(CapsuleEggConst.REQUEST_CCMD_EVENT,17003,self.pool_type,self.draw_num_type,0)
- return
- else
- local qc_data = {
- price = cost_price,
- close_callback = close_callback,
- }
- GlobalEventSystem:Fire(EventName.OPEN_RECHARGE_TIP_VIEW, true, qc_data)
- end
- end
-
- local function toggle_function( flag )
- self.model._again_draw_no_double_check = flag
- end
- local toggle_tip_data = {
- gold_ab_res = price_asset,
- gold_res = price_icon,
- price = cost_price,
- insufficientText = "",
- priceText = string.format("<color=#fdffc2>%s</color> 补齐所需的单抽券",cost_price),
- titleText = "提示",
- ok_callback = ok_callback,
- toggle_function = toggle_function,
- is_complex_ok_callback = true,
- jump_recharge_callback = close_callback,
- }
- if not self.model._again_draw_no_double_check and cost_price ~= 0 then
- GlobalEventSystem:Fire(EventName.OPEN_COM_TOGGLE_TIP_VIEW, toggle_tip_data)
- else
- ok_callback()
- end
- end--]]
-
- function GodActivityResultView:DestroySuccess( )
- if self.awarditem then
- self.awarditem:DeleteMe()
- self.awarditem = nil
- end
-
- for i,item in pairs(self.item_list) do
- item:DeleteMe()
- item = nil
- end
- self.item_list = {}
-
- self:ClearUIEffect(self.lightEffect)
- self:ClearUIEffect(self.effectCon)
- end
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