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- -- <*
- -- @Author: huangcong
- -- @Description: 公会竞速称号变化的弹出提示界面
- -- *>
- AchieveGuildSpeedTipsView = AchieveGuildSpeedTipsView or BaseClass(BaseView)
- local AchieveGuildSpeedTipsView = AchieveGuildSpeedTipsView
-
- function AchieveGuildSpeedTipsView:__init()
- self.base_file = "achievement"
- self.layout_file = "AchieveGuildSpeedTipsView"
- self.layer_name = "Main"
- self.destroy_imm = true
- self.use_background = false --全屏界面默认使用这个参数
- self.change_scene_close = true
- self.is_animating = false -- 是否在动画中
-
- self.hide_time = 100 -- n秒后播放界面隐藏动画
- self.awardItem_list = {}
- self.receive_flag = nil -- 读取完界面数据后,用于发送领取协议的关键键值
- self.model = AchieveModel:getInstance()
- self.model.tip_view_show = true
- self.load_callback = function ()
- self:LoadSuccess()
- self:AddEvent()
- end
- self.open_callback = function ( )
- self:OpenSuccess()
- end
- self.destroy_callback = function ( )
- self:DestroySuccess()
- end
- end
-
- function AchieveGuildSpeedTipsView:Open(data)
- self.data = data
- BaseView.Open(self)
- end
-
- --重用界面,5秒后再销毁
- function AchieveGuildSpeedTipsView:ResetViewInfo(data)
- self.data = data
- self.transform.anchoredPosition = Vector2(-3.5, 61.5)
- self.receive_flag = nil
- self.gameObject:SetActive(true)
-
- if self.delay_closeview_id then
- TimerQuest.CancelQuest(GlobalTimerQuest,self.delay_closeview_id)
- self.delay_closeview_id = nil
- end
- self:UpdateView() -- 更新数据
- self:StartCloseTimer() -- 开始对界面的关闭进行计时
- self:OpenAnimation() -- 播放打开界面的动画
- end
-
- function AchieveGuildSpeedTipsView:LoadSuccess()
- local nodes = {
- "bg:img",
- -- 成就完成弹窗相关
- "achieve_tip:obj",
- "achieve_tip/achi_receive_btn:obj", -- 成就领取按钮
- "achieve_tip/achi_desc:tmp", "achieve_tip/achi_name:tmp", -- 成就信息
- -- 章节完成弹窗相关
- -- 其他
- "close_timer:tmp", "designImg:img",--称号容器
- "closeBtn:obj", "designationText:tmp",
- }
- self:GetChildren(nodes)
- lua_resM:setOutsideImageSprite(self, self.bg_img, GameResPath.GetViewBigBg("guildSpeedAct_tip_bg"), true)
- self.canvasGroup = self.gameObject:GetComponent("CanvasGroup")
- self.transform.anchoredPosition = Vector2(0, 360)
- self.achi_name_tmp.text = "获得称号"
- self.achieve_tip_obj:SetActive(true)
- end
-
- function AchieveGuildSpeedTipsView:AddEvent()
- local function click_event(target)
- self:ClearHideTimer()
- self:AutoCloseFunc()
- end
- AddClickEvent(self.achi_receive_btn_obj, click_event)
- AddClickEvent(self.closeBtn_obj, click_event)
- end
-
- function AchieveGuildSpeedTipsView:OpenSuccess()
- self:UpdateView()
- self:StartCloseTimer()
- self:OpenAnimation() -- 播放打开界面的动画
- end
-
- function AchieveGuildSpeedTipsView:UpdateView()
- if self.data.rank and self.data.goods_id then
- local goods_name = GoodsModel:getInstance():getGoodsName(self.data.goods_id, true)
- self.achi_desc_tmp.text = string.format("获得社团竞榜排名第%s名\n激活称号 %s",self.data.rank,goods_name)
- self:UpdateDesignShow(self.data.goods_id,self.designImg,self.designImg_img,self.designationText_tmp)
- end
- end
-
- function AchieveGuildSpeedTipsView:UpdateDesignShow( goods_id,designation_image,designation_image_img,designation_text_tmp )
- if not goods_id then return end
- local designation_id = DesignationModel:GetInstance():GetDesignationIdByGoodsId(goods_id)
- local dsgt_cfg = Config.Dsgt
- local power = DesignationModel:GetInstance():GetDesignationPowerById(designation_id)
- if self.dynamic_image_obj then
- self.dynamic_image_obj:SetActive(false)
- end
- if dsgt_cfg[designation_id] then
- designation_image.gameObject:SetActive(true)
- if dsgt_cfg[designation_id].type == 1 then--文字称号(文字称号也用图片了)
- designation_image.gameObject:SetActive(true)
- lua_resM:setOutsideImageSprite(self, designation_image_img, GameResPath.GetDesignImage(designation_id), true)
- designation_text_tmp.text = ""
- elseif dsgt_cfg[designation_id].type == 2 then--图片称号
- designation_image.gameObject:SetActive(true)
- lua_resM:setOutsideImageSprite(self, designation_image_img, GameResPath.GetDesignImage(designation_id), true)
- designation_text_tmp.text = ""
- elseif dsgt_cfg[designation_id].type == 3 then--特效称号
- if not self.dynamic_image_obj then
- self.dynamic_image_obj = UiFactory.createChild(designation_image, UIType.Image, "dynamic_image")
- self.dynamic_image_img = self.dynamic_image_obj:GetComponent("Image")
- self.dynamic_image = self.dynamic_image_obj.transform
- SetAnchoredPosition(self.dynamic_image,0,0)
- else
- self.dynamic_image_obj:SetActive(true)
- end
- designation_image.gameObject:SetActive(true)
- local data = DesignationModel:GetInstance():GetDynamicDesignationCFG(designation_id)
- designation_text_tmp.text = ""
- local res = Split(data[1].res,"_")--分割出来配置 然后取文字
- local font_res = res[1] or ""
- lua_resM:setImageSprite(self, self.dynamic_image_img, data[1].ab, font_res.."_font", false)
- local action = cc.Animation.New(data,0.15)
- cc.ActionManager:getInstance():addAction(cc.RepeatForever.New(action),designation_image)
- end
- end
- cc.ActionManager:getInstance():removeAllActionsFromTarget(designation_image)
- end
-
- -- 开始界面关闭的倒计时
- function AchieveGuildSpeedTipsView:StartCloseTimer()
- self:ClearHideTimer()
- local end_time = self.hide_time + TimeUtil:getServerTime()
- local function hide_timer()
- local left_time = end_time - TimeUtil:getServerTime()
- self.close_timer_tmp.text = left_time >= 0 and string.format("(%s秒后自动确认)", math.ceil(left_time+1)) or ""
- if left_time < 0 then
- self:ClearHideTimer()
- self:AutoCloseFunc()
- end
- end
- hide_timer()
- self.hide_timer_id = GlobalTimerQuest:AddPeriodQuest(hide_timer, 0.1, -1)
- -- 设置动画标志量
- self.is_animating = true
- end
-
- function AchieveGuildSpeedTipsView:ClearHideTimer( )
- if self.hide_timer_id then
- GlobalTimerQuest:CancelQuest(self.hide_timer_id)
- self.hide_timer_id = nil
- end
- end
-
- function AchieveGuildSpeedTipsView:AutoCloseFunc( )
- local function callback()
- self:ClearHideTimer()
- self.gameObject:SetActive(false)
- local function delay_closeview( )
- BaseView.Close(self)
- end
- self.delay_closeview_id = setTimeout(delay_closeview, 5)
- -- 设置动画标志量
- self.is_animating = false
- end
- self:CloseAnimation(callback)
- end
-
- -- 播放打开界面的动画
- function AchieveGuildSpeedTipsView:OpenAnimation()
- self.canvasGroup.alpha = 0
- if self.alpha_anim_id then
- TweenLite.Stop(self.alpha_anim_id)
- self.alpha_anim_id = nil
- end
- self.alpha_anim_id = TweenLite.to(self, self.canvasGroup, TweenLite.UiAnimationType.ALPHA, 1, 0.2)
- end
-
- -- 关闭(隐藏)界面的动画
- function AchieveGuildSpeedTipsView:CloseAnimation(callback)
- self.canvasGroup.alpha = 1
- if self.alpha_anim_id then
- TweenLite.Stop(self.alpha_anim_id)
- self.alpha_anim_id = nil
- end
- self.alpha_anim_id = TweenLite.to(self, self.canvasGroup,TweenLite.UiAnimationType.ALPHA, 0, 0.5)
- local pos_y = self.transform.anchoredPosition.y + 100
- if self.pos_id then
- TweenLite.Stop(self.pos_id)
- self.pos_id = nil
- end
- self.pos_id = TweenLite.to(self, self.transform, TweenLite.UiAnimationType.ANCHORED_POSY, pos_y, 0.5, callback)
- end
-
- function AchieveGuildSpeedTipsView:DestroySuccess( )
- self.model.tip_view_show = false
- self:ClearHideTimer()
- if self.delay_closeview_id then
- TimerQuest.CancelQuest(GlobalTimerQuest,self.delay_closeview_id)
- self.delay_closeview_id = nil
- end
- if self.alpha_anim_id then
- TweenLite.Stop(self.alpha_anim_id)
- self.alpha_anim_id = nil
- end
- if self.pos_id then
- TweenLite.Stop(self.pos_id)
- self.pos_id = nil
- end
- for i,item in pairs(self.awardItem_list) do
- UIObjPool:getInstance():PushItem(UIObjPool.UIType.AwardItem, item)
- end
- self.awardItem_list = {}
- end
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