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- -- <*
- -- @Author: Saber
- -- @Description: 完成成就的弹出提示界面
- -- *>
- AchieveTipsView = AchieveTipsView or BaseClass(BaseView)
- local AchieveTipsView = AchieveTipsView
-
- function AchieveTipsView:__init()
- self.base_file = "achievement"
- self.layout_file = "AchieveTipsView"
- self.layer_name = "Top"
- self.destroy_imm = true
- self.use_background = false --全屏界面默认使用这个参数
-
- self.is_animating = false -- 是否在动画中
-
- self.hide_time = 2 -- n秒后播放界面隐藏动画
- self.btn_des = "领取" -- 按钮文本
- self.left_time_des = "领取" -- 倒计时文本
- self.awardItem_list = {}
- self.receive_flag = nil -- 读取完界面数据后,用于发送领取协议的关键键值
- self.model = AchieveModel:getInstance()
- self.model.tip_view_show = true
- self.load_callback = function ()
- self:LoadSuccess()
- self:AddEvent()
- end
- self.open_callback = function ( )
- self:OpenSuccess()
- end
- self.destroy_callback = function ( )
- self:DestroySuccess()
- end
- end
-
- function AchieveTipsView:Open(achv_data)
- self.achv_data = achv_data
- BaseView.Open(self)
- end
-
- --重用界面,5秒后再销毁
- function AchieveTipsView:ResetViewInfo(achv_data)
- self.achv_data = achv_data
- self.transform.anchoredPosition = Vector2(-3.5, 61.5)
- self.receive_flag = nil
- self.gameObject:SetActive(true)
-
- if self.delay_closeview_id then
- TimerQuest.CancelQuest(GlobalTimerQuest,self.delay_closeview_id)
- self.delay_closeview_id = nil
- end
- self:UpdateView() -- 更新数据
- self:StartCloseTimer() -- 开始对界面的关闭进行计时
- self:OpenAnimation() -- 播放打开界面的动画
- end
-
- function AchieveTipsView:LoadSuccess()
- local nodes = {
- -- 成就完成弹窗相关
- "achieve_tip:obj",
- "achieve_tip/achi_award_con", -- 成就奖励容器
- "achieve_tip/achi_receive_btn:obj", -- 成就领取按钮
- "achieve_tip/achi_desc:tmp", "achieve_tip/achi_name:tmp", -- 成就信息
- "achieve_tip/achi_receive_btn/receive_btn_des:tmp",
- -- 章节完成弹窗相关
- "chapter_tip:obj",
- "chapter_tip/chapter_receive_btn:obj", -- 章节领取按钮
- "chapter_tip/chapter_img:img", -- 章节相关立绘图
- "chapter_tip/chapter_des:img", -- 章节称号容器
- "chapter_tip/chapter_name:tmp", -- 章节名称
- "chapter_tip/role_sp:raw", -- 立绘
- "chapter_tip/chapter_receive_btn/chapter_btn_des:tmp",
- -- 其他
- "close_timer:tmp",
- }
- self:GetChildren(nodes)
- self.canvasGroup = self.gameObject:GetComponent("CanvasGroup")
- self.transform.anchoredPosition = Vector2(-3.5, 61.5)
- end
-
- function AchieveTipsView:AddEvent()
- local function click_event(target)
- self:ReceiveAchieveFunc()
- self:ClearHideTimer()
- self:AutoCloseFunc()
- end
- AddClickEvent(self.achi_receive_btn_obj, click_event)
- AddClickEvent(self.chapter_receive_btn_obj, click_event)
- end
-
- function AchieveTipsView:OpenSuccess()
- self:UpdateView()
- self:StartCloseTimer()
- self:OpenAnimation() -- 播放打开界面的动画
- end
-
- function AchieveTipsView:UpdateView()
- local cfg
- self.achieve_tip_obj:SetActive(not self.achv_data.is_chapter)
- self.chapter_tip_obj:SetActive(self.achv_data.is_chapter)
- if self.achv_data.is_chapter then -- 完成章节
- cfg = Config.Achievementcategoryreward[self.achv_data.data.category]
- self.receive_flag = self.achv_data.data.category
- self.chapter_name_tmp.text = Trim(cfg.name)
- -- 加载称号资源
- local designation = stringtotable(cfg.reward)[1][2]
- local designation_id = DesignationModel:GetInstance():GetDesignationIdByGoodsId(designation)
- lua_resM:setOutsideImageSprite(self, self.chapter_des_img, GameResPath.GetDesignImage(designation_id), true)
- -- 加载立绘资源
- lua_resM:setOutsideRawImage(self, self.role_sp_raw, GameResPath.GetAchieveRoleSP("small" .. self.achv_data.data.category), true)
- else -- 完成成就
- cfg = Config.Achievement[self.achv_data.data.category .. "@" .. self.achv_data.data.sub_category]
- self.receive_flag = {category = self.achv_data.data.category, sub_category = self.achv_data.data.sub_category}
- self.achi_name_tmp.text = string.format('<color=#ffffff>第%s章</color> %s', WordManager:getHanZiNumber(self.achv_data.data.category), Trim(cfg.name))
- self.achi_desc_tmp.text = Trim(cfg.desc)
- -- 加载奖励内容
- local reward = stringtotable(cfg.reward)
- for k, v in ipairs(reward) do
- local item = self.awardItem_list[k]
- if not item then
- item = UIObjPool:getInstance():PopItem(UIObjPool.UIType.AwardItem, self.achi_award_con)
- self.awardItem_list[k] = item
- end
- item:SetItemSize(62, 62)
- item:SetPosition(self.achi_award_con.sizeDelta.x/2 +((k-1) - #reward/2) * 75 + 5, -3)
- item:SetVisible(true)
- local typeId, lock = GoodsModel:getInstance():GetMappingTypeId(v[1], v[2])
- item:SetData(typeId, v[3], nil, nil, lock)
- end
- if #reward < #self.awardItem_list then
- for i = #reward+1, #self.awardItem_list do
- self.awardItem_list[i]:SetVisible(false)
- end
- end
- end
- if self.model:CheckCanQuickGetReward() then
- self.btn_des = "领取"
- self.left_time_des = "领取"
- else
- self.btn_des = "前往"
- self.left_time_des = "关闭"
- end
- self.receive_btn_des_tmp.text = self.btn_des
- self.chapter_btn_des_tmp.text = self.btn_des
- end
-
- -- 开始界面关闭的倒计时
- function AchieveTipsView:StartCloseTimer()
- SetAnchoredPositionY(self.close_timer, -16.5)
- self:ClearHideTimer()
- -- if self.achv_data.is_chapter then
- -- self.close_timer.anchoredPosition = Vector2(237.5, 17.5)
- -- self.finished.anchoredPosition = Vector2(-84, -19)
- -- else
- -- self.close_timer.anchoredPosition = Vector2(229.5, 13)
- -- self.finished.anchoredPosition = Vector2(-205, -19)
- -- end
- local end_time = self.hide_time + TimeUtil:getServerTime()
- local function hide_timer()
- local left_time = end_time - TimeUtil:getServerTime()
- self.close_timer_tmp.text = left_time >= 0 and string.format("(<color=%s>%ss</color>后自动%s)", ColorUtil.GREEN_DARK, math.ceil(left_time+1), self.left_time_des) or ""
- if left_time < 0 then
- self:ClearHideTimer()
- self:AutoCloseFunc()
- -- self:TimeOverReceiveAchieveFunc() -- 策划说不用自动前往了
- end
- end
- hide_timer()
- self.hide_timer_id = GlobalTimerQuest:AddPeriodQuest(hide_timer, 0.1, -1)
- -- 设置动画标志量
- self.is_animating = true
- end
-
- -- 点击按钮后的响应
- function AchieveTipsView:ReceiveAchieveFunc( )
- if not self.receive_flag then return end
- if self.model:CheckCanQuickGetReward() then -- 快捷领取
- if type(self.receive_flag) == "table" then -- 表格式,说明是成就奖励
- self.model:Fire(AchieveModel.REQUEST_CCMD_EVENT, 40903, self.receive_flag.category, self.receive_flag.sub_category)
- else -- 否则则是章节奖励的category
- self.model:Fire(AchieveModel.REQUEST_CCMD_EVENT, 40901, self.receive_flag)
- end
- else -- 直接跳转
- self:OpenAchieveView()
- end
- end
-
- -- 倒计时结束的响应
- function AchieveTipsView:TimeOverReceiveAchieveFunc( )
- if not self.receive_flag then return end
- if self.model:CheckCanQuickGetReward() then -- 快捷领取
- if type(self.receive_flag) == "table" then -- 表格式,说明是成就奖励
- self.model:Fire(AchieveModel.REQUEST_CCMD_EVENT, 40903, self.receive_flag.category, self.receive_flag.sub_category)
- else -- 否则则是章节奖励的category
- self.model:Fire(AchieveModel.REQUEST_CCMD_EVENT, 40901, self.receive_flag)
- end
- else -- 直接关闭
-
- end
- end
-
- function AchieveTipsView:ClearHideTimer( )
- if self.hide_timer_id then
- GlobalTimerQuest:CancelQuest(self.hide_timer_id)
- self.hide_timer_id = nil
- end
- end
-
- function AchieveTipsView:AutoCloseFunc( )
- local function callback()
- self:ClearHideTimer()
- self.gameObject:SetActive(false)
- local function delay_closeview( )
- BaseView.Close(self)
- end
- self.delay_closeview_id = setTimeout(delay_closeview, 5)
- -- 设置动画标志量
- self.is_animating = false
- -- 查看是否有称号还没展示完成界面
- self.model:Fire(AchieveModel.OPEN_ACHIEVE_TIPS_VIEW, true)
- end
- self:CloseAnimation(callback)
- end
-
- -- 跳转到成就界面指定章节
- function AchieveTipsView:OpenAchieveView( )
- local category = self.achv_data.data.category
- end
-
- -- 播放打开界面的动画
- function AchieveTipsView:OpenAnimation()
- self.canvasGroup.alpha = 0
- if self.alpha_anim_id then
- TweenLite.Stop(self.alpha_anim_id)
- self.alpha_anim_id = nil
- end
- self.alpha_anim_id = TweenLite.to(self, self.canvasGroup, TweenLite.UiAnimationType.ALPHA, 1, 0.2)
- end
-
- -- 关闭(隐藏)界面的动画
- function AchieveTipsView:CloseAnimation(callback)
- self.canvasGroup.alpha = 1
- if self.alpha_anim_id then
- TweenLite.Stop(self.alpha_anim_id)
- self.alpha_anim_id = nil
- end
- self.alpha_anim_id = TweenLite.to(self, self.canvasGroup,TweenLite.UiAnimationType.ALPHA, 0, 0.5)
- local pos_y = self.transform.anchoredPosition.y + 100
- if self.pos_id then
- TweenLite.Stop(self.pos_id)
- self.pos_id = nil
- end
- self.pos_id = TweenLite.to(self, self.transform, TweenLite.UiAnimationType.ANCHORED_POSY, pos_y, 0.5, callback)
- end
-
- function AchieveTipsView:DestroySuccess( )
- self.model.tip_view_show = false
- self:ClearHideTimer()
- if self.delay_closeview_id then
- TimerQuest.CancelQuest(GlobalTimerQuest,self.delay_closeview_id)
- self.delay_closeview_id = nil
- end
- if self.alpha_anim_id then
- TweenLite.Stop(self.alpha_anim_id)
- self.alpha_anim_id = nil
- end
- if self.pos_id then
- TweenLite.Stop(self.pos_id)
- self.pos_id = nil
- end
- for i,item in pairs(self.awardItem_list) do
- UIObjPool:getInstance():PushItem(UIObjPool.UIType.AwardItem, item)
- end
- self.awardItem_list = {}
- end
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