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-
- --自动挂机时间,经验状态tips
- AutoFightTips = AutoFightTips or BaseClass(BaseView)
- function AutoFightTips:__init()
- self.base_file = "autoFight"
- self.layout_file = "AutoFightTips"
- self.layer_name = "Activity"
- self.open_wnd_anim = 0
- -- self.use_local_view = true
- self.change_scene_close = true
- self.close_mode = CloseMode.CloseDestroy
- self.destroy_imm = true
- self.hide_maincancas = false
- self.background_alpha = 0
- self.use_background = true --任务栏特效遮罩影响了这里,加上透明背景
- self.click_bg_toClose = true
-
- self.model = AutoFightManager:getInstance()
- self.item_list = {}
- self.load_callback = function()
- self:LoadSuccess()
- self:InitEvent()
- end
-
- self.open_callback = function()
- GoodsModel:getInstance():Fire(GoodsModel.GET_GOODS_BUFF_LIST) --发15055更新物品buff
- self:SetData()
- end
-
- self.destroy_callback = function()
- self:Remove()
- end
- end
- function AutoFightTips:Remove()
- if self.orientation_change_id then
- GlobalEventSystem:UnBind(self.orientation_change_id)
- self.orientation_change_id = nil
- end
- if self.event_id then
- AutoFightManager:getInstance():UnBind(self.event_id)
- self.event_id = nil
- end
- if self.event_id2 then
- GoodsModel:getInstance():UnBind(self.event_id2)
- self.event_id2 = nil
- end
- if self.event_id3 then
- AutoFightManager:getInstance():UnBind(self.event_id3)
- self.event_id3 = nil
- end
- if self.event_id4 then
- GlobalEventSystem:UnBind(self.event_id4)
- self.event_id4 = nil
- end
- if self.event_id5 then
- GlobalEventSystem:UnBind(self.event_id5)
- self.event_id5 = nil
- end
-
- for i,v in ipairs(self.item_list) do
- v:DeleteMe()
- v = nil
- end
- self.item_list = {}
- end
-
- function AutoFightTips:Open()
- BaseView.Open(self)
- end
-
- function AutoFightTips:LoadSuccess()
- self.raycast = self:GetChild("raycast")
- self.raycast.transform.sizeDelta = Vector2(ScreenWidth,ScreenHeight)
- self.raycast.localPosition = Vector3(-ScreenWidth/2+ClientConfig.iphone_x_offset_left, ScreenHeight/2, 0)
-
- self.layout = self:GetChild("layout")
- self.layout.localPosition = Vector3(-ScreenWidth/2 + 172 + ClientConfig.iphone_x_offset_left, ScreenHeight / 2 - 90, 0)
-
- self.ScrollView = self:GetChild("layout/ScrollView")
- self.ScrollViewViewport = self:GetChild("layout/ScrollView/Viewport")
- self.ScrollViewCon = self:GetChild("layout/ScrollView/Viewport/Content")
- self.bg = self:GetChild("layout/bg")
-
- self.scroll_comp = self.ScrollView:GetComponent("ScrollRect")
- end
-
- function AutoFightTips:InitEvent()
-
- local function onOrientationChange()
- self.layout.localPosition = Vector2(ClientConfig.iphone_x_offset_left, 0)
- end
- self.orientation_change_id = GlobalEventSystem:Bind(EventName.ORIENTATION_DID_CHANGE, onOrientationChange)
-
- AddClickEvent(self.raycast.gameObject,function ()
- self:Close()
- end)
- local update_fun = function ()
- -- local function on_delay( )
- self:SetData()
- -- end
- -- setTimeout(on_delay, 0.1)
- end
- -- self.event_id = AutoFightManager:getInstance():Bind(AutoFightManager.UPDATE_EXPERIENCE_DATA, update_fun)
- -- self.event_id2 = GoodsModel:getInstance():Bind(GoodsModel.UPDATE_GOODS_BUFF_DATA, update_fun)
- self.event_id4 = GlobalEventSystem:Bind(EventName.UPDATE_BUFF_VIEW, update_fun)
-
- local close_fun = function ()
- self:Close()
- end
- self.event_id3 = AutoFightManager:getInstance():Bind(AutoFightManager.CLOSE_AUTO_FIGHT_TIP, close_fun)
-
- local function onSceneChangeHandler()
- self:Close()
- end
- self.event_id5 = GlobalEventSystem:Bind(SceneEventType.SCENE_CHANGED, onSceneChangeHandler)
-
- self:SetData()
- end
-
- function AutoFightTips:SetData()
- if IsNull(self.gameObject) then
- return
- end
- for k,v in pairs(self.item_list) do
- v:SetVisible(false)
- end
-
- local mvo = RoleManager.Instance.mainRoleInfo
- local scroll_height = 0
- local count = 0
- local height = 0
- local buff_list = MainUIModel:getInstance():GetAllBuff()
- if buff_list then
- for i,v in ipairs(buff_list) do
- if Config.ConfigBuffIcon[v.id] then
- local item = self.item_list[count + 1]
- if item == nil then
- item = BufferTipsItem.New(self.ScrollViewCon)
- self.item_list[count + 1] = item
- end
- local is_end = i == #buff_list
- item:SetData(v, is_end)
- item:SetVisible(true)
- local x = 6
- item:SetAnchoredPosition(x, -height)
- count = count + 1
- height = item:GetAllHeight() + height
- end
- end
- end
-
- scroll_height = height
-
- self.scroll_comp.enabled = false
- if count >= 4 then
- height = 418
- self.scroll_comp.enabled = true
- elseif count > 0 then
- height = height + 31
- else
- height = 0
- end
- self.gameObject:SetActive(height > 0)
- self.bg.sizeDelta = Vector2(311, height)
- self.ScrollView.sizeDelta = Vector2(311, height-31)
- self.ScrollViewCon.sizeDelta = Vector2(311, scroll_height)
- end
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