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-
- DepotView = DepotView or BaseClass(BaseItem)
-
- function DepotView:__init(parent_wnd, prefab_asset, layer_name)
- self.base_file = "bag"
- self.layout_file = "DepotView"
-
- self.item_list = {}
- self.curr_list = {}
- self.event_list = {}
- self.column_num = 4 --一行多少个图标
- self.loop_mgr = LoopScrowViewMgr.New()
- self.model = GoodsModel:getInstance()
- self.titleTabbar = {[1] = "全部",[2] = "常用",[3] = "礼包",}
- self.title_cur_index = 1
- self.titleTabbar_list = {}
- self.titleTabbar_text = {}
- self.need_sort = true
- self.full_screen = true
- self.ani_right = 400
- self:Load()
- end
-
- --清除界面
- function DepotView:__delete()
- self:Clear()
- end
-
- function DepotView:Load_callback()
- self:LoadSuccess()
- self:InitEvent()
- end
-
- function DepotView:Clear()
- for i,item in pairs(self.item_list) do
- item:DeleteMe()
- end
- self.item_list = {}
-
- for k,v in pairs(self.event_list) do
- GoodsModel:getInstance():UnBind(v)
- v = nil
- end
-
- if self.loop_mgr then
- self.loop_mgr:DeleteMe()
- self.loop_mgr = nil
- end
-
- if self.maskID then
- self:UnRegisterMask(self.maskID)
- self.maskID = nil
- end
-
- if self.step_sort_bag_cd_id then
- GlobalTimerQuest:CancelQuest(self.step_sort_bag_cd_id)
- self.step_sort_bag_cd_id = nil
- end
- end
-
- function DepotView:Close()
- BaseView.Close(self)
- end
-
- function DepotView:LoadSuccess()
- self.scroll_image = self:GetChild("right/ScrollView/Viewport"):GetComponent("Image")
- self.scroll,self.scroll_content,
- self.con = GetChildTransforms(self.transform,
- {
- "right/ScrollView","right/ScrollView/Viewport/Content",
- "right/ScrollView/Viewport/Content/con"
- })
- self.sortBtn = GetChildGameObjects (self.transform,
- {
- "right/Button"
- })
-
-
- self.sortBtn_img = self:GetChild("right/Button"):GetComponent("Image")
- self.sortBtn_txt = self:GetChild("right/Button/Text"):GetComponent("TextMeshProUGUI")
-
- for i=1,#self.titleTabbar do
- table.insert(self.titleTabbar_list,self:GetChild("right/titleBarCon/tabbar"..i).gameObject)
- table.insert(self.titleTabbar_text,self:GetChild("right/titleBarCon/tabbar"..i.."/Background/Text"):GetComponent("TextMeshProUGUI"))
- end
- self:SetTextColor(self.title_cur_index)
- self.maskID = self:RegisterMask(self.scroll_image)
- BagModel:getInstance().cur_click_bag_time = 0
- BagModel:getInstance().cur_click_warehouse_time = 0
- self:UpdateItems(true)
- end
-
-
- function DepotView:InitEvent()
- local function onBtnClickHandler(target)
- if target == self.close_btn then
- self:Close()
- elseif target == self.sortBtn then
- self.need_sort = true
- if BagModel:getInstance():TrySortBag(GoodsModel.GOODS_POS_TYPE.warehouse) then
- self.model:DelayFire(GoodsModel.CHANGE_WAREHOUSE_LIST)
- end
- self:UpdateSortCD()
- --GoodsModel:getInstance():Fire(GoodsModel.REQUEST_CCMD_EVENT,15004,GoodsModel.GOODS_POS_TYPE.warehouse)
- else
- for i,v in ipairs(self.titleTabbar) do
- local obj = self.titleTabbar_list[i]
- if target == obj then
- self.title_cur_index = i
- self:SetTextColor(self.title_cur_index)
- self:UpdateItems()
- self.loop_mgr:RestToBeginning()
- break
- end
- end
- end
- end
- --AddClickEvent(self.close_btn,onBtnClickHandler)
- AddClickEvent(self.sortBtn,onBtnClickHandler)
- for i=1,#self.titleTabbar do
- AddClickEvent(self.titleTabbar_list[i],onBtnClickHandler)
- end
-
- local function onChangeBagListHandler()
- self:UpdateItems()
- end
- self.event_list[1] = self.model:Bind(GoodsModel.CHANGE_WAREHOUSE_LIST,onChangeBagListHandler)
-
- local function event_func2()
- self:UpdateItems()
- end
- self.event_list[2] = self.model:BindOne("slot_info_pos_3",event_func2)
-
- local click_fun = function (index,pos_type)
- if pos_type == GoodsModel.GOODS_POS_TYPE.warehouse then
- self.click_item_index = index
- self:UpdateItemState()
- end
- end
- self.event_list[3] = self.model:Bind(GoodsModel.CLICK_BAG_ITEM, click_fun)
-
- end
-
- function DepotView:SetTextColor( )
- for i,v in ipairs(self.titleTabbar_text) do
- if self.title_cur_index == i then
- v.text = "<color=#ffffff>"..self.titleTabbar[i].."</color>"
- SetTMPSharedMaterial(v, ShaderTools.TMPSharedMaterialType.HKYTW7OutlineBlueTab)
- else
- v.text = "<color=#9eb3cf>"..self.titleTabbar[i].."</color>"
- SetTMPSharedMaterial(v, ShaderTools.TMPSharedMaterialType.MSYHSDFDefault)
- end
- end
- end
-
- function DepotView:UpdateItems(to_top)
- local item = nil
- local info = self.model.slot_info_pos_3
- local slot_num = info.slot_num
- local all_slot = info.all_slot
-
- local warehouse_goods_list = self.model.warehouse_goods_list
-
- if self.need_sort then
- self.need_sort = false
- self.model:SortBagListByBagView(warehouse_goods_list)
- self.model:SortBagListByBagView(self.model.warehouse_goods_list)
- end
-
- self.curr_list = {}
-
- local m_index = 1
- for k,v in pairs(warehouse_goods_list) do
- if self.title_cur_index == 2 then ---常用(消耗 3 和 碎片 4)
- if self.model:GetGoodsTab(v.type, v.subtype) == 3 or self.model:GetGoodsTab(v.type, v.subtype) == 4 then
- self.curr_list[m_index] = v
- self.curr_list[m_index].index = m_index
- m_index = m_index + 1
- end
- elseif self.title_cur_index == 3 then --礼包
- if self.model:GetGoodsTab(v.type, v.subtype) == 5 then
- self.curr_list[m_index] = v
- self.curr_list[m_index].index = m_index
- m_index = m_index + 1
- end
- else --全部
- self.curr_list[k] = v
- self.curr_list[k].index = k
- end
- end
-
-
- if slot_num and all_slot then
- for k = #self.curr_list + 1,slot_num do
- self.curr_list[k] = {type_id = 0, goods_num = 0,index = k}
- end
- for k = slot_num + 1,all_slot do
- self.curr_list[k] = {lock_index = k - slot_num,index = k}
- end
-
- for k = 1,35 do
- local item = self.item_list[k]
- if item == nil then
- item = BagItem.New(self.con,nil,self.maskID)
- self.item_list[k] = item
- item:SetPosType(GoodsModel.GOODS_POS_TYPE.warehouse)
- end
- end
- end
-
- if to_top then
- self.loop_mgr:Init(self.scroll,self.scroll_content,self.column_num,89.5,89.5,function(item,index,realIndex )
- self:OnInitializeItem(item,index,realIndex )
- end, 0, 0, {x=10,y=-6})
- self.loop_mgr:InitChildren(self.item_list, #self.curr_list)
- self.loop_mgr:RestToBeginning()
- self.loop_mgr:SetContentSizeData()
- else
- self.loop_mgr:InitChildren(self.item_list, #self.curr_list)
- self.loop_mgr:ForceUpdateCurrentItems()
- self.loop_mgr:SetContentSizeData()
- end
-
- end
-
- function DepotView:OnInitializeItem(item,index,realIndex)
- if item and realIndex > 0 and realIndex <= #self.curr_list then
- item:SetData(self.curr_list[realIndex],self.maskID, nil,nil, "BagView")
- self:UpdateItemState()
- end
- end
-
- function DepotView:UpdateItemState()
- if not self.click_item_index then return end
- for k,item in pairs(self.item_list) do
- item:SetSelect(item.index == self.click_item_index)
- end
- end
-
- function DepotView:UpdateSortCD( )
- if not self.is_loaded then return end
- local last_sort_bag_time = BagModel:getInstance():GetLastSortBagTime(GoodsModel.GOODS_POS_TYPE.warehouse)
- if not last_sort_bag_time then
- self.sortBtn_img.color = ColorUtilValue.WHITE
- self.sortBtn_txt.text = "整理"
- return
- end
-
- local function step_sort_bag_cd( ... )
- local left_cd = 5 - (Time.time - last_sort_bag_time)
- if left_cd > 0 then
- self.sortBtn_txt.text = math.ceil(left_cd)
- self.sortBtn_img.color = Color(148/255,148/255,148/255)
- else
- self.sortBtn_img.color = ColorUtilValue.WHITE
- self.sortBtn_txt.text = "整理"
- if self.step_sort_bag_cd_id then
- GlobalTimerQuest:CancelQuest(self.step_sort_bag_cd_id)
- self.step_sort_bag_cd_id = nil
- end
- end
- end
- step_sort_bag_cd()
- if not self.step_sort_bag_cd_id then
- self.step_sort_bag_cd_id = GlobalTimerQuest:AddPeriodQuest(step_sort_bag_cd, 1, -1)
- end
- end
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