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- -- <*
- -- @Author: Saber
- -- @Description: 幻魔之家 公共和社团专属tab节点
- -- *>
- BossHomeMainTabItem = BossHomeMainTabItem or BaseClass(BaseItem)
- local BossHomeMainTabItem = BossHomeMainTabItem
-
- function BossHomeMainTabItem:__init(parent_wnd,prefab_asset,layer_name)
- self.base_file = "boss"
- self.layout_file = "BossHomeMainTabItem"
- self.parent_wnd = parent_wnd
- self.layer_name = layer_name
- self.model = BossHomeModel:getInstance()
- self.index = 1
- self.selected_index = 0
- self:Load()
- end
-
- function BossHomeMainTabItem:Load_callback()
- local nodes = {
- "bg:obj:img",
- "flag_mine:img",
- "flag_guild:img",
- "flag_public:img",
- "selected:img",
- "drop_rate_up:img",
- "exclusive_lb:tmp",
- }
- self:GetChildren(nodes)
-
- self:AddEvents()
- if self.need_refreshData then
- self:UpdateView()
- end
- end
-
- function BossHomeMainTabItem:AddEvents( )
- local function click_event(target)
- if target == self.bg_obj then
- if self.data and self.select_callback then
- if self.index == 1 then
- self.select_callback(self.index, self.data.type)
- else
- if self.index > 1 and self.data.guild_data then
- self.select_callback(self.index, self.data.type)
- else
- Message.show("排行前3社团才可拥有专属幻魔哦~", "fault")
- end
- end
- end
- end
- end
- AddClickEvent(self.bg_obj, click_event)
- end
-
- function BossHomeMainTabItem:SetData( data, index, select_callback )
- self.data = data
- self.index = index
- self.select_callback = select_callback
- if self.is_loaded then
- self.need_refreshData = false
- self:UpdateView()
- else
- self.need_refreshData = true
- end
- end
-
- function BossHomeMainTabItem:UpdateView( )
- self:UpdateBasicData()
- self:UpdateCommonAreaData()
- self:UpdateGuildExclusiveData()
- end
-
- -- 加载基础信息
- function BossHomeMainTabItem:UpdateBasicData( )
- -- 加载背景图
- lua_resM:setImageSprite(self, self.bg_img, "bosshomeExtra_asset", "bosshome_maintab" .. self.index)
- self:SetSelected(self.selected_index)
- end
-
- -- 加载公共地区信息
- function BossHomeMainTabItem:UpdateCommonAreaData( )
- if self.index ~= 1 then return end
- self.flag_public_img.enabled = true
- self.drop_rate_up_img.enabled = true
- self.flag_mine_img.enabled = false
- self.flag_guild_img.enabled = false
- self.exclusive_lb_tmp.text = ""
- SetImageGray(self.bg_img, false)
- end
-
- -- 加载社团专属区域信息
- function BossHomeMainTabItem:UpdateGuildExclusiveData( )
- if self.index == 1 then return end
- self.flag_public_img.enabled = false
- self.drop_rate_up_img.enabled = false
- self.flag_guild_img.enabled = true
- if self.data.guild_data then
- SetImageGray(self.bg_img, false)
- local my_guild_id = RoleManager.Instance.mainRoleInfo.guild_id
- self.flag_mine_img.enabled = my_guild_id == self.data.guild_data.guild_id
- self.exclusive_lb_tmp.text = string.format("归属:%s", self.data.guild_data.guild_name)
- else
- SetImageGray(self.bg_img, true)
- self.flag_mine_img.enabled = false
- self.exclusive_lb_tmp.text = "暂无归属"
- end
- end
-
- function BossHomeMainTabItem:SetSelected(selected_index)
- self.selected_index = selected_index
- if self.is_loaded then
- self.selected_img.enabled = self.selected_index == self.index
- end
- end
-
- function BossHomeMainTabItem:__delete( )
-
- end
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