源战役客户端
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98 regels
4.3 KiB

4 weken geleden
  1. CapsuleEggConst = CapsuleEggConst or {
  2. REQUEST_CCMD_EVENT = "CapsuleEggConst.REQUEST_CCMD_EVENT",--请求协议
  3. OPEN_CAPSULE_EGG_VIEW = "CapsuleEggConst.OPEN_CAPSULE_EGG_VIEW",--打开扭蛋界面
  4. OPEN_CAPSULE_EGG_EXTRA_VIEW = "CapsuleEggConst.OPEN_CAPSULE_EGG_EXTRA_VIEW",--打开临时仓库、积分商城
  5. OPEN_DRAW_RESULT_VIEW = "CapsuleEggConst.OPEN_DRAW_RESULT_VIEW",--打开抽奖结算界面
  6. UPDATE_CAPSULE_EGG_SHOP_ITEM = "CapsuleEggConst.UPDATE_CAPSULE_EGG_SHOP_ITEM",--刷新shopitem
  7. UPDATE_CAPSULE_EGG_SCORE = "CapsuleEggConst.UPDATE_CAPSULE_EGG_SCORE",--刷新扭蛋积分
  8. TAKE_ONE_REWARD_FROW_WAREHOUSE = "CapsuleEggConst.TAKE_ONE_REWARD_FROW_WAREHOUSE",--从仓库中取一个物品
  9. TAKE_OUT_ALL_REWARD = "CapsuleEggConst.TAKE_OUT_ALL_REWARD",--一键取出
  10. UPDATE_CAPSULE_SERVER_LUCKY = "CapsuleEggConst.UPDATE_CAPSULE_SERVER_LUCKY",--刷新全服幸运值
  11. UPDATE_CAPSULE_EGG_FREE_COUNT_DOWN = "CapsuleEggConst.UPDATE_CAPSULE_EGG_FREE_COUNT_DOWN",--刷新倒计时
  12. UPDATE_WAREHOUSE_VIEW = "CapsuleEggConst.UPDATE_WAREHOUSE_VIEW",--刷新仓库界面
  13. UPDATE_CPASULE_EGG_SCORE_SHOP_VIEW = "CapsuleEggConst.UPDATE_CPASULE_EGG_SCORE_SHOP_VIEW",--刷新商店界面
  14. UPDATE_SERVER_RECORD = "CapsuleEggConst.UPDATE_SERVER_RECORD",--刷新全服记录栏
  15. UPDATE_RED_DOT = "CapsuleEggConst.UPDATE_RED_DOT",--更新红点的方法
  16. ANS_UPDATE_RED_DOT = "CapsuleEggConst.ANS_UPDATE_RED_DOT",--回应刷新红点
  17. UPDATE_CPASULE_EGG_GOODS_NUM = "CapsuleEggConst.UPDATE_CPASULE_EGG_GOODS_NUM",--刷新物品
  18. OPEN_CAPSULE_EGG_REWARD_VIEW = "CapsuleEggConst.OPEN_CAPSULE_EGG_REWARD_VIEW",--打开次数奖励界面
  19. OPEN_CAPSULE_EGG_REWARD_UPDATE = "CapsuleEggConst.OPEN_CAPSULE_EGG_REWARD_UPDATE",--次数奖励界面更新
  20. OPEN_CAPSULE_EGG_BIG_REWARD_VIEW = "CapsuleEggConst.OPEN_CAPSULE_EGG_BIG_REWARD_VIEW",--打开大奖获得界面
  21. REFRESH_CAPSULE_EGG_RESULT_VIEW_AFTER_BIG_REWARD = "CapsuleEggConst.REFRESH_CAPSULE_EGG_RESULT_VIEW_AFTER_BIG_REWARD",--关闭大奖界面后才展示获奖情况
  22. OPEN_CAPSULE_EGG_REWARD_PRE_VIEW = "CapsuleEggConst.OPEN_CAPSULE_EGG_REWARD_PRE_VIEW",--打开奖励预览界面
  23. --界面展示的技能id
  24. ShowSkill = {
  25. [1] = 101021,
  26. [2] = 101011,
  27. [3] = 101021,
  28. },
  29. --奖池tab按钮坐标
  30. TabPos = {
  31. [1] = {-7.5,114.5},
  32. [2] = {-15.5,0.5},
  33. [3] = {-24.5,-113.5},
  34. },
  35. --奖池类型
  36. PoolType = {
  37. Dragon = 1,--龙神扭蛋
  38. Weapon = 2,--炫武扭蛋
  39. Clothes = 3,--华裳扭蛋
  40. },
  41. --红点类型
  42. RedType = {
  43. Dragon = 1,--龙神扭蛋
  44. Weapon = 2,--炫武扭蛋
  45. Clothes = 3,--华裳扭蛋
  46. Warehouse = 4,--仓库
  47. },
  48. --仓库、积分商城等界面页签
  49. ExtraTabId = {
  50. Warehouse = 1,--临时仓库
  51. ScoreShop = 2,--积分商店
  52. },
  53. --展示奖励的awarditem大小
  54. AwardItemSize = {
  55. [1] = 108,
  56. [2] = 84,
  57. [3] = 84,
  58. [4] = 59,
  59. [5] = 59,
  60. [6] = 59,
  61. [7] = 59,
  62. [8] = 59,
  63. [9] = 59,
  64. [10] = 59,
  65. [11] = 59,
  66. },
  67. --限购类型文本
  68. LimitBuyStr = {
  69. [1] = "每日限购",
  70. [2] = "每周限购",
  71. [3] = "终身限购",
  72. },
  73. DrawEffectPos = {
  74. pos_x = 0,
  75. pos_y = -100,
  76. },
  77. DrawEggPos = {
  78. [1] = {pos_x = -180, pos_y = 10, model_pos = Vector3(0,-50,-1000), model_rotate = Vector3(0,0,0), delay_show_time = 0},
  79. [2] = {pos_x = 180, pos_y = 10, model_pos = Vector3(0,-50,-1000), model_rotate = Vector3(0,0,0), delay_show_time = 0.1},
  80. [3] = {pos_x = -70, pos_y = -30, model_pos = Vector3(0,-50,-1500), model_rotate = Vector3(0,0,0), delay_show_time = 0.15},
  81. [4] = {pos_x = 70, pos_y = -30, model_pos = Vector3(0,-50,-1500), model_rotate = Vector3(0,0,0), delay_show_time = 0.1},
  82. [5] = {pos_x = -375, pos_y = -50, model_pos = Vector3(0,-50,-2000), model_rotate = Vector3(0,0,0), delay_show_time = 0.2},
  83. [6] = {pos_x = 365, pos_y = -50, model_pos = Vector3(0,-50,-2000), model_rotate = Vector3(0,0,0), delay_show_time = 0.1},
  84. [7] = {pos_x = -115, pos_y = -80, model_pos = Vector3(0,-50,-2500), model_rotate = Vector3(0,0,0), delay_show_time = 0.2},
  85. [8] = {pos_x = 115, pos_y = -80, model_pos = Vector3(0,-50,-2500), model_rotate = Vector3(0,0,0), delay_show_time = 0.1},
  86. [9] = {pos_x = -195, pos_y = -105, model_pos = Vector3(0,-50,-3000), model_rotate = Vector3(0,0,0), delay_show_time = 0.2},
  87. [10] = {pos_x = 188, pos_y = -105, model_pos = Vector3(0,-50,-3000), model_rotate = Vector3(0,0,0), delay_show_time = 0.2},
  88. },
  89. }