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-
- --个性化聊天界面
- IndividuationView = IndividuationView or BaseClass(BaseView)
- local IndividuationView = IndividuationView
-
- local BTN_COUNT = 4 -- 页签数
-
- function IndividuationView:__init()
- self.base_file = "chat"
- self.layout_file = "individuationView"
- self.layer_name = "Top"
- -- self.use_local_view = true
- self.destroy_imm = true
- self.change_scene_close = true
- -- self.append_to_ctl_queue = true
- self.face_item_list = {}
- self.textFace_item_list = {}
- self.history_text_item_list = {}
- self.good_item_list = {}
- self.use_background = true
-
- self.background_alpha = 0
- self.hide_maincancas = false
- self.open_wnd_anim = 0
- self.click_bg_toClose = true
- self.is_moving = false
- self.tabbar_list = {}
- self.tabbar_icon = {}
- self.tabbar_label_select = {}
- self.tabbar_label_normal = {}
- self.tabbar_line = {}
- self.tabbar_shadow_list = {}
- self.tabbar_text_list = {}
- self.curr_selected_bar_index = 0
- self.init_bar_index = 1
- self.face_count = 48--表情数量
- self.scale_num = 1
- self.model = ChatModel:getInstance()
- self.load_callback = function ()
- self:LoadSuccess()
- self:InitEvent()
- --切换toggle
- self.tabbar_list[1]:GetComponent("Toggle").isOn = false
- self.tabbar_list[2]:GetComponent("Toggle").isOn = false
- self:SetBtnState( 1, false )
- self:SetBtnState( 2, false )
- self.tabbar_list[self.init_bar_index]:GetComponent("Toggle").isOn = true
- self:SetBtnState( self.init_bar_index, true )
- end
- self.open_callback = function ()
- self:SwitchBar(self.init_bar_index)
- local function onCompleted()
- self.is_moving = false
- self:ClearTweener()
- end
- self.is_moving = true
- --输入框高度
- self.tween_id = TweenLite.to(self, self.info_con, TweenLite.UiAnimationType.ANCHORED_POSY, self.pos_y, 0.1, onCompleted)
- end
- self.close_callback = function ()
- self.is_moving = false
- end
- self.destroy_callback = function ()
- self:Clear()
- end
-
-
- if SceneManager:getInstance():IsGuildScene() then
- self.use_background = true
- self.click_bg_toClose = true
- end
- end
-
- function IndividuationView:ClearTweener()
- if self.tween_id then
- TweenLite.Stop(self.tween_id)
- self.tween_id = nil
- end
- end
-
- function IndividuationView:SetBtnState( index, is_select )
- self.tabbar_icon[index]:SetActive(is_select)
- self.tabbar_label_select[index]:SetActive(is_select)
- self.tabbar_label_normal[index]:SetActive(not is_select)
- end
-
- function IndividuationView:Clear()
- self.model.chat_bag_view_is_open = false
- self.model.selected_face_item = nil
- self.model.selected_good_item = nil
- self.model.selected_histroy_item = nil
- self.model.selected_textface_item = nil
- self.model.selected_history_text_item = nil
- for i, item in pairs(self.good_item_list) do
- item:DeleteMe()
- end
- for i, item in pairs(self.face_item_list) do
- item:DeleteMe()
- end
- for i, item in pairs(self.textFace_item_list) do
- item:DeleteMe()
- end
-
- for i, item in ipairs(self.history_text_item_list) do
- item:DeleteMe()
- end
- self.face_item_list = {}
- self.textFace_item_list = {}
- if self.update_event_id then
- self.model:UnBind(self.update_event_id)
- self.update_event_id = nil
- end
- if self.orientation_change_id then
- GlobalEventSystem:UnBind(self.orientation_change_id)
- self.orientation_change_id = nil
- end
- self:ClearTweener()
- end
-
- function IndividuationView:Open(bar_index, pos_x, pos_y, is_close_after_sendpos, chating_key_id,is_rest_anchor,scale_num)
- self.isOpen = true
- if bar_index then
- self.init_bar_index = bar_index
- end
- self.pos_x = pos_x or ClientConfig.iphone_x_offset_left
- self.pos_y = pos_y or 0
- self.is_close_after_sendpos = is_close_after_sendpos
- self.chating_key_id = chating_key_id --对于社交中对象 需要有特定的对象聊天记录
- self.is_rest_anchor = is_rest_anchor
- self.scale_num = scale_num or 1
- BaseView.Open(self)
-
- end
-
- function IndividuationView:Close()
- if self.is_moving == false then
- self.model.clicked_role_item = nil
- BaseView.Close(self)
- end
- end
-
- function IndividuationView:LoadSuccess()
- self.info_con,
- self.ScrollView,
- self.scroll_content
-
- = GetChildTransforms(self.transform, {
- "InfoCon",
- "InfoCon/ScrollView",
- "InfoCon/ScrollView/Viewport/Content",
- })
-
- self.closeBtn,
- self.closeBtn2,
- self.bagToggleGroupObj,
- self.bagAllBtn,
- self.bagEquipBtn,
- self.bagMaterialBtn,
- self.bagWarehouseBtn
- = GetChildGameObjects(self.transform, {
- "InfoCon/closeBtn",
- "closeBtn2",
- "InfoCon/bagToggleGroup",
- "InfoCon/bagToggleGroup/allBtn",
- "InfoCon/bagToggleGroup/equipBtn",
- "InfoCon/bagToggleGroup/materialBtn",
- "InfoCon/bagToggleGroup/warehouseBtn",
- })
- self.closeBtn2:SetActive(false)
- for i = 1, BTN_COUNT do
- self.tabbar_list[i] = self:GetChild("InfoCon/tabbarScrollView/Viewport/Content/btn"..i).gameObject
- self.tabbar_icon[i] = self:GetChild("InfoCon/tabbarScrollView/Viewport/Content/btn"..i .. "/Background/Checkmark/icon").gameObject
- self.tabbar_label_select[i] = self:GetChild("InfoCon/tabbarScrollView/Viewport/Content/btn"..i .. "/Background/Checkmark/Label2").gameObject
- self.tabbar_label_normal[i] = self:GetChild("InfoCon/tabbarScrollView/Viewport/Content/btn"..i .. "/Label2").gameObject
- self.tabbar_line[i] = self:GetChild("InfoCon/tabbarScrollView/Viewport/Content/btn"..i .. "/line").gameObject
- -- self.tabbar_text_list[i] = self:GetChild("InfoCon/tabbarScrollView/Viewport/Content/btn"..i.."/Label2"):GetComponent("TextMeshProUGUI")
- -- self.tabbar_text_list[i].color = Color(167 / 255, 119 / 255, 85 / 255, 1)
- --self.tabbar_shadow_list[i] = self.tabbar_text_list[i]:GetComponent("Shadow")
- end
- self.grid_layout = self.scroll_content:GetComponent("GridLayoutGroup")
-
- self.transform.sizeDelta = Vector2(SrcScreenWidth, ScreenHeight)
- self.transform.anchoredPosition = Vector3.zero
- if self.pos_x and self.pos_y then
- self.info_con.anchoredPosition = Vector2(self.pos_x, self.pos_y)
- self.closeBtn2.transform.sizeDelta = co.TableXY(120, 50)
- self.closeBtn2.transform.anchoredPosition = co.TableXYZ(1280 + self.pos_x + 60 + 16, -720 + self.pos_y + self.info_con.sizeDelta.y + 25, 0)
- end
-
- self.info_con.anchoredPosition = Vector2(self.info_con.anchoredPosition.x+ClientConfig.iphone_x_offset_left, 63)
- if self.is_rest_anchor then
- self:ReSetInfoConAnchor()
- end
-
- self.allBtn_txt = self:GetChild("InfoCon/bagToggleGroup/allBtn/Label2"):GetComponent("TextMeshProUGUI")
- self.equipBtn_txt = self:GetChild("InfoCon/bagToggleGroup/equipBtn/Label2"):GetComponent("TextMeshProUGUI")
- self.materialBtn_txt = self:GetChild("InfoCon/bagToggleGroup/materialBtn/Label2"):GetComponent("TextMeshProUGUI")
- self.warehouseBtn_txt = self:GetChild("InfoCon/bagToggleGroup/warehouseBtn/Label2"):GetComponent("TextMeshProUGUI")
-
- -- self.allBtn_shadow = self:GetChild("InfoCon/bagToggleGroup/allBtn/Label2"):GetComponent("Shadow")
- -- self.equipBtn_shadow = self:GetChild("InfoCon/bagToggleGroup/equipBtn/Label2"):GetComponent("Shadow")
- -- self.materialBtn_shadow = self:GetChild("InfoCon/bagToggleGroup/materialBtn/Label2"):GetComponent("Shadow")
- -- self.warehouseBtn_shadow = self:GetChild("InfoCon/bagToggleGroup/warehouseBtn/Label2"):GetComponent("Shadow")
-
- SetLocalScale(self.info_con.transform, self.scale_num, self.scale_num, self.scale_num)
- end
-
- function IndividuationView:ReSetAllBtnText()
- self.allBtn_txt.color = ColorUtilValue.GRAY_DARK
- self.equipBtn_txt.color = ColorUtilValue.GRAY_DARK
- self.materialBtn_txt.color = ColorUtilValue.GRAY_DARK
- self.warehouseBtn_txt.color = ColorUtilValue.GRAY_DARK
-
- -- self.allBtn_shadow.effectColor = Color(208 / 255, 211 / 255, 222 / 255, 0)
- -- self.equipBtn_shadow.effectColor = Color(208 / 255, 211 / 255, 222 / 255, 0)
- -- self.materialBtn_shadow.effectColor = Color(208 / 255, 211 / 255, 222 / 255, 0)
- -- self.warehouseBtn_shadow.effectColor = Color(208 / 255, 211 / 255, 222 / 255, 0)
-
- end
-
- function IndividuationView:ReSetInfoConAnchor()
- self.info_con.anchorMin = Vector2(0.5, 0.5)
- self.info_con.anchorMax = Vector2(0.5, 0.5)
- end
-
- function IndividuationView:InitEvent()
- local function onOrientationChange()
- self.info_con.anchoredPosition = Vector2(self.info_con.anchoredPosition.x+ClientConfig.iphone_x_offset_left, 63)
- end
- self.orientation_change_id = GlobalEventSystem:Bind(EventName.ORIENTATION_DID_CHANGE, onOrientationChange)
-
- local function onTarBtnClickHandler(target)
- local index = string.gsub(target.name, "btn", "")
- self:SwitchBar(tonumber(index))
- for k,v in pairs(self.tabbar_line) do
- local show_line = (tonumber(index) - 1 ~= k) and (tonumber(index) ~= k)
- v:SetActive(show_line)
- end
- if tonumber(index) == 4 and self.is_close_after_sendpos then
- self:Close()
- end
- end
- for i = 1, BTN_COUNT do
- AddClickEvent(self.tabbar_list[i], onTarBtnClickHandler)
- end
-
- local function onClickBtnHandler(target)
- if target == self.alphaBtn or target == self.closeBtn then
- self:Close()
- elseif target == self.closeBtn2 then
- GlobalEventSystem:Fire(EventName.CLOSE_CHAT_VIEW)
- self:Close()
- elseif target == self.bagAllBtn then
- self:UpdateAllBagView()
- --Message.show("bagAllBtn")
- elseif target == self.bagEquipBtn then
- self:SetEquipView()
- --Message.show("bagEquipBtn")
- elseif target == self.bagMaterialBtn then
- self:SetMaterialView()
- -- Message.show("bagMaterialBtn")
- elseif target == self.bagWarehouseBtn then
- --Message.show("bagWarehouseBtn")
- self:SetDepotView()
- end
- end
- AddClickEvent(self.alphaBtn, onClickBtnHandler)
- AddClickEvent(self.closeBtn, onClickBtnHandler)
- AddClickEvent(self.closeBtn2, onClickBtnHandler)
- AddClickEvent(self.bagAllBtn, onClickBtnHandler)
- AddClickEvent(self.bagEquipBtn, onClickBtnHandler)
- AddClickEvent(self.bagMaterialBtn, onClickBtnHandler)
- AddClickEvent(self.bagWarehouseBtn, onClickBtnHandler)
-
- local function onUpdate()
- self:UpdateView()
- end
- self.update_event_id = self.model:Bind(ChatModel.UPDATE_INDIVID_VIEW, onUpdate)
- end
-
- function IndividuationView:SwitchBar(index)
- if self.curr_selected_bar_index == index then return end
- self:ChangeTabBtnTextColor(index)
- self:ChangeBtnState(index)
- self.curr_selected_bar_index = index
- self.model.curr_individuation_bar_index = index
- self.scroll_content.localPosition = Vector3(0, 0, 0)
- self:UpdateView()
- -- self.bagToggleGroupObj:SetActive(index == 2)
- end
- function IndividuationView:UpdateView()
-
- for i, item in pairs(self.face_item_list) do
- item:SetSelfActive(false)
- end
- for i, item in pairs(self.textFace_item_list) do
- item:SetSelfActive(false)
- end
- for i, item in ipairs(self.history_text_item_list) do
- item:SetSelfActive(false)
- end
- for i, item in pairs(self.good_item_list) do
- item:SetSelfActive(false)
- end
-
- self.model.chat_bag_view_is_open = false
- local item = nil
- self.bagToggleGroupObj:SetActive(false)
- if self.curr_selected_bar_index == 1 or self.isOpen then--表情
- if self.isOpen then-- 强制重置为1,self.isOpen
- self.curr_selected_bar_index = 1
- for i = 1, BTN_COUNT do
- self.tabbar_list[i]:GetComponent("Toggle").isOn = false
- self:SetBtnState(i, false)
- end
- self.tabbar_list[1]:GetComponent("Toggle").isOn = true
- self:SetBtnState(1, true)
- self:ChangeTabBtnTextColor(self.curr_selected_bar_index)
- end
- for i = 1, self.face_count do
- item = self.face_item_list[i]
- if item == nil then
- item = FaceItem.New(self.scroll_content)
- table.insert(self.face_item_list, item)
- end
- item:SetData(i)
- item:SetSelfActive(true)
- end
- self.ScrollView.anchoredPosition = Vector2(56.33, 7)
- self.ScrollView.sizeDelta = Vector2(537.6, 215)
- self.grid_layout.cellSize = Vector2(96, 96)
- self.grid_layout.constraintCount = 6
- self.grid_layout.spacing = Vector2(-9, -3)
-
- --[[ elseif self.curr_selected_bar_index == 6 then--文字
- local len = #Config.ConfigChat.text_face + Config.ConfigChat.custom_num
- for i = 1, len do
- item = self.textFace_item_list[i]
- if item == nil then
- item = TextFaceItem.New(self.scroll_content)
- table.insert(self.textFace_item_list, item)
- end
- item:SetData(i)
- item:SetVisible(true)
- end
- self.grid_layout.cellSize = Vector2(154, 69)
- self.grid_layout.constraintCount = 3
- self.grid_layout.spacing = Vector2(2, 0)
- --]]
- elseif self.curr_selected_bar_index == 2 then -- 背包
- self.model.chat_bag_view_is_open = true
- self.ScrollView.anchoredPosition = Vector2(92.8, 8)
- self.ScrollView.sizeDelta = Vector2(467.2, 224.3)
- self.grid_layout.cellSize = Vector2(96, 96)
- self.grid_layout.constraintCount = BTN_COUNT
- self.grid_layout.spacing = Vector2(-4.9, 0)
- self:UpdateAllBagView()
- -- Message.show("bagAllBtn")
- self.bagToggleGroupObj:SetActive(true)
- elseif self.curr_selected_bar_index == 3 then
- -- if self.model.curr_channel == ChatModel.CHANNEL_CROSS then
- -- Message.show("跨服频道无法发送坐标")
- -- return
- -- end
- --跳跃中不能发坐标,障碍点也不能发
- if Scene.Instance.main_role:IsInState(PoseState.JUMP) or Scene.Instance.main_role:IsInState(PoseState.FLY) then return end
- --发送坐标 用超链接的方法
- local role = Scene.Instance:GetMainRole()
- if not role then return end
- local scene_id = SceneManager:getInstance():GetSceneId()
- local line = MapModel:getInstance():GetServerLine()
- local x = role.logic_pos.x
- local y = role.logic_pos.y
- if (self.model.curr_bar_index == ChatModel.CHANNEL_CROSS or
- self.model.curr_bar_index == ChatModel.CHANNEL_COUNTRY) and
- not SceneManager:getInstance():InServerScene(scene_id) then
- Message.show("跨服频道无法发送本服坐标")
- self:Close()
- return
- end
- if not SceneManager:getInstance():IsBlockXY(x, y) then
- local scene_name = SceneManager:getInstance():GetSceneInfo(scene_id).name
- local content = string.format("%s<a@pos@%s@%s@%s@%s><color=%s>[%s(%d,%d)]</color></a>","我在", scene_id, line, role.real_pos.x, role.real_pos.y, ColorUtil.PURPLE_DARK,scene_name, x, y)
- -- local show_str = "我在["..scene_name.."("..math.floor(x + 0.5) .. ","..math.floor(y + 0.5) .. ")]"
- -- self.model:Fire(ChatModel.CLICK_POS_BTN, content, show_str) -- 显示在输入框
-
- local tmpArgs = self.model:GetAllArgsText(content)
- -- tmpArgs =..tmpArgs.."</color>"
-
- content = self.model:GetHyperlinkText(content)
- local sendChannal = self.model.curr_bar_index
- sendChannal = (self.chating_key_id) and ChatModel.CHANNEL_CECRET or self.model.curr_bar_index --私聊频道的秒发
- self.model:Fire(ChatModel.SEND_MSG, sendChannal, content, self.chating_key_id, tmpArgs, ChatModel.CHAT_COMMON_TYPE.SYSTEM)
- self:Close()
- end
- elseif self.curr_selected_bar_index == 4 then --晒娃
- --Message.show("晒娃")
- if ChildModel:GetInstance():IsPlayerHadChild() then
- ChildModel:GetInstance():Fire(ChildConst.CHILD_REQ_EVENT, 16509,self.model:getInstance().curr_bar_index)
- else
- Message.show("您还没有娃娃哦~")
- end
- self:Close()
- --[[
- elseif self.curr_selected_bar_index == 5 then--历史 -- 暂时屏蔽
- if self.chating_key_id then
- local list = CookieWrapper.Instance:GetChatHistroy(self.chating_key_id,true)
- if list and list[tostring(self.chating_key_id)] then
- for k,v in pairs(list[tostring(self.chating_key_id)]) do
- if v and v.msg and v.player_id==RoleManager.Instance.mainRoleInfo.role_id then
- item = self.history_text_item_list[i]
- if item == nil then
- item = HistoryTextItem.New(self.scroll_content)
- table.insert(self.history_text_item_list, item)
- end
- item:SetData(v.msg)
- item:SetVisible(true)
- end
- end
- end
- end--]]
- else
- --[[
- local cookie = CookieWrapper.Instance:GetCookie(CookieLevelType.Account, ChatModel.SAVE_CHAT_HISTORY_INFO)
- if cookie and #cookie > 0 then
- for i, v in ipairs(cookie) do
- item = self.history_text_item_list[i]
- if item == nil then
- item = HistoryTextItem.New(self.scroll_content)
- table.insert(self.history_text_item_list, item)
- end
- item:SetData(v)
- item:SetVisible(true)
- end
- end
- self.grid_layout.cellSize = Vector2(154, 69)
- self.grid_layout.constraintCount = 3
- self.grid_layout.spacing = Vector2(2, 0)]]
- end
- self.isOpen = false
- end
-
- function IndividuationView:UpdateAllBagView() -- 全部
- local index = 1
- local wear_equip_list = {}
- local bag_goods_list = {}
- self.bagAllBtn:GetComponent("Toggle").isOn = true
- self.bagEquipBtn:GetComponent("Toggle").isOn = false
- self.bagMaterialBtn:GetComponent("Toggle").isOn = false
- self.bagWarehouseBtn:GetComponent("Toggle").isOn = false
-
- self:ReSetAllBtnText()
- self.allBtn_txt.color = ColorUtilValue.WHITE
- --self.allBtn_shadow.effectColor = Color(208 / 255, 211 / 255, 222 / 255, 1)
-
- for k, v in pairs(GoodsModel:getInstance().wear_equip_dic) do
- table.insert(wear_equip_list, v)
- table.insert(bag_goods_list, v)
- end
- -- for k, v in pairs(GoodsModel:getInstance().warehouse_goods_list) do
- -- table.insert(wear_equip_list, v)
- -- end
- for k, v in pairs(GoodsModel:getInstance().bag_goods_dic) do
- table.insert(bag_goods_list, v)
- end
-
- -- local function sort_func(v1, v2)
- -- return v1.type_id > v2.type_id
- --end
- -- table.sort(wear_equip_list, sort_func)
- --table.sort(bag_goods_list, sort_func)
-
- local createItem = function (vo)
- item = self.good_item_list[index]
- if item == nil then
- item = EquipShowItem.New(self.scroll_content)
- self.good_item_list[index] = item
- end
- item:ChangeCountVisible(false, 0)
- item:SetData(vo)
- item:SetItemSize(84, 84)
- item.selectImage.transform.sizeDelta = Vector2(96, 96)--imgSelect
- item:SetSelfActive(true)
- item:SetVisible(true)
- index = index + 1
- end
- for i, v in ipairs(wear_equip_list) do
- v.used = true
- --createItem(v)
- end
- --for i, v in ipairs(GoodsModel:getInstance().warehouse_goods_list) do
- -- createItem(v)
- --end
- GoodsModel:getInstance():SortBagListByBagView(bag_goods_list)
- for i, v in ipairs(bag_goods_list) do
- createItem(v)
- end
- end
-
- function IndividuationView:SetDepotView( ) -- 仓库
- local warehouse_goods_list = GoodsModel:getInstance().warehouse_goods_list
- local index = 1
-
-
- self:ReSetAllBtnText()
- self.warehouseBtn_txt.color = ColorUtilValue.WHITE
- --self.warehouseBtn_shadow.effectColor = Color(208 / 255, 211 / 255, 222 / 255, 1)
-
- --local function sort_func(v1,v2)
- -- return v1.type_id > v2.type_id
- --end
- --table.sort(warehouse_goods_list,sort_func)
- for _,item in pairs(self.good_item_list) do
- item:SetSelfActive(false)
- end
- local createItem = function (vo)
- item = self.good_item_list[index]
- if item == nil then
- item = EquipShowItem.New(self.scroll_content)
- self.good_item_list[index] = item
- end
- item:ChangeCountVisible(false,0)
- item:SetData(vo)
- item:SetSelfActive(true)
- item:SetVisible(true)
- index = index + 1
- end
- GoodsModel:getInstance():SortBagListByBagView(warehouse_goods_list)
- for i,v in ipairs(warehouse_goods_list) do
- createItem(v)
- end
- end
-
- function IndividuationView:SetEquipView( ) -- 装备
- --local equip_goods_list = GoodsModel:getInstance():GetGoodsByMianType(5)
- local good_model = GoodsModel:getInstance()
- local equip_goods_list ={}
-
-
- self:ReSetAllBtnText()
- self.equipBtn_txt.color = ColorUtilValue.WHITE
- --self.equipBtn_shadow.effectColor = Color(208 / 255, 211 / 255, 222 / 255, 1)
-
- --print("=============>>> YiRan:IndividuationView [start:461] good_model.bag_goods_dic ------------------------------------------")
- ----PrintTable(good_model.bag_goods_dic)
- --print("=============>>> YiRan:IndividuationView [end] ------------------------------------------")
- --local wear_equip_list = {}
- for k, v in pairs(GoodsModel:getInstance().wear_equip_dic) do
- table.insert(equip_goods_list, v)
- end
-
- for k,v in pairs(good_model.bag_goods_dic) do
- if good_model:GetGoodsTab(v.type, v.subtype) == 2 then
- table.insert(equip_goods_list, v)
- end
- end
-
- local index = 1
- --local function sort_func(v1,v2)
- -- return v1.type_id > v2.type_id
- --end
- --table.sort(equip_goods_list,sort_func)
- for _,item in pairs(self.good_item_list) do
- item:SetSelfActive(false)
- end
- local createItem = function (vo)
- item = self.good_item_list[index]
- if item == nil then
- item = EquipShowItem.New(self.scroll_content)
- self.good_item_list[index] = item
- end
- item:ChangeCountVisible(false,0)
- item:SetData(vo)
- item:SetSelfActive(true)
- item:SetVisible(true)
- index = index + 1
- end
-
- -- 排排序
- good_model:SortBagListByBagView( equip_goods_list)
-
- for i,v in ipairs(equip_goods_list) do
- createItem(v)
- end
- -- for i,v in ipairs(wear_equip_list) do
- -- createItem(v)
- -- end
- end
-
- function IndividuationView:SetMaterialView( ) -- 材料
-
- local good_model = GoodsModel:getInstance()
- local material_goods_list ={}
-
-
- self:ReSetAllBtnText()
- self.materialBtn_txt.color = ColorUtilValue.WHITE
- --self.materialBtn_shadow.effectColor = Color(208 / 255, 211 / 255, 222 / 255, 1)
-
- for k,v in pairs(good_model.bag_goods_dic) do
- if good_model:GetGoodsTab(v.type, v.subtype) == 3 then
- table.insert(material_goods_list, v)
- end
- end
-
- --local material_goods_list = GoodsModel:getInstance():GetGoodsByMianType(0)
- local index = 1
- --local function sort_func(v1,v2)
- -- return v1.type_id > v2.type_id
- --end
- --table.sort(material_goods_list,sort_func)
- for _,item in pairs(self.good_item_list) do
- item:SetSelfActive(false)
- end
- local createItem = function (vo)
- item = self.good_item_list[index]
- if item == nil then
- item = EquipShowItem.New(self.scroll_content)
- self.good_item_list[index] = item
- end
- item:ChangeCountVisible(false,0)
- item:SetData(vo)
- item:SetSelfActive(true)
- item:SetVisible(true)
- index = index + 1
- end
- GoodsModel:getInstance():SortBagListByBagView(material_goods_list)
- for i,v in ipairs(material_goods_list) do
- createItem(v)
- end
- end
-
-
- function IndividuationView:ChangeTabBtnTextColor(index)
- -- for i = 1, BTN_COUNT do
- -- self.tabbar_text_list[i].color = (i == index) and Color(204 / 255, 88 / 255, 18 / 255, 1) or Color(105 / 255, 111 / 255, 138 / 255, 1)
- -- self.tabbar_shadow_list[i].effectColor = (i == index) and Color(255/255,255/255,255/255,87/255) or Color(199/255,198/255,206/255,118/255)
- -- end
- end
-
- function IndividuationView:ChangeBtnState(index)
- logWarn('=======Msh:IndividuationView.lua[627]=======', index)
- for i = 1, 4 do
- self:SetBtnState(i, i == index)
- end
- end
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