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- CheatCameraView = CheatCameraView or BaseClass(BaseView)
- local CheatCameraView = CheatCameraView
-
- function CheatCameraView:__init()
- self.base_file = "cheat"
- self.layout_file = "CheatCameraView"
- self.layer_name = "Top"
- self.destroy_imm = true
- self.use_background = false
- self.change_scene_close = true
-
- self.load_callback = function ()
- self:LoadSuccess()
- self:AddEvent()
- end
- self.open_callback = function ( )
- self:OpenSuccess()
- end
- self.destroy_callback = function ( )
- self:DestroySuccess()
- end
- end
-
- function CheatCameraView:Open( )
- --self.data = data
- BaseView.Open(self)
- end
-
- function CheatCameraView:LoadSuccess()
- self.distanceName = self:GetChild("distanceName"):GetComponent("Text")
- self.distanceInput = self:GetChild("distanceInput"):GetComponent("InputField")
- self.fieldName = self:GetChild("fieldName"):GetComponent("Text")
- self.fieldInput = self:GetChild("fieldInput"):GetComponent("InputField")
- self.rotateName = self:GetChild("rotateName"):GetComponent("Text")
- self.rotateInput = self:GetChild("rotateInput"):GetComponent("InputField")
- self.heigthName = self:GetChild("heigthName"):GetComponent("Text")
- self.heigthInput = self:GetChild("heigthInput"):GetComponent("InputField")
-
- self.sureBtn = self:GetChild("sureBtn").gameObject
- self.copyBtn = self:GetChild("copyBtn").gameObject
-
- SetAnchoredPosition(self.transform, -ScreenWidth/2, 0)
- end
-
- function CheatCameraView:AddEvent()
- local function onBtnClickHandler( target )
- if target == self.sureBtn then
- self:UpdateView()
- MainCamera.Instance.real_now_pos = co.Vector2(0,0)
- local main_role = Scene.Instance.main_role
- if main_role then
- MainCamera.Instance:ChangePosFllowMainrole(main_role.real_pos.x, main_role.real_pos.y, main_role.jump_height)
- end
- MainCamera.Instance:SetUpdateCameraEnabled(true)
- MainCamera.Instance:SetCameraSize(CameraDefaultFieldofView)
- elseif target == self.copyBtn then
- self:CopyData()
- end
- end
- AddClickEvent(self.sureBtn, onBtnClickHandler)
- AddClickEvent(self.copyBtn, onBtnClickHandler)
- end
-
- function CheatCameraView:OpenSuccess()
- self:UpdateView()
- end
-
- function CheatCameraView:UpdateView()
- local temp_dist_value = self.distanceInput.text
- if temp_dist_value == "" or not temp_dist_value then
- temp_dist_value = CameraDistanceWithMainRole
- end
- local temp_dist_name = "摄像机和主角的平面距离 ("..temp_dist_value.."):"
- self.distanceName.text = temp_dist_name
- CameraDistanceWithMainRole = temp_dist_value
-
- local temp_field_value = self.fieldInput.text
- if temp_field_value == "" or not temp_field_value then
- temp_field_value = CameraDefaultFieldofView
- end
- local temp_field_name = "摄像机可视范围 ("..temp_field_value.."):"
- self.fieldName.text = temp_field_name
- CameraDefaultFieldofView = temp_field_value
-
- local temp_rotate_value = self.rotateInput.text
- if temp_rotate_value == "" or not temp_rotate_value then
- temp_rotate_value = SceneCameraRotate
- end
- local temp_roate_name = "摄像机和地面夹角 ("..temp_rotate_value.."):"
- self.rotateName.text = temp_roate_name
- SceneCameraRotate = temp_rotate_value
-
- local temp_heigth_value = self.heigthInput.text
- if temp_heigth_value == "" or not temp_heigth_value then
- temp_heigth_value = SceneCameraHeigth
- end
- local temp_heigth_name = "摄像机离地面高度 ("..temp_heigth_value.."):"
- self.heigthName.text = temp_heigth_name
- SceneCameraHeigth = temp_heigth_value
- end
-
- function CheatCameraView:CopyData( )
- local str1 = string.format("--%s\n%s = %.1f", "摄像机和主角的平面距离", "CameraDistanceWithMainRole", CameraDistanceWithMainRole)
- local str2 = string.format("\n--%s\n%s = %.1f", "摄像机可视范围", "CameraDefaultFieldofView", CameraDefaultFieldofView)
- local str3 = string.format("\n--%s\n%s = %.1f", "摄像机和地面夹角", "SceneCameraRotate", SceneCameraRotate)
- local str4 = string.format("\n--%s\n%s = %.1f", "摄像机离地面高度", "SceneCameraHeigth", SceneCameraHeigth)
- local str = str1 .. str2 .. str3 .. str4
- Optimizer.CopyOnPC(str)
- Message.show("复制成功")
- end
-
- function CheatCameraView:DestroySuccess( )
-
- end
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