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- CheatInputView = CheatInputView or BaseClass(BaseView)
-
- function CheatInputView:__init()
- self.base_file = "cheat"
- self.layout_file = "CheatInputView"
- self.layer_name = "Top"
- self.close_mode = CloseMode.CloseDestroy
- self.destroy_imm = false
- self.use_background = true
-
- self.change_scene_close = true
- self.hide_maincancas = true
- -- self.blur_activity_bg = true
- self.item_list = {}
- self.cheat_history_list = {}
- self.data = nil
- self.is_set_zdepth = true
-
- self.model = CheatModel:getInstance()
- self.load_callback = function()
- self:LoadSuccess()
- self:InitEvent()
- end
- self.open_callback = function ( )
- self.model.is_open_cheat_view = true
- GlobalEventSystem:Fire(EventName.REQUEST_MIJI_DATA)
- if self.model.cache_text and self.model.cache_text ~= "" then
- self.cheatInputText.text = self.model.cache_text
- end
- end
- self.destroy_callback = function()
- self:DestorySuccess()
- end
-
- self.close_callback = function()
- self.model.is_open_cheat_view = false
- end
-
- self.history = CookieWrapper.Instance:GetCookie(CookieLevelType.Common,CookieKey.CHEAT_HISTORY) or {}
- end
- function CheatInputView:DestorySuccess()
- if self.event_id then
- self.model:UnBind(self.event_id)
- self.event_id = nil
- end
- if self.event_id2 then
- self.model:UnBind(self.event_id2)
- self.event_id2 = nil
- end
- if self.question_time_id then
- GlobalTimerQuest:CancelQuest(self.question_time_id)
- self.question_time_id = nil
- end
- end
-
- function CheatInputView:LoadSuccess()
- self.cheatInputText = self:GetChild("cheatInput"):GetComponent("InputField")
- -- self.holderText = self:GetChild("cheatInput/Placeholder"):GetComponent("Text")
- self.okBtn = self:GetChild("okBtn").gameObject
- self.scroll_content = self:GetChild("ScrollView/Viewport/Content")
- self.serachInputText = self:GetChild("serachInput"):GetComponent("InputField")
- self.serachBtn = self:GetChild("serachBtn").gameObject
-
- self.history_scroll_content = self:GetChild("historybg/ScrollView/Viewport/Content")
- self.clearBtn = self:GetChild("historybg/clearBtn").gameObject
-
- self.closeBtn = self:GetChild("WindowNew2/di_head/windowCloseBtn").gameObject
- end
-
- function CheatInputView:InitEvent()
- local function onBtnClickHandler(target)
- if target == self.closeBtn then
- self:Close()
- end
- end
- AddClickEvent(self.closeBtn, onBtnClickHandler, 1)
-
- local function onBtnClickHandler(target)
- local is_search_goods_id = self:IsSearchGoods()
- local is_send_pt = is_search_goods_id and false or self:IsSendPT()
- if target == self.okBtn then
- print("秘籍的内容是===:", self.cheatInputText.text)
- self.model.cache_text = self.cheatInputText.text
- self:SaveCheatHidtory()
- self:CreateCheatHistory()
- if self:IsParmCheat(self.cheatInputText.text) then
- local list = Split(self.cheatInputText.text,"_")
- local str = list[1]
- if str == "guide" then
- local lv = tonumber(list[2])
- if lv then
- GlobalEventSystem:Fire(EventName.TEST_HELP_STEP,lv)
- end
- self:Close()
- elseif str == "autorotate" then
- local rotate_type = tonumber(list[2])
- G_AUTO_ROTATE = rotate_type
- print("tanar: [CheatInputView 98]=> rotate_type: ",rotate_type)
- elseif str == "blink" then
- local x = tonumber(list[2])
- local y = tonumber(list[3])
- if Scene.Instance.main_role then
- GlobalEventSystem:Fire(SceneEventType.MOVEREQUEST, x,y, MOVE_TYPE.BLINK)
- Scene.Instance.main_role:SetRealPos(x,y)
- end
- elseif str == "damageflag" then
- local flag = tonumber(list[2])
- G_DEBUG_DAMAGE_FLAG = flag
- print("tanar - [ CheatInputView ] [59] ==> G_DEBUG_DAMAGE_FLAG: ",G_DEBUG_DAMAGE_FLAG)
- return
- elseif str == "dragon" then
- -- WelecomeController.Instance:PlayEnd()
- -- WelecomeModel.Instance.horse_fly_movie_is_playEnd = false
- -- local onDelay = function ( )
- -- WelecomeController.Instance:CreateCoud()
- -- WelecomeController.Instance:StartUpdate()
- -- local ond = function ( )
- -- GlobalEventSystem:Fire(EventName.JUMP_UP_HORSE)
- -- end
- -- setTimeout(ond, 0.5)
- -- end
- -- setTimeout(onDelay, 0.5)
- elseif str == "task_auto" then
- TaskModel:getInstance():AutoDoTaskByType()
- elseif str == "update" then
- local step = tonumber(list[2])
- G_DEBUG_UPDATE_STEP = step
- Message.show("update_step = "..step)
- end
- -- self:Close()
- return
- end
-
- if self.cheatInputText.text == "ban_auto_connect" then
- ClientConfig.is_ban_auto_connect = true
- Message.show("已禁止自动重连")
- elseif self.cheatInputText.text == "hot_ele_cfg" then
- self:Close()
- Scene.Instance.mapView:UnRegiestElevatorModelList()
- package.loaded["config.client.ConfigSceneElevatorModel"] = nil
- pcall(require, "config.client.ConfigSceneElevatorModel")
- Scene.Instance.mapView:RegisterElevatorModelList()
- elseif self.cheatInputText.text == "on_mon_list" then
- self.model:OnCreateMonList()
- self:Close()
- elseif self.cheatInputText.text == "change_dir" then
- if ClientConfig.orientation_did_change == 3 then
- ClientConfig.orientation_did_change = 4
- else
- ClientConfig.orientation_did_change = 3
- end
-
- if ClientConfig.orientation_did_change == 3 then
- ClientConfig.iphone_x_offset_left = 55
- ClientConfig.iphone_x_offset_right = 0
- elseif ClientConfig.orientation_did_change == 4 then
- ClientConfig.iphone_x_offset_left = 0
- ClientConfig.iphone_x_offset_right = 55
- end
- GlobalEventSystem:Fire(EventName.ORIENTATION_DID_CHANGE)
-
- elseif self.cheatInputText.text == "perform" then
- GlobalEventSystem:Fire(EventName.OPEN_LUA_STATE_VIEW) --lua状态
- elseif self.cheatInputText.text == "Position" then
- local role_vo = RoleManager.Instance.mainRoleInfo
- print("[ Position ] ==> role_vo.pos_x: ",role_vo.pos_x)
- print("[ Position ] ==> role_vo.pos_y: ",role_vo.pos_y)
- local sceneInfo = SceneManager:getInstance():GetSceneInfo(scene_id)
- print("[ Position ] ==> sceneInfo.type: ",sceneInfo.type)
- print("[ Position ] ==> sceneInfo.subtype: ",sceneInfo.subtype)
- print("[ Position ] ==> sceneInfo.id: ",sceneInfo.id)
-
- local main_camera_transform = MainCamera:getInstance().transform
- local camera_pos = main_camera_transform.position
- print("tanar: [CheatInputView 174]=> camera_pos.x: ",camera_pos.x)
- print("tanar: [CheatInputView 174]=> camera_pos.y: ",camera_pos.y)
- print("tanar: [CheatInputView 174]=> camera_pos.z: ",camera_pos.z)
- elseif self.cheatInputText.text == "role_id" then
- local role_id = RoleManager.Instance.mainRoleInfo.role_id or "木有id"
- Message.show("role_id输入框复制走起")
- print("role_id = ", role_id)
- self.cheatInputText.text = role_id
- elseif string.find(self.cheatInputText.text,"framecount") then
- local tbl = Split(self.cheatInputText.text,"_")
- FINAL_FRAMERATE = tonumber(tbl[2])
- SetGameFrameRate(tonumber(tbl[2]))
- elseif string.find(self.cheatInputText.text, "setplatform") then --平台设置
- local mystr = self.cheatInputText.text
- ClientConfig.plat_name = tostring(string.sub(mystr, 13, string.len(mystr)))
- -- print("======= set platform", ClientConfig.plat_name)
- elseif self.cheatInputText.text == "auto_upgrade" then
- self.model:AutoUpgradeFight()
- elseif string.find(self.cheatInputText.text,"open_story") then
- local args = Split(self.cheatInputText.text,"_")
- local id = tonumber(args[3])
- local index = tonumber(args[4])
- local time = tonumber(args[5]) or 0
- GlobalEventSystem:Fire(EventName.STORY_PLAY_TRIGGER,id,index,time)
- elseif self.cheatInputText.text == "f" then
- HonourModel:getInstance():SetResultData()
- elseif self.cheatInputText.text == "camera_edit" then
- self.model:Fire(CheatModel.OPEN_CAMERA_EDIt_VIEW)
- elseif self.cheatInputText.text == "ui_camera_edit" then
- self.model:Fire(CheatModel.OPEN_UI_CAMERA_EDIT_VIEW)
- elseif self.cheatInputText.text == "bloomobj" then
- self.main_role = Scene.Instance:GetMainRole()
- self.main_role_transform = self.main_role and self.main_role.parent_transform
- if self.main_role_transform then
- Optimizer.ChangeLayer(self.main_role_transform, "BloomObj")
- end
- -- self.camera_gameObject = MainCamera.Instance.camera_gameObject
- -- if not self.camera_pp_volume then
- -- self.camera_pp_volume = self.camera_gameObject:GetComponent(typeof(UnityEngine.Rendering.PostProcessing.PostProcessVolume))
- -- end
-
- -- self.camera_pp_volume.enabled = true
- -- if not self.camera_pp_layer then
- -- self.camera_pp_layer = self.camera_gameObject:GetComponent(typeof(UnityEngine.Rendering.PostProcessing.PostProcessLayer))
- -- end
- -- self.camera_pp_layer.enabled = true
- elseif self.cheatInputText.text == "hide_pp" then
- self.camera_gameObject = MainCamera.Instance.camera_gameObject
- if not self.camera_pp_volume then
- self.camera_pp_volume = self.camera_gameObject:GetComponent(typeof(UnityEngine.Rendering.PostProcessing.PostProcessVolume))
- end
- self.camera_pp_volume.enabled = false
- if not self.camera_pp_layer then
- self.camera_pp_layer = self.camera_gameObject:GetComponent(typeof(UnityEngine.Rendering.PostProcessing.PostProcessLayer))
- end
- self.camera_pp_layer.enabled = false
- elseif self.cheatInputText.text == "change_bloom" then
- -- self.camera_obj = MainCamera:getInstance().camera_gameObject
- -- if not self.bloom_effect then
- -- self.bloom_effect = self.camera_obj:GetComponent(typeof(UnityStandardAssets.ImageEffects.BloomOptimized))
- -- end
- -- local cur_enabled = self.bloom_effect.enabled
- -- self.bloom_effect.enabled = not cur_enabled
- self.model:Fire(CheatModel.OPEN_BLOOM_EDIt_VIEW)
- GlobalEventSystem:Fire(EventName.OPEN_CHEAT_INPUT_VIEW)
- return
- elseif self.cheatInputText.text == "hide_main_canvas" then
- if not m_hide_main_canvas_btn then
- m_hide_main_canvas_btn = UiFactory.createChild(panelMgr:GetParent("Top"),UIType.ImageButton,"m_hide_main_canvas_btn")
- SetSizeDelta(m_hide_main_canvas_btn.transform, 100, 100)
- SetLocalPosition(m_hide_main_canvas_btn.transform, 0, 0, 0)
- local function callback( )
- local main_canvas = panelMgr:GetParent("Main")
- local cur_visible = main_canvas.gameObject.activeSelf
- main_canvas.gameObject:SetActive(not cur_visible)
- end
- AddClickEvent(m_hide_main_canvas_btn, callback)
- end
- elseif self.cheatInputText.text == "hide_scene" then
- if not m_hide_scene_btn then
- m_hide_scene_btn = UiFactory.createChild(panelMgr:GetParent("Top"),UIType.ImageButton,"m_hide_main_canvas_btn")
- SetSizeDelta(m_hide_scene_btn.transform, 100, 100)
- SetLocalPosition(m_hide_scene_btn.transform, 100, 0, 0)
- local function callback( )
- m_hide_scene_flag = m_hide_scene_flag == nil and false or m_hide_scene_flag
- m_hide_scene_flag = not m_hide_scene_flag
- if m_hide_scene_flag then
- GlobalEventSystem:Fire(EventName.DO_MODULE_DEBUG_FUNC, "mapview", "hiderootall")
- else
- GlobalEventSystem:Fire(EventName.DO_MODULE_DEBUG_FUNC, "mapview", "showrootall")
- end
- end
- AddClickEvent(m_hide_scene_btn, callback)
- end
- elseif self.cheatInputText.text == "hide_main_role" then
- G_DEBUG_HIDE_MAIN_ROLE = G_DEBUG_HIDE_MAIN_ROLE or false
- G_DEBUG_HIDE_MAIN_ROLE = not G_DEBUG_HIDE_MAIN_ROLE
- Message.show("G_DEBUG_HIDE_MAIN_ROLE = " .. tostring(G_DEBUG_HIDE_MAIN_ROLE))
- local main_role = Scene.Instance.main_role
- if main_role then
- main_role:SetModelHideFlag(SceneObj.ModelHideFlag.PerformanceHide, G_DEBUG_HIDE_MAIN_ROLE)
- end
- return
- elseif self.cheatInputText.text == "client_property" then
- self.model:Fire(CheatModel.OPEN_CLIENT_PROPERTY_VIEW)
- elseif self.cheatInputText.text == "lua_profiler" then
- Message.show("lua_profiler")
- LuaProfiler.SwitchState()
- return
- elseif self.cheatInputText.text == "stop_action" then
- G_DEBUG_STOP_ACTION = G_DEBUG_STOP_ACTION or false
- G_DEBUG_STOP_ACTION = not G_DEBUG_STOP_ACTION
- Message.show("G_DEBUG_STOP_ACTION = " .. tostring(G_DEBUG_STOP_ACTION))
- return
- elseif self.cheatInputText.text == "client_gyro" then
- self.model:Fire(CheatModel.OPEN_CLIENT_ACCELERATION_VIEW)
- elseif string.find(self.cheatInputText.text,"open_fun_") then
- self:Close()
- local str = string.gsub(self.cheatInputText.text,"open_fun_","")
- setTimeout(function ( ... )
- GuideController.Instance:TriggerHelper(GuideModel.TASK_TRIGGER_TYPE,tonumber(str)) -- 触发升级引导
- end,0.2)
- elseif is_search_goods_id then
- local str = string.gsub(self.cheatInputText.text,"search_goods_","")
- local type_id = GoodsModel:getInstance():GetGoodsCfgByName(str)
- if type_id then
- self.cheatInputText.text = "goods_"..type_id.."_1"
- else
- Message.show("没找到这个名字的物品啊~你有没有打错字")
- end
- elseif string.find(self.cheatInputText.text,"RunCode:") then
- -- 范例local str = "@RunCode:local a = BossModel:GetInstance().world_boss_status; Message.show(a)"
- self.model:Fire(CheatModel.Quick_Run_Code,self.cheatInputText.text)
- elseif self:IsGuildTVBarrageCheat(self.cheatInputText.text) then
- local list = Split(text,"_")
- local time = tonumber(list[2]) or 100
- local function on_add_barrage( ... )
- local time = TimeUtil:getServerTimeMs( )
- local id = math.random(100000,999999)
- local name_len = math.random(1,6)
- local text_len = math.random(1,20)
- local name_str = "玩家名字六字"
- local text_str = "一二三四五六七八九十一二三四五六七八九十"
- local data = {
- name = string.sub(name_str, name_len),
- id = id,
- time = time,
- }
- data.content = string.sub(text_str, text_len)
- GuildTVModel:GetInstance():AddGuildTVBarrageMessage(data)
- end
- local function on_answer_time( )
- if time <= 0 then
- if self.question_time_id then
- GlobalTimerQuest:CancelQuest(self.question_time_id)
- self.question_time_id = nil
- end
- else
- time = time - 1
- on_add_barrage()
- end
- end
- if not self.question_time_id then
- self.question_time_id = GlobalTimerQuest:AddPeriodQuest(on_answer_time, 0.01, -1)
- end
- elseif self.cheatInputText.text == "fxaa_edit" then
- self.model:Fire(CheatModel.OPEN_FXAA_TEST_VIEW, true)
- GlobalEventSystem:Fire(EventName.OPEN_CHEAT_INPUT_VIEW)
- return
- elseif self.cheatInputText.text == "free_camera" then
- self.model:Fire(CheatModel.OPEN_FREE_CAMERA_VIEW, true)
- GlobalEventSystem:Fire(EventName.OPEN_CHEAT_INPUT_VIEW)
- return
- elseif self.cheatInputText.text == "enablegs" then
- LoginModel.ENABLE_GREEN_SCREEN = true
- Message.show("绿屏模式启动,打开支持绿屏的窗口即生效,界面内左上角热区可以切换绿屏")
- elseif self.cheatInputText.text == "hide_ui" then -- 隐藏主UI
- panelMgr:GetParent("Main").gameObject:SetActive(false)
- panelMgr:GetParent("NameBoard").gameObject:SetActive(false)
- panelMgr:GetParent("Dynamic_NameBoard").gameObject:SetActive(false)
- elseif self.cheatInputText.text == "show_ui" then -- 显示主UI
- panelMgr:GetParent("Main").gameObject:SetActive(true)
- panelMgr:GetParent("NameBoard").gameObject:SetActive(true)
- panelMgr:GetParent("Dynamic_NameBoard").gameObject:SetActive(true)
- --拼图游戏
- elseif self.cheatInputText.text == "jipsaw" then
- RechargeActivityModel.getInstance():Fire(RechargeActivityModel.OPEN_JIPSAW_VIEW)
- self:Close()
- return
- --刮刮乐
- elseif self.cheatInputText.text == "guaguale" then
- RechargeActivityModel.getInstance():Fire(RechargeActivityModel.OPEN_GUAGUALE_VIEW)
- self:Close()
- return
- elseif self.cheatInputText.text == "load_base_scene" then
- CheatModel:getInstance():LoadBaseSceneRes( )
- return
- elseif string.find(self.cheatInputText.text, "play_story_") then
- local txt = self.cheatInputText.text
- local t_id = string.gsub(txt, "play_story_", "")
- local id = tonumber(t_id)
- local exit = false
- local cfg = Config.Story
- for k,v in pairs(cfg) do
- for kk,vv in pairs(v) do
- if kk == id then
- local main_role = Scene.Instance.main_role
- if vv and main_role then
- main_role:DoStory(vv)
- exit = true
- end
- end
-
- end
- end
- if exit then
- self:Close()
- else
- Message.show("不存在当前剧情 id ",id)
- end
- return
-
- elseif self.cheatInputText.text == "galaxy" then
- OpenFun.Open(148,1)
- self:Close()
- return
-
- elseif self.cheatInputText.text == "ChangeSceneMovie" then
- self:Close()
- local function on_delay( )
- ChangeSceneMovie.getInstance():TryOpen()
- end
- setTimeout(on_delay, 1)
- return
- elseif self.cheatInputText.text == "ChangeSceneMovieRT" then
- self:Close()
- local function on_delay( )
- ChangeSceneMovieRT.getInstance():TryOpen()
- end
- setTimeout(on_delay, 1)
- return
- elseif self.cheatInputText.text == "MemoryLevel" then
- local men = Util.GetSystemMemorySize()/1024
- local men_ceil = math.ceil(men)
- Message.show("men = " .. tostring(men) .. " men_floor = " ..tostring(men_ceil))
- return
-
- elseif self.cheatInputText.text == "ChangeGuildMapRes" then
- local function on_delay( )
- Scene.Instance.mapView.ignore_reset_guild_res_id = true
- Scene.Instance.mapView:OnUpdateGuildMapResByTime(true)
- end
- self:Close()
- setTimeout(on_delay, 2)
- return
-
- elseif is_send_pt then
- local str = Split(self.cheatInputText.text,"_")
- local len = TableSize(str)
- if tonumber(str[len]) then
- local text = string.gsub(self.cheatInputText.text,"_"..str[len], "")
- for i=1,tonumber(str[len]) do
- self.model:Fire(CheatModel.SEND_CHEAT_TO_SERVER, text)
- end
- else
- self.model:Fire(CheatModel.SEND_CHEAT_TO_SERVER, self.cheatInputText.text)
- end
- else
- local is_change_scene = string.find(self.cheatInputText.text, "scene_")
- if is_change_scene then
- Scene.Instance.mapView.ignore_reset_guild_res_id = true
- end
- self.model:Fire(CheatModel.SEND_CHEAT_TO_SERVER, self.cheatInputText.text)
- end
- -- self:Close()
- end
- end
- AddClickEvent(self.okBtn,onBtnClickHandler)
-
- local function on_click_ok_btn()
- onBtnClickHandler(self.okBtn)
- end
- self.event_id2 = self.model:Bind(CheatModel.CLICK_BTN_OK, on_click_ok_btn)
-
- local function onBtnClickHandler(target)
- if target == self.serachBtn then
- print("秘籍的内容是===:", self.serachInputText.text)
- if Trim(self.serachInputText.text) == "" then
- self:SetData()
- return
- end
- self:SetSearchData(self.serachInputText.text)
- end
- end
- AddClickEvent(self.serachBtn,onBtnClickHandler)
-
- local function onBtnClearBtn(target)
- if target == self.clearBtn then
- local function ok( ... )
- self.history = {}
- self:SaveCheatHidtory(true)
- self:CreateCheatHistory()
- end
- local ask_str = "确定要清理记录?"
- Alert.show(ask_str,Alert.Type.Two,ok,nil,"确定","取消")
- end
- end
- AddClickEvent(self.clearBtn,onBtnClearBtn)
-
- local update_fun = function ()
- self:SetData()
- end
- self.event_id = self.model:Bind(CheatModel.UPDATE_CHEAT_INPUT_VIEW, update_fun)
-
- self:SetData()
- self:CreateCheatHistory()
- end
-
- function CheatInputView:SetData()
- self.data = self.model.cheats_data
- if self.data == nil then return end
-
- self:CreateCheatList(self.data.command_list)
- end
-
- function CheatInputView:CreateCheatList(data)
- local item = nil
- for i = 1,#self.item_list do
- item = self.item_list[i]
- item:SetActive(false)
- end
- if not IsTableEmpty(data) then
- for k,v in ipairs(data) do
- local item = self.item_list[k]
- if item == nil then
- item = UiFactory.createChild(self.scroll_content, UIType.SmallButton3, k)
- end
- local x = 157 * ((k - 1) % 7)
- local y = -70 * math.floor((k - 1) / 7) - 5
- item.transform.pivot = Vector2(0,1)
- item.transform.anchorMin = Vector2(0, 1)
- item.transform.anchorMax = Vector2(0, 1)
- item.transform.localPosition = Vector3(x,y,0)
- item.transform:Find("Text"):GetComponent(typeof(TMPro.TextMeshProUGUI)).text = v.command_name
- item.transform:Find("Text"):GetComponent(typeof(TMPro.TextMeshProUGUI)).fontSize = 18
- item:SetActive(true)
-
- local ClickFun = function (target)
- local temp = data[tonumber(target.name)]
- local str = temp.command
- for i,v in ipairs(temp.args_list) do
- str = str .. "_" .. v.args
- end
- self.cheatInputText.text = str
-
- if string.find(self.cheatInputText.text, "show_view_") then --打开隐藏界面
- self:Close()
- self.model:Fire(CheatModel.OPEN_CHEAT_SHOW_VIEW, Trim(self.cheatInputText.text))
- end
- end
- AddClickEvent(item, ClickFun)
- self.item_list[k] = item
- end
- self.scroll_content.sizeDelta = Vector2(1160, math.ceil((#data) / 7) * 70)
- self.scroll_content.localPosition = Vector3(0,0,0)
- end
- end
-
- function CheatInputView:SetSearchData(text)
- local data = {}
- if self.model.cheats_data then
- for i,v in ipairs(self.model.cheats_data.command_list) do
- local find = false
- for j, vo in ipairs(v.args_list) do
- local index, _ = string.find(vo.args, text)
- if index then
- find = true
- break
- end
- end
- local name_find = string.find(v.command_name, text)
- if v.command == text or find or name_find then
- table.insert(data, v)
- end
- end
- end
- self:CreateCheatList(data)
- end
-
- function CheatInputView:IsParmCheat(text)
- local list = Split(text,"_")
- local str = list[1]
- if str == "blink" then
- return true
- end
- if list and #list == 2 then
- local lv = tonumber(list[2])
- if str == "guide" or str == "damageflag" or str == "autorotate" then
- return true
- elseif str == "dragon" then
- return true
- elseif str == "task_auto" then
- return true
- end
- end
- local flag = list and list[#list]
- if flag and flag == "parm" then
- return true
- end
- return false
- end
-
- function CheatInputView:IsGuildTVBarrageCheat( text )
- local list = Split(text,"_")
- local str = list[1]
- if str == "TVB" then
- return true
- end
- end
-
- function CheatInputView:SaveCheatHidtory(clear)
- if clear then
- self.history = {}
- CookieWrapper.Instance:SaveCookie(CookieLevelType.Common,CookieTimeType.TYPE_ALWAYS,CookieKey.CHEAT_HISTORY,self.history)
- CookieWrapper.Instance:WriteAll()
- else
- local text = self.cheatInputText.text
- if text == "" or text == self.history[1] then return end
- for i,v in ipairs(self.history) do
- if v == text then
- table.remove(self.history, i)
- break
- end
- end
- table.insert(self.history, 1, text)
- CookieWrapper.Instance:SaveCookie(CookieLevelType.Common,CookieTimeType.TYPE_ALWAYS,CookieKey.CHEAT_HISTORY,self.history)
- CookieWrapper.Instance:WriteAll()
- end
- end
-
- function CheatInputView:CreateCheatHistory()
- local item = nil
- for i = 1,#self.cheat_history_list do
- item = self.cheat_history_list[i]
- item:SetActive(false)
- end
- local data = self.history
- if not IsTableEmpty(data) then
- for k,v in ipairs(data) do
- local item = self.cheat_history_list[k]
- if item == nil then
- item = UiFactory.createChild(self.history_scroll_content, UIType.SmallButton3, k)
- end
- local x = 20
- local y = -70 *(k - 1) - 5
- item.transform.pivot = Vector2(0,1)
- item.transform.anchorMin = Vector2(0, 1)
- item.transform.anchorMax = Vector2(0, 1)
- item.transform.localPosition = Vector3(x,y,0)
- item.transform:Find("Text"):GetComponent(typeof(TMPro.TextMeshProUGUI)).text = v
- item:SetActive(true)
-
- local ClickFun = function (target)
- local str = v
- self.cheatInputText.text = str
- end
- AddClickEvent(item, ClickFun)
- self.cheat_history_list[k] = item
- end
- self.history_scroll_content.sizeDelta = Vector2(185, math.ceil((#data)) * 70)
- self.history_scroll_content.localPosition = Vector3(0,0,0)
- end
- end
-
- function CheatInputView:IsSearchGoods( )
- local bool = string.find(self.cheatInputText.text,"search_goods_")
- return bool
- end
- --是否多次发送协议
- function CheatInputView:IsSendPT( )
- local bool = string.find(self.cheatInputText.text,"pt")
- return bool
- end
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