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- SceneMakerItem = SceneMakerItem or BaseClass(BaseItem)
- local SceneMakerItem = SceneMakerItem
-
- function SceneMakerItem:__init()
- self.base_file = "cheat"
- self.layout_file = "SceneMakerItem"
- self.model = CheatModel:getInstance()
-
- self:Load()
- end
-
- function SceneMakerItem:Load_callback()
- self.nodes = {
- "bg:img:obj","text:tmp","select:obj",
- }
- self:GetChildren(self.nodes)
-
- self:AddEvents()
- if self.need_refreshData then
- self:UpdateView()
- end
- end
-
- function SceneMakerItem:AddEvents( )
- local function on_click( )
- self.call_back(self.index)
- end
- AddClickEvent(self.bg_obj, on_click)
- AddClickEvent(self.select_obj, on_click)
- end
-
- function SceneMakerItem:UpdateView( )
- self.text_tmp.text = self.index
- self:SetSelect(self.select == true)
- -- self.bg_img.color = Color(206/255, 101/255, 13/255, 1)
- end
-
- function SceneMakerItem:SetSelect( bool )
- self.select_obj:SetActive(bool)
- end
-
- function SceneMakerItem:SetCallBack( call_back )
- self.call_back = call_back
- end
-
- function SceneMakerItem:SetData( index, select )
- self.data = data
- self.index = index
- self.select = select
- if self.is_loaded then
- self.need_refreshData = false
- self:UpdateView()
- else
- self.need_refreshData = true
- end
- end
-
- function SceneMakerItem:__delete( )
-
- end
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