|
|
- ChildGetView = ChildGetView or BaseClass(BaseView)
- local ChildGetView = ChildGetView
-
- function ChildGetView:__init()
- self.base_file = "child"
- self.layout_file = "ChildGetView"
- self.layer_name = "UI"
- self.destroy_imm = true
- self.use_background = true
- self.hide_maincancas = true
- self.change_scene_close = true
- self.append_to_ctl_queue = false --是否要添加进界面堆栈
-
- self.model = ChildModel:GetInstance()
- self.selectSex = false
-
- self.load_callback = function ()
- self:LoadSuccess()
- self:AddEvent()
- end
- self.open_callback = function ( )
- self:UpdateView()
- end
- self.destroy_callback = function ( )
- self:DestroySuccess()
- end
- end
-
- function ChildNiceRecordView:Open(data,callBack)
- self.data = data
- self.callBack = callBack
- BaseView.Open(self)
- end
- function ChildGetView:LoadSuccess()
- local nodes = {
- "bg:obj:img","btn_close:obj",
- "confirmBtn:obj","btn2:obj:raw","btn1:obj:raw",
- "moneyBg_right/num_right:txt","moneyBg_left/num_left:txt",
- "moneyBg_left/moneyIcon_left:img", "moneyBg_right/moneyIcon_right:img",
-
- "babyConLeft:raw", "babyConRight:raw",
- "light2:img:obj", "light1:img:obj",
-
- "con_talk_girl/lb_talk_girl:tmp", "con_talk_boy/lb_talk_boy:tmp",
- "con_select_girl:obj", "con_talk_boy:obj",
- "con_select_boy:obj", "con_talk_girl:obj",
- }
- self:GetChildren(nodes)
- self.lb_talk_girl_tmp.text = "嘿嘿,人家是漂亮的女孩子哦!"
- self.lb_talk_boy_tmp.text = "嘻嘻,我是可爱的男孩子哦!"
- self.con_select_boy_obj:SetActive(false)
- self.con_talk_boy_obj:SetActive(false)
- self.con_select_girl_obj:SetActive(false)
- self.con_talk_girl_obj:SetActive(false)
-
-
- self.input_text = self:GetChild("input"):GetComponent("InputField")
- lua_resM:setOutsideImageSprite(self, self.bg_img, GameResPath.GetChildIcon("child_get_view_bg"), false)
- lua_resM:setOutsideImageSprite(self, self.light1_img, GameResPath.GetChildIcon("child_get_light_bg"), false)
- lua_resM:setOutsideImageSprite(self, self.light2_img, GameResPath.GetChildIcon("child_get_light_bg"), false)
-
- -- 微调宝宝模型的位置
- SetAnchoredPosition(self.btn1, -228, 22)
- SetAnchoredPosition(self.babyConLeft, -214, 50)
- SetAnchoredPosition(self.btn2, 252, 22)
- SetAnchoredPosition(self.babyConRight, 234, 50)
-
- -- 下面是模型反向的参数
- -- SetAnchoredPosition(self.btn1, -228 -23, 22)
- -- SetAnchoredPosition(self.babyConLeft, -214 - 23, 50)
- -- SetAnchoredPosition(self.btn2, 252 -23, 22)
- -- SetAnchoredPosition(self.babyConRight, 234 -23, 50)
- -- SetLocalScale(self.babyConLeft, -1, 1, 1)
- -- SetLocalScale(self.babyConRight, -1, 1, 1)
-
- -- self.light1_obj:SetActive(false)
- -- self.light2_obj:SetActive(false)
- local active_cost = stringtotable(self.model:GetConfigChildKvVal("active_cost"))
- self.num_left_txt.text = active_cost[1][3]
- self.num_right_txt.text = active_cost[1][3]
-
- local asset, source = WordManager:GetCommonMoneyIcon(tonumber(active_cost[1][1]))
- lua_resM:setImageSprite(self, self.moneyIcon_left_img, asset, source, true)
- lua_resM:setImageSprite(self, self.moneyIcon_right_img, asset, source, true)
- end
-
- function ChildGetView:AddEvent()
- local on_click = function ( click_obj )
- if self.btn_close_obj == click_obj then
- self:Close()
- elseif self.confirmBtn_obj == click_obj then
- if not self.selectSex then
- Message.show("请选择宝宝性别")
- return
- end
- if HasLimitChar(self.input_text.text) then
- Message.show("宝宝名存在非法字符,请重新输入")
- return
- end
- local _, filter = LanguageFilter.FilterMsg(self.input_text.text)
- if filter == false then
- Message.show("内容有敏感词")
- return
- end
- if Trim(self.input_text.text) == "" then
- -- Message.show("名字不能为空")
- --return
- -- self.input_text.text = "宝宝"
- end
- local filter = LanguageFilter.NameFilter(self.input_text.text)
- if filter == nil then
- Message.show("角色名存在敏感词,请重新输入")
- return
- end
- if string.find(self.input_text.text, "(<#f_%d>)") then
- Message.show("该名字含有非法字符 ")
- return
- end
- if EnglineVersion and AppConst_EnglineVer > 30 then
- self.input_text.text = Util.SetNonBreakSpaceText(self.input_text.text)
- end
- local _name = Trim(self.input_text.text)
- self:Close()
- self.model:Fire(ChildConst.CHILD_REQ_EVENT, 16502,self.selectSex,_name)
- --self.model:Fire(ChildConst.OPEN_CHILD_BASE_VIEW,1,1,1)
-
- elseif self.btn1_obj == click_obj then
- self:ChoiceChild(true)
- elseif self.btn2_obj == click_obj then
- self:ChoiceChild(false)
- end
- end
- AddClickEvent(self.btn_close_obj, on_click)
- AddClickEvent(self.confirmBtn_obj, on_click)
- AddClickEvent(self.btn1_obj, on_click)
- AddClickEvent(self.btn2_obj, on_click)
- end
-
- function ChildGetView:UpdateView()
- self:UpdateRoleModel( 1 )
- self:UpdateRoleModel( 2 )
- -- 默认选择
- -- local function delay_method( )
- -- self:ChoiceChild(true)
- -- end
- -- setTimeout(delay_method, 0.5)
-
- --local marble_cost = self.model:GetConfigMarbleKvVal("marble_cost")
-
- --[[if not self.item_list_com then
- self.item_list_com = self:AddUIComponent(UI.ItemListCreator)
- end
- local info = {
- data_list = self.model.degree_cfg,
- item_con = self.Content,
- item_class = ChildGetViewItem,
- item_width = 864,
- item_height = 160,
- -- space_x = 0,
- -- space_y = 0,
- start_x = 13.4,
- start_y = -12.5,
- scroll_view = self.ScrollView,
- create_frequency = 0.02,
- on_update_item = function(item, i, v)
- item:SetData(v)
- end,
- }
- self.item_list_com:UpdateItems(info)
- self.item_list_com:ScrollToItem(self.model.degree,-17.5)]]
- end
-
- -- 更新孩子模型
- function ChildGetView:UpdateRoleModel( child_sex )
- local show_figure_id = self.model:GetChildOriginalModelID(child_sex)
- local parent = child_sex == 1 and self.babyConLeft or self.babyConRight
- -- local rotate = child_sex == 1 and Vector3(0, 160, 0) or Vector3(0, 0, 0)
- local res_data = {
- father_node = self,
- transform = parent,
- fashion_type = FuncOpenModel.TypeId.Child,
- figure_id = show_figure_id,
- ui_model_type = UIModelCommon.ModelType.RT,
- can_rotate = false,
- scale = 300,
- -- rotate = rotate,
- }
- FuncOpenModel:getInstance():SetModelRes(res_data)
- end
-
- function ChildGetView:ChoiceChild(isLeft)
- self.con_select_boy_obj:SetActive(isLeft)
- self.con_talk_boy_obj:SetActive(isLeft)
- self.con_select_girl_obj:SetActive(not isLeft)
- self.con_talk_girl_obj:SetActive(not isLeft)
- -- if self.hide_con_timer_id then
- -- GlobalTimerQuest:CancelQuest(self.hide_con_timer_id)
- -- self.hide_con_timer_id = nil
- -- end
- -- SetImageGray(self.light1_img, not isLeft)
- -- SetImageGray(self.light2_img, isLeft)
- self.light1_obj:SetActive(not isLeft)
- self.light2_obj:SetActive(isLeft)
- if isLeft then
- self.input_text.text = "蓝宝宝"
- self.selectSex = 1
- -- local function delay( )
- -- self.con_talk_boy_obj:SetActive(false)
- -- end
- -- self.hide_con_timer_id = GlobalTimerQuest:AddDelayQuest(delay, 2)
- -- self.btn1_obj:SetActive(false)
- -- self.btn2_obj:SetActive(true)
- -- self.babyConLeft_raw.material = UIModelClassByRT.RT_Material.render_texture
- -- self.babyConRight_raw.material = UIModelClassByRT.RT_Material.gray
- else
- self.input_text.text = "粉宝宝"
- self.selectSex = 2
- -- local function delay( )
- -- self.con_talk_girl_obj:SetActive(false)
- -- end
- -- self.hide_con_timer_id = GlobalTimerQuest:AddDelayQuest(delay, 2)
-
- -- self.btn1_obj:SetActive(true)
- -- self.btn2_obj:SetActive(false)
- -- self.babyConLeft_raw.material = UIModelClassByRT.RT_Material.gray
- -- self.babyConRight_raw.material = UIModelClassByRT.RT_Material.render_texture
- -- SetImageGray(self.light1_img, true)
- -- SetImageGray(self.light2_img, false)
- end
-
- end
- function ChildNiceRecordView:SetCallBack(callBack)
- self.callBack = callBack
- end
-
- function ChildGetView:DestroySuccess( )
- -- if self.hide_con_timer_id then
- -- GlobalTimerQuest:CancelQuest(self.hide_con_timer_id)
- -- self.hide_con_timer_id = nil
- -- end
- end
|