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- ChildHandbookItem = ChildHandbookItem or BaseClass(BaseItem)
- function ChildHandbookItem:__init()
- self.base_file = "child"
- self.layout_file = "ChildHandbookItem"
- self.is_delay_callback = true
- -- self.use_local_view = true
- self.model = ChildModel:GetInstance()
- self:Load()
- end
-
- function ChildHandbookItem:Load_callback()
- self.nodes = {
- "bg/name_txt:tmp",
- "bg:obj:img","bg/chosen_con:obj","bg/lock_con:obj","bg/active_con:obj","bg/red_dot:obj",
- "bg/icon:img", "bg/fight_num:txt",
- }
- self:GetChildren(self.nodes)
- self:InitEvent()
-
- -- lua_resM:setOutsideImageSprite(self, self.bg_img, GameResPath.GetChildIcon("child_hand_book_bg2"), false)
- if self.need_refreshData then
- self:UpdateView( )
- self:SetChosen(self.isChosen)
- self:SetRedDot(self.isRedDot)
- end
- end
-
- function ChildHandbookItem:InitEvent()
- local function onBtnClickHandler(target, x, y)
- if target == self.bg_obj then
- --self.callback(self)
- if self.type == ChildConst.ChildHandbookItemType.CanActive then
- self.model:Fire(ChildConst.CHILD_REQ_EVENT, 16536,self.data.suit_type,self.data.toy_id) -- 激活
- else
- UIToolTipMgr:getInstance():AppendGoodsTips(self.data.toy_id,nil, nil,nil,nil,nil,false,false)
- end
- end
- end
- AddClickEvent(self.bg_obj, onBtnClickHandler)
- end
-
- function ChildHandbookItem:SetData(data, check_effect)
- self.data = data or self.data
- self.last_type = self.type
- self.type = nil
- self.check_effect = check_effect
- local num = GoodsModel:getInstance():GetTypeGoodsNum(data.toy_id)
- if not data.isActive and num > 0 then --可激活
- self.type = ChildConst.ChildHandbookItemType.CanActive
- elseif not data.isActive and num <= 0 then ---不可激活,锁
- self.type = ChildConst.ChildHandbookItemType.Lock
- else
- self.type = ChildConst.ChildHandbookItemType.IsActive -- 已经激活
- end
-
- if self.is_loaded then
- self:UpdateView( )
- else
- self.need_refreshData = true
- end
- end
-
- function ChildHandbookItem:UpdateView( )
- self.fight_num_txt.text = "f"..GetFighting(stringtotable(self.data.attr_list))
- lua_resM:setOutsideImageSprite(self, self.icon_img, GameResPath.GetChildHandbookIcon(self.data.toy_id), true)
- local data = self.data
- if self.check_effect then
- self.check_effect = false
- if (not self.is_in_effect) and self.last_type ~= ChildConst.ChildHandbookItemType.IsActive and
- self.type == ChildConst.ChildHandbookItemType.IsActive then -- 可激活到激活
- self.is_in_effect = true
- local function call_back( )
- self.is_in_effect = false
- end
- self:ClearUIEffect(self.icon)
- self:AddUIEffect("ui_hunliqiudianliang", self.icon, "Activity", Vector3(0, 60 ,0), 4, false, 0.6, nil, call_back)
- end
- end
-
- self.chosen_con_obj:SetActive(false)
- self.lock_con_obj:SetActive(false)
- self.active_con_obj:SetActive(false)
- self.icon_img.color = Color(1,1,1)
- self.icon_img.gray = false
- -- self.fight_bg_img.gray = false
- -- local num = GoodsModel:getInstance():GetTypeGoodsNum(data.fashion_id)
-
- ---激活
- if self.type == ChildConst.ChildHandbookItemType.CanActive then --可激活
- self.active_con_obj:SetActive(true)
- self.icon_img.color = Color(114/255,111/255,111/255)
- elseif self.type == ChildConst.ChildHandbookItemType.Lock then --不可激活,锁
- self.lock_con_obj:SetActive(true)
- self.icon_img.gray = true
- -- self.fight_bg_img.gray = true
- else
-
- end
-
- self.name_txt_tmp.text = data.toy_name or ""
- end
-
- function ChildHandbookItem:SetChosen(bool)
- self.isChosen = bool
- if self.is_loaded then
- if bool then
- self.chosen_con_obj:SetActive(true)
- else
- self.chosen_con_obj:SetActive(false)
- end
- else
- self.need_refreshData = true
- end
- end
-
- function ChildHandbookItem:SetRedDot(bool)
- self.isRedDot = bool
-
- if self.is_loaded then
- --print("============>>> YiRan:ChildHandbookItem [start:83] vehicle_id :",vehicle_id,"self.isRedDot:",self.isRedDot)
- self.red_dot_obj:SetActive(self.isRedDot)
- else
- self.need_refreshData = true
- end
- end
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