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- require("game.common.BarrageView")
- require("game.common.BarrageItem")
-
- BarrageManager = BarrageManager or BaseClass(BaseController)
-
- function BarrageManager:__init()
- BarrageManager.Instance = self
- self.max_count_limit = 20
- self.width = ScreenWidth
- self.height = ScreenHeight - 300
- end
-
- function BarrageManager:getInstance()
- if not BarrageManager.Instance then
- BarrageManager.Instance = BarrageManager.New()
- end
- return BarrageManager.Instance
- end
-
- --[[
- data = {
- str = "弹幕内容",
- fontSize = 文本字号,
- duration = 停留屏幕时间,
- }
- ]]
- function BarrageManager:AppendItem(data)
- if not self.barrageView then
- self.barrageView = BarrageView.New()
- end
- if not self.barrageView:HasOpen() then
- self.barrageView:Open()
- end
- self.barrageView:AppendNewItem(data)
- end
-
- function BarrageManager:GetRandomFirePosY()
- local curTime = os.time()
- if self.last_random_time ~= curTime then
- self.last_random_time = curTime
- --math.randomseed(curTime)
- math.random(-self.height/2, self.height/2)
- end
- return math.random(-self.height/2, self.height/2)
- end
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