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- CommonHuntResultView2 = CommonHuntResultView2 or BaseClass(BaseView)
-
- local CommonHuntResultView2 = CommonHuntResultView2
-
- function CommonHuntResultView2:__init()
- self.base_file = "common"
- self.layout_file = "CommonHuntResultView2"
- self.layer_name = "Activity"
- self.is_set_zdepth = true
- self.click_bg_toClose = false
- self.use_background = true
- self.change_scene_close = true
- self.reward_item_list = {}
- -- self.loop_mgr = LoopScrowViewMgr.New()
- self.column_num = 5 --一行多少个图标
- self.show_count = 10
-
- self.init_event = {}
- self.use_local_view = true
- self.load_callback = function ()
- self:LoadSuccess()
- self:InitEvent()
- end
- self.open_callback = function ()
- self:SetData()
- end
- self.close_callback = function ()
-
- end
- self.destroy_callback = function ()
- self:Remove()
- end
- end
-
- function CommonHuntResultView2:LoadSuccess()
- self.mask_btn,
- self.score_obj
- = GetChildGameObjects(self.transform, {
- "maskBtn",
- "parentCon/get_score"
- })
-
- self.mask_btn.transform.sizeDelta = Vector2(ScreenWidth, ScreenHeight)
- self.score_num = self:GetChild("parentCon/get_score/text"):GetComponent("Text")
- self.rune_goods_panel_list = {}
- self.huntBtn_list = {}
- self.huntBtn_dot_list = {}
- self.consumable_image_list = {}
- self.consumable_text_list = {}
- self.huntItem_list = {}
- self.huntBtn_text_list = {}
- self.huntBtn_image_list = {}
- self.draw_btn_iamge_list = {}
- for i = 1, 2 do
- self.huntItem_list[i] = self:GetChild("parentCon/hunt/hunt_"..i)
- self.huntBtn_list[i] = self:GetChild("parentCon/hunt/hunt_"..i.."/btn").gameObject
- self.huntBtn_dot_list[i] = self:GetChild("parentCon/hunt/hunt_"..i.."/btn/red_dot").gameObject
- self.consumable_image_list[i] = self:GetChild("parentCon/hunt/hunt_"..i.."/consumable"):GetComponent("Image")
- self.consumable_text_list[i] = self:GetChild("parentCon/hunt/hunt_"..i.."/consumable/text"):GetComponent("Text")
- self.huntBtn_text_list[i] = self:GetChild("parentCon/hunt/hunt_"..i.."/btn/Text"):GetComponent("Text")
- self.huntBtn_image_list[i] = self:GetChild("parentCon/hunt/hunt_"..i.."/image"):GetComponent("Image")
- self.draw_btn_iamge_list[i] = self:GetChild("parentCon/hunt/hunt_"..i.."/btn"):GetComponent("Image")
- end
- self.scroll,
- self.panel,
- self.parent,
- self.get_rune,
- self.effect,
- self.parentCon,
- self.effect1
- = GetChildTransforms(self.transform,
- {
- "parentCon/ScrollView",
- "parentCon/ScrollView/Viewport/panel",
- "parentCon/con/parent",
- "parentCon/get_rune",
- "parentCon/effect",
- "parentCon",
- "effect1",
- })
- self.scroll.gameObject:SetActive(false)
- self.get_rune.gameObject:SetActive(false)
- self:AddUIEffect("ui_lwmb_boom",self.effect1, self.layer_name, nil, 1, false, nil, nil, nil)
- self.bg,
- self.bg1,
- self.icon
- = GetChildImages(self.transform,
- {
- "parentCon/bg1",
- "parentCon/bg1/image",
- "parentCon/get_score/icon",
- })
- lua_resM:setOutsideImageSprite(self, self.bg, GameResPath.GetCommonImage("jsui_bg"), false)
- lua_resM:setOutsideImageSprite(self, self.bg1, GameResPath.GetCommonImage("jsui_bg"), false)
- end
-
- function CommonHuntResultView2:InitEvent()
- local function OnItemClick(target)
- for i, v in ipairs(self.huntBtn_list) do
- if target == v then
- local callfunc = self["btn"..i.."_call"]
- if callfunc then
- callfunc()
- end
- end
- self:Close()
- end
- end
- for i, v in ipairs(self.huntBtn_list) do
- AddClickEvent(v, OnItemClick)
- end
-
- local function OnBtnClick(target)
- if target == self.mask_btn then
- self:Close()
- if self.maskBtn_call then
- self.maskBtn_call()
- end
- end
- end
- AddClickEvent(self.mask_btn, OnBtnClick)
- end
-
- --[[
- close_call 点击界面关闭后的回调函数
- btn1_call 和 btn2_call 点击界面的两个按钮对应的函数
- maskBtn_call 点击背景的对应函数
- animEnd_call 在播放动画或者特效的结束之后的回调函数
- parm_list 是一个表 里面可以传自己想要的参数
- --]]
- function CommonHuntResultView2:Open(target_list, close_call, btn1_call, btn2_call, maskBtn_call, animEnd_call, parm_list)
- -- self.type = type
- self.target_list = target_list or {}
- self.close_call = close_call
- self.btn1_call = btn1_call
- self.btn2_call = btn2_call
- self.maskBtn_call = maskBtn_call
- self.animEnd_call = animEnd_call
- self.parm_list = parm_list
- BaseView.Open(self)
- end
-
- function CommonHuntResultView2:Close()
- if self.close_call then
- self.close_call()
- end
- BaseView.Close(self)
- end
-
- function CommonHuntResultView2:SetData()
- self:SetReward()
- self:AnalysicParmlist()
- local delay = function ()
- self:AddUIEffect("ui_accounts_gongxihuode",self.effect, self.layer_name, nil, 1, false,nil,nil,nil)
- self:ClearTweenAnim()
- for i,v in ipairs(self.reward_item_list) do
- v:SetVisible(true)
- end
- local function callback()
- if self.animEnd_call then
- self.animEnd_call()
- end
- end
- self.tween_id_1 = TweenLite.to(self, self.parentCon, TweenLite.UiAnimationType.SCALE, Vector3(1,1,1), 0.2,callback)
- end
- local evet = GlobalTimerQuest:AddPeriodQuest(delay,0.2,1)
- table.insert(self.init_event,evet)
- end
-
- function CommonHuntResultView2:SetBtnView(btn1_txt, btn2_txt)
- self.huntBtn_text_list[1].text = btn1_txt and btn1_txt or ""
- self.huntBtn_text_list[2].text = btn2_txt and btn2_txt or ""
- end
-
- function CommonHuntResultView2:SetGradeShow(get_score_title, get_score_icon_ab, get_score_icon_res, score)
- self.score_obj.transform:GetComponent("Text").text = get_score_title and get_score_title or ""
- self.score_num.text = score and score or ""
- if get_score_icon_ab and get_score_icon_res then
- lua_resM:setImageSprite(self, self.icon, get_score_icon_ab, get_score_icon_res)
- end
- end
-
- function CommonHuntResultView2:SetCostShow(cost_icon_ab, cost_icon_res, btn1_cost_txt, btn2_cost_txt)
- if cost_icon_ab and cost_icon_res then
- self.huntBtn_image_list[1].gameObject:SetActive(true)
- self.huntBtn_image_list[2].gameObject:SetActive(true)
- for i = 1, 2 do
- lua_resM:setImageSprite(self, self.consumable_image_list[i], cost_icon_ab, cost_icon_res)
- end
- end
- self.consumable_text_list[1].text = btn1_cost_txt and btn1_cost_txt or ""
- self.consumable_text_list[2].text = btn2_cost_txt and btn2_cost_txt or ""
- end
-
- --外部资源的
- function CommonHuntResultView2:SetCostShowOutSide(res_path,icon_size, btn1_cost_txt, btn2_cost_txt)
- self.huntBtn_image_list[1].gameObject:SetActive(true)
- self.huntBtn_image_list[2].gameObject:SetActive(true)
- icon_size = icon_size or co.TableXY(35,38)
- for i = 1, 2 do
- self.consumable_image_list[i].transform.sizeDelta = Vector2(icon_size.x,icon_size.y)
- lua_resM:setOutsideImageSprite(self,self.consumable_image_list[i],res_path,false)
- end
-
- self.consumable_text_list[1].text = btn1_cost_txt and btn1_cost_txt or ""
- self.consumable_text_list[2].text = btn2_cost_txt and btn2_cost_txt or ""
- end
-
- function CommonHuntResultView2:SetReward()
- -- if #self.target_list > 5 then
- -- self.parent:GetComponent("ContentSizeFitter").enabled = true
- -- end
- local create_count = math.min(self.show_count, #self.target_list)
- for k = 1, create_count do
- local item = self.reward_item_list[k]
- if item == nil then
- item = UIObjPool:getInstance():PopItem(UIObjPool.UIType.AwardItem, self.parent, nil, self.layer_name)
- local id = self.target_list[k].type_id or self.target_list[k].typeId
- local count = self.target_list[k].goods_num or self.target_list[k].count
- local basic = GoodsModel:getInstance():GetGoodsBasicByTypeId(id)
- local spe_color
- if basic and basic.color == 3 then
- spe_color = 3
- end
- item:SetData(id, count, nil, nil, nil, nil, nil, nil, nil, nil, spe_color)
- -- item:SetPosition(94*((k - 1)%5),math.floor((k - 1)/5) * -91)
- self.reward_item_list[k] = item
- item.gameObject:SetActive(false)
- end
- end
- end
-
- function CommonHuntResultView2:Remove()
- self:ClearRewardShow()
-
- self:ClearUIEffect(self.effect)
- self:ClearUIEffect(self.effect1)
-
- for i,v in ipairs(self.init_event) do
- GlobalTimerQuest:CancelQuest(v)
- end
- self.init_event = nil
-
- self:ClearTweenAnim()
- end
-
- --删除奖励
- function CommonHuntResultView2:ClearRewardShow()
- for k,v in pairs(self.reward_item_list) do
- v:ReleaseObj()
- v = nil
- end
- self.reward_item_list = {}
- end
-
- function CommonHuntResultView2:ClearTweenAnim( )
- if self.tween_id_1 then
- TweenLite.Stop(self.tween_id_1)
- self.tween_id_1 = nil
- end
- end
-
- function CommonHuntResultView2:AnalysicParmlist( )
- if self.parm_list then
- if self.parm_list.tag == "JoyWish" then
- local data = self.parm_list
- if data.btn_text_list then
-
- end
- if data.cost_data_list then
- local cost = data.cost_data_list
- self:SetCostShowOutSide(cost.res_path,cost.icon_size,cost.one_str,cost.ten_str)
- end
-
- if data.btn_list then
- for k,image in pairs(self.draw_btn_iamge_list) do
- lua_resM:setImageSprite(self,image,data.btn_list.abName,data.btn_list["resName"..k],false)
- image.transform.sizeDelta = Vector2(data.btn_list.size.x,data.btn_list.size.y)
- end
- self:SetBtnView(data.btn_list.text1,data.btn_list.text2)
- end
-
- for _,v in pairs(self.huntBtn_text_list) do
- v.gameObject:GetComponent("Outline").enabled = false
- end
- elseif self.parm_list.tag == "godhoodtower" then
- self.huntBtn_list[1]:SetActive(false)
- self.huntBtn_list[2]:SetActive(false)
- end
-
-
- end
- end
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