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- --[[@------------------------------------------------------------------
- @description:装备对比Tip
- @author:huangcong
- ----------------------------------------------------------------------]]
- EquipCompareTips = EquipCompareTips or BaseClass(BaseItem)
-
- local EquipCompareTips = EquipCompareTips
- function EquipCompareTips:__init(parent_wnd,prefab_asset,layer_name,equip_type)
- self.base_file = "common"
- self.equip_type = equip_type
- if self.equip_type < EquipModel.EquipType.Guard and self.equip_type >= EquipModel.EquipType.Necklace then--首饰
- self.layout_file = "EquipToolTips2"
- elseif self.equip_type == EquipModel.EquipType.Guard then--守护
- self.layout_file = "EquipToolTips2"
- else
- self.layout_file = "EquipToolTips"
- end
- self.is_delay_callback = true
- self.pos_x = 0
- self.pos_y = 0
- self.index = 1
- self.model = EquipModel:getInstance()
- self.btn_list = {}
- self.attr_item_list = {}
- self.equip_data = nil--装备数据
- self.have_zhuoyue = false--是否有卓越
- self.have_longyu = false--是否有刻印
- self.base_height = 150--基本高度
- self.min_height = 375--最低高度
- self.have_longyu_height = 687--有刻印的bg最高高度
- self.no_longyu_height = 560--无刻印的bg最高高度
- self.attr_scroll_height_min = 220
- self.attr_scroll_height_max = 403
-
- self:Load()
- end
-
- function EquipCompareTips:Load_callback()
- local nodes = {
- --界面通用部分
- "con/attr_scroll","con/equip_name:tmp","con/occupation:tmp","con/use_level:tmp","compare_conta","con/icon_con","con",
- "con/attr_scroll/Viewport/attr_con:obj","con/equip_num:txt","con/goods_name:tmp","con/hava_wear:obj","con/duibi:obj:img",
- "con/title_bg:img", "con/find_btn:obj","con/di_bg:img","con/goods_color_name:tmp", "con/bg/bgImg:img",
- --最终版UI新增节点
- "con/equip_num_title:tmp",
- --守护饰品特殊节点
- "con/guard_name:tmp", "con/guard_occupation:tmp", "con/guard_title_bg:img", "con/roleCon",
- "con/ornamentsCon/equip_skill_pro:tmp", "con/ornamentsCon/attrValue:tmp", "con/ornamentsCon/equip_skill_name:tmp",
- "con/ornamentsCon/descScroll/Viewport/descCon/descText:tmp", "con/ornamentsCon/proImg:img", "con/ornamentsCon:obj",
- "con/ornamentsCon/descScroll/Viewport/descCon/descImg2:obj", "con/ornamentsCon/descScroll/Viewport/descCon/descImg1:obj","con/ornamentsCon/descScroll/Viewport/descCon/descImg3:obj",
- "con/ornamentsCon/descScroll:scroll",
- }
- self:GetChildren(nodes)
-
- lua_resM:setOutsideImageSprite(self,self.bgImg_img,GameResPath.GetViewBigBg("equip_tool_tip_bg"),false)
- self.find_btn_obj:SetActive(false)
- self.icon_item = AwardItem.New(self.icon_con, false, self.layer_name)
- self.icon_item:SetEnableClick(false)
- self.icon_item:SetItemSize(78, 78)
- self.icon_item:ChangeCountVisible(false)
-
- self:InitEvent()
-
- if self.need_refreshData then
- self:SetData(self.data)
- end
- end
-
- function EquipCompareTips:InitEvent()
- -- local function onclick(target)
-
- -- end
- -- AddClickEvent(self.unload_btn_obj,onclick)
- local function updateOrnamentInfoFunc( vo )
- if self.equip_cfg and self.equip_cfg.series == vo.series and self.equip_cfg.equip_type == vo.pos and self.is_wear_equip then
- self.lv_exp_info = {vo.lv,vo.exp}
- if self.is_loaded and not self._use_delete_method then
- self:UpdateOrnamentInfo()
- end
- end
- end
- self:BindEvent(self.model,EquipModel.UPDATE_EQUIP_TOOL_TIPS_EXP_LV, updateOrnamentInfoFunc)
- end
-
- function EquipCompareTips:__delete( )
- cc.ActionManager:getInstance():removeAllActionsFromTarget(self.duibi)
-
- if self.icon_item then
- self.icon_item:DeleteMe()
- self.icon_item = nil
- end
-
- for i,v in ipairs(self.attr_item_list) do
- v:DeleteMe()
- v = nil
- end
- self.attr_item_list = {}
- end
-
- function EquipCompareTips:SetData(equip_data)
- self.equip_data = equip_data or self.equip_data
- if not self.equip_data then return end
- if self.is_loaded then
- self.need_refreshData = false
- else
- self.need_refreshData = true
- return
- end
- self.con.gameObject:SetActive(true)
- self.equip_cfg = self.model:GetEquipmentCfg(self.equip_data.type_id)
- self:UpdateInfo()
- self:UpdateAttrList()
- self:UpdateBgRes()--根据装备会显示不同的背景样式
- self:SetDuiBiState(self.duibi_state,self.up)
- end
-
- --更新基本信息
- function EquipCompareTips:UpdateInfo( )
- local is_wear_equip = EquipModel:getInstance():IsWearEquip(self.equip_data.goods_vo.goods_id)
- self.is_wear_equip = is_wear_equip
- self.hava_wear_obj:SetActive(is_wear_equip)
- local stren_data = EquipModel:getInstance():GetBagEquipAwaraItemInfo(self.equip_data.goods_vo)
- stren_data.equip_key = "EquipView"
- self.stren_data = stren_data
- --基本信息
- self.icon_item:SetData(self.equip_data.type_id, nil, nil, stren_data, nil,nil,nil,nil,nil,nil,nil,self.equip_data.have_career)
- self.use_level_tmp.text = string.format("等级:%s",self.equip_cfg.lv)
- local trun_str = "任意代"
- if self.equip_cfg.series ~= 99 then
- trun_str = ChineseNumber(self.equip_cfg.series).."代"
- end
- -- self.equip_name_tmp.text = string.format("%s%s",trun_str,EquipConst.PosTypeName[self.equip_cfg.equip_type])
-
- local score = self.model:MathEquipScore(self.equip_data.goods_vo,self.equip_cfg.goods_id)
- -- self.equip_num_title_tmp.text = self.is_wear_equip and "评分" or ""
- -- self.equip_num_txt.text = self.is_wear_equip and score or ""
- self.equip_num_title_tmp.text = "评分"
- self.equip_num_txt.text = score
- end
-
- --更新属性信息
- function EquipCompareTips:UpdateAttrInfo( )
- self.attr_info = {}
- local attr_height = 0
-
- --基础属性
- if self.equip_cfg.base_attr and TableSize(self.equip_cfg.base_attr) ~= 0 then
- self.attr_info[#self.attr_info + 1] = {EquipToolTips.AttrType.BaseAttr,self.equip_cfg.base_attr}
- attr_height = attr_height + EquipToolTipsAttr.Height + #self.equip_cfg.base_attr*EquipToolTipsBaseAttr.Height
- end
-
- --高级属性
- local zhuoyue_attr = {}
- local strengthen_level = 0
- local goods_vo_gems_info = {}
- local guard_lv_exp_info = {}
- local star_evolution_lv = self.equip_cfg.color >= 3 and 1 or 0--星级升星属性等级
- local evolution_lv_max = self.model:GetEvoMaxLevel(self.equip_cfg.goods_id)
- local name = self.equip_cfg.name--名字要和高级属性的星级挂钩
- local empower_lv = 0
- if self.equip_cfg.color >= 5 and self.equip_cfg.equip_type ~= EquipModel.EquipType.Guard then--如果装备品质色红色并且不是守护则加一级升品属性
- empower_lv = self.equip_cfg.color - 4
- end
- if self.equip_data.goods_vo then
- for k,v in pairs(self.equip_data.goods_vo.other_data or {}) do
- if v.type == GoodsModel.GoodsInfoType.EquipEvoLevel and self.equip_cfg.equip_type < EquipModel.EquipType.Necklace then--非首饰读特殊属性
- star_evolution_lv = tonumber(v.info)
- elseif v.type == GoodsModel.GoodsInfoType.EquipmentLv then
- strengthen_level = tonumber(v.info)
- elseif v.type == GoodsModel.GoodsInfoType.GemestoneLv then--宝石信息
- goods_vo_gems_info = stringtotable(v.info)
- elseif v.type == GoodsModel.GoodsInfoType.EquipEmpower then--赋能等级
- empower_lv = tonumber(v.info)
- elseif v.type == GoodsModel.GoodsInfoType.EquipLvExp then--首饰经验值和等级
- guard_lv_exp_info = stringtotable(v.info)
- end
- end
-
- if self.is_wear_equip then--如果是自己的就去请求
- self.model:Fire(EquipModel.REQUEST_CCMD_EVENT,15225,self.equip_cfg.series,self.equip_cfg.equip_type)
- else
- if guard_lv_exp_info and #guard_lv_exp_info > 0 then
- self.lv_exp_info = guard_lv_exp_info[1]
- end
- end
-
- --升星属性
- if star_evolution_lv > 0 then
- local evolution_attr_list = {}
- local attr_cfg = self.model:GetEquipEvolutionCfg(self.equip_cfg.goods_id,star_evolution_lv)
- if attr_cfg then
- self.attr_info[#self.attr_info + 1] = {EquipToolTips.AttrType.EvolutionAttr,attr_cfg.attr,evolution_lv_max}
- attr_height = attr_height + EquipToolTipsAttr.Height + #attr_cfg.attr*EquipToolTipsBaseAttr.Height
- end
- end
- end
-
- if self.equip_cfg.equip_type >= EquipModel.EquipType.Necklace then--首饰展示预览升星属性
- for k,attr_cfg in ipairs(self.equip_cfg.great_attr_list or {}) do
- zhuoyue_attr[#zhuoyue_attr + 1] = {[1] = attr_cfg}
- end
- else
- local equip_evo_cfg = self.model:GetEquipEvolutionCfg(self.equip_cfg.goods_id,star_evolution_lv)
- if equip_evo_cfg and equip_evo_cfg.great_attr_list then
- for i=1,evolution_lv_max do
- zhuoyue_attr[#zhuoyue_attr + 1] = {[1] = equip_evo_cfg.great_attr_list[i]}
- end
- end
- end
-
- if self.equip_data.goods_vo and self.equip_data.goods_vo.is_evolution_show then--装备是否是升星下一级展示
- zhuoyue_attr[#zhuoyue_attr + 1] = {is_evolution_show = true}
- end
-
- if zhuoyue_attr and TableSize(zhuoyue_attr) ~= 0 then
- local evolution_lv_max = self.model:GetEvoMaxLevel(self.equip_cfg.goods_id)
- self.attr_info[#self.attr_info + 1] = {EquipToolTips.AttrType.ZhuoyueAttr,zhuoyue_attr,evolution_lv_max}
- attr_height = attr_height + EquipToolTipsAttr.Height + #zhuoyue_attr*EquipToolTipsBaseAttr.Height
- end
-
- --宝石属性
- if self.equip_cfg.equip_type ~= EquipModel.EquipType.Guard then
- if self.is_wear_equip then
- local gems_info = self.model:GetGemstoneSeriesInfo(self.equip_cfg.series,self.equip_cfg.equip_type)
- if gems_info and TableSize(gems_info) > 0 then
- self.attr_info[#self.attr_info + 1] = {EquipToolTips.AttrType.GemstoneAttr,gems_info}--构造数据
- else
- self.attr_info[#self.attr_info + 1] = {EquipToolTips.AttrType.GemstoneAttr,{}}--构造数据
- end
- elseif goods_vo_gems_info and #goods_vo_gems_info > 0 then--如果不是自己身上的就要去物品信息里面找
- local gems_info = self.model:GetGemstoneEquipToolTipsInfo(goods_vo_gems_info)
- if gems_info and TableSize(gems_info) > 0 then
- self.attr_info[#self.attr_info + 1] = {EquipToolTips.AttrType.GemstoneAttr,gems_info}--构造数据
- else
- self.attr_info[#self.attr_info + 1] = {EquipToolTips.AttrType.GemstoneAttr,{}}--构造数据
- end
- else
- self.attr_info[#self.attr_info + 1] = {EquipToolTips.AttrType.GemstoneAttr,{}}--构造数据
- end
- end
-
- --刻印属性
- if self.is_wear_equip then
- local equip_type = self.equip_cfg.equip_type
- local info_list = self.model:GetEquipPosInfoList(equip_type)
- if info_list and info_list.carve_id and info_list.carve_id ~= 0 then--刻印激活数据
- local draconic_cfg = Config.Equipmentcarve[info_list.carve_id]
- if draconic_cfg then
- self.attr_info[#self.attr_info + 1] = {EquipToolTips.AttrType.DraconicAttr,draconic_cfg}--构造数据
- end
- end
- end
-
- --升品属性
- if self.is_wear_equip then--如果是已穿戴就拿自己的
- if self.equip_cfg and self.equip_cfg.series ~= 99 then
- local server_info = EquipModel:getInstance():GetRedEquipInfo(self.equip_cfg.series,self.equip_cfg.equip_type)
- if server_info then
- empower_lv = server_info and server_info.lv or 0
- end
- end
- end
-
- if empower_lv > 0 then
- local empower_cfg = self.model:GetRedEquipCfg(self.equip_cfg.series,self.equip_cfg.equip_type,empower_lv)
- if empower_cfg.attr then
- self.attr_info[#self.attr_info + 1] = {EquipToolTips.AttrType.EmpowerAttr,empower_cfg.attr}
- attr_height = attr_height + EquipToolTipsAttr.Height + #self.equip_cfg.base_attr*EquipToolTipsBaseAttr.Height
- end
- local goods_name = GoodsModel:getInstance():getGoodsName(self.equip_cfg.goods_id, false)
- if empower_lv == 1 then--红色名字
- self.goods_name_tmp.text = self.equip_cfg.equip_type ~= EquipModel.EquipType.Guard and HtmlColorTxt(goods_name, ColorUtil.RED_DARK) or ""
- self.guard_name_tmp.text = self.equip_cfg.equip_type == EquipModel.EquipType.Guard and HtmlColorTxt(goods_name, ColorUtil.RED_DARK) or ""
- self.goods_color_name_tmp.text = ""
- elseif empower_lv == 2 then--粉色名字
- self.goods_name_tmp.text = self.equip_cfg.equip_type ~= EquipModel.EquipType.Guard and HtmlColorTxt(goods_name, ColorUtil.PINK_DARK) or ""
- self.guard_name_tmp.text = self.equip_cfg.equip_type == EquipModel.EquipType.Guard and HtmlColorTxt(goods_name, ColorUtil.PINK_DARK) or ""
- self.goods_color_name_tmp.text = ""
- elseif empower_lv == 3 then--红色名字
- self.goods_name_tmp.text = ""
- self.guard_name_tmp.text = ""
- self.goods_color_name_tmp.text = goods_name
- end
- else
- local goods_name = GoodsModel:getInstance():getGoodsName(self.equip_cfg.goods_id, true)
- self.goods_name_tmp.text = self.equip_cfg.equip_type ~= EquipModel.EquipType.Guard and goods_name or ""
- self.guard_name_tmp.text = self.equip_cfg.equip_type == EquipModel.EquipType.Guard and goods_name or ""
- end
- self.empower_lv = empower_lv
-
- --套件属性
- if self.equip_cfg.equip_type ~= EquipModel.EquipType.Guard then
- local suit_cfg_list = self.model:GetEquipmentSuitCfg(self.equip_cfg.series,self.equip_cfg.equip_type >= EquipModel.EquipType.Necklace and 2 or 1)
- if suit_cfg_list then
- local cur_suit_id_num,suit_equip_pos_list = 0,{}
- if self.is_wear_equip then
- cur_suit_id_num,suit_equip_pos_list = GoodsModel:getInstance():GetEquipSuitNum(self.equip_cfg.series,self.equip_cfg.equip_type >= EquipModel.EquipType.Necklace and 2 or 1)
- elseif self.equip_data and self.equip_data.goods_vo and self.equip_cfg.equip_type < EquipModel.EquipType.Necklace then
- cur_suit_id_num = self.equip_data.goods_vo.cur_suit_id_num or cur_suit_id_num
- suit_equip_pos_list = self.equip_data.goods_vo.suit_equip_pos_list or suit_equip_pos_list
- elseif self.equip_data and self.equip_data.goods_vo and self.equip_cfg.equip_type < EquipModel.EquipType.Necklace then
- cur_suit_id_num = self.equip_data.goods_vo.necklace_cur_suit_id_num or necklace_cur_suit_id_num
- suit_equip_pos_list = self.equip_data.goods_vo.necklace_suit_equip_pos_list or necklace_suit_equip_pos_list
- end
- local suit_data = {
- is_color_ok = self.equip_cfg.color >= 4,
- cur_suit_id_num = cur_suit_id_num,
- suit_equip_pos_list = suit_equip_pos_list,
- }
- self.attr_info[#self.attr_info + 1] = {EquipToolTips.AttrType.SuitAttr,suit_cfg_list,suit_data}--构造数据--true代表是否
- attr_height = attr_height + EquipToolTipsAttr.Height + #suit_cfg_list*EquipToolTipsSuitAttr.Height*2 + 45
- end
- end
-
- local sort_func = function ( a, b )
- return a[1] < b[1]
- end
- table.sort(self.attr_info, sort_func)
-
- self.attr_height = attr_height + 150
- self.strengthen_level = strengthen_level--强化等级
- local strength_level_cfg = self.model:GetEquipStrengthAttrCfg(self.equip_cfg.goods_id,self.strengthen_level)--强化属性
- if strength_level_cfg and strength_level_cfg.attr then
- self.strengthen_info = {self.strengthen_level,strength_level_cfg.attr}
- end
- self.attr_info[1] = {EquipToolTips.AttrType.BaseAttr,self.equip_cfg.base_attr,self.strengthen_info}
- -- print("huangcong:EquipToolTips [start:505] 1:", 1)
- SetSizeDeltaY(self.attr_con,self.attr_height)
- -- print("huangcong:EquipToolTips [start:209] self.attr_info:", self.attr_info)
- -- PrintTable(self.attr_info)
- -- print("huangcong:EquipToolTips [end]")
- end
-
- --更新属性列表
- function EquipCompareTips:UpdateAttrList( )
- self:UpdateAttrInfo()
- for k,v in pairs(self.attr_item_list) do
- v:SetVisible(false)
- end
-
- local function load_ok( ... )
- self.attr_con_obj:SetActive(true)
- end
-
- local item_list = self.attr_info
- self.attr_con_obj:SetActive(false)
- if not item_list or TableSize(item_list) == 0 then return end
- local offer_x = 0
- local offer_y = 0
- local x = 0
- local y = 0
- for i, v in ipairs(item_list) do
- local item = self.attr_item_list[i]
- if item == nil then
- item = EquipToolTipsAttr.New(self.attr_con,nil,self.layer_name)
- item:SetCallBack(load_ok)
- self.attr_item_list[i] = item
- end
- item:SetData(v[2],v[1],v[3],self.equip_cfg,i == #item_list,self.empower_lv)
- item:SetVisible(true)
- end
- end
-
- function EquipCompareTips:SetDuiBiState( bool,up )--设置对比状态
- do return end
- self.duibi_state = bool
- self.up = up
- if self.is_loaded then
- self:SetDuiBiAction(up)
- self.duibi_obj:SetActive(bool)
- lua_resM:setImageSprite(self, self.duibi_img, "common_asset", up and "tyui_Arrow_1" or "tyui_Arrow_2",true)
- end
- end
-
- function EquipCompareTips:SetDuiBiAction( bool )
- if bool then
- cc.ActionManager:getInstance():removeAllActionsFromTarget(self.duibi)
- SetLocalPositionY(self.duibi, -80)
- local x, y = self.duibi:GetLocalPosXY()
- local action = cc.FloatFadeIn.New(x, y, 0, 10, 0.5, 0.5, self.duibi)
- cc.ActionManager:getInstance():addAction(action, self.duibi)
- else
- SetLocalPositionY(self.duibi, -74)
- cc.ActionManager:getInstance():removeAllActionsFromTarget(self.duibi)
- end
- end
-
- --根据装备不同会显示不同的背景样式
- function EquipCompareTips:UpdateBgRes( )
- local bg_res = "equip_tool_tip_bg"
- local attr_scroll_height = 482
- local attr_scroll_pos = {12,-110}
- local find_btn_x = 119
- local occupation_str = self.model:GetCareerDesc(self.equip_cfg.career) or "全职业可用"--暂时还没定
- local goods_vo = GoodsModel:getInstance():GetGoodsBasicByTypeId(self.equip_data.type_id)--这里要等属性计算完了才能知道具体的品质
- if not goods_vo then return end
- if self.equip_cfg.equip_type < EquipModel.EquipType.Guard and self.equip_cfg.equip_type >= EquipModel.EquipType.Necklace then--首饰
- bg_res = "equip_tool_tip_bg2"
- attr_scroll_height = 300
- self.occupation_tmp.text = occupation_str
- lua_resM:setImageSprite(self, self.title_bg_img, "commonTipBg_asset", "ui_com_quality_bg_"..goods_vo.color + self.empower_lv,true)
- self:UpdateOrnamentInfo()
- self.ornamentsCon_obj:SetActive(true)
- elseif self.equip_cfg.equip_type == EquipModel.EquipType.Guard then--守护
- bg_res = "equip_tool_tip_bg2"
- attr_scroll_height = 130
- find_btn_x = 109
- attr_scroll_pos = {12,-282}
- self.guard_occupation_tmp.text = occupation_str
- lua_resM:setImageSprite(self, self.guard_title_bg_img, "commonTipBg_asset", "ui_com_g_quality_bg_"..goods_vo.color + self.empower_lv,true)
- self.icon_con.gameObject:SetActive(false)
- self.ornamentsCon_obj:SetActive(true)
- --更新守护模型
- self:UpdateEvilModel()
- self:UpdateOrnamentInfo()
- else
- self.ornamentsCon_obj:SetActive(false)
- self.occupation_tmp.text = occupation_str
- lua_resM:setImageSprite(self, self.title_bg_img, "commonTipBg_asset", "ui_com_quality_bg_"..goods_vo.color + self.empower_lv,false)
- end
- lua_resM:setImageSprite(self, self.di_bg_img, "commonTipBg_asset", "ui_com_quality_samll_bg_"..goods_vo.color + self.empower_lv,true)
- SetAnchoredPositionX(self.find_btn,find_btn_x)
- SetAnchoredPosition(self.attr_scroll,attr_scroll_pos[1],attr_scroll_pos[2])
- SetSizeDeltaY(self.attr_scroll,attr_scroll_height)
- lua_resM:setOutsideImageSprite(self,self.bgImg_img,GameResPath.GetViewBigBg(bg_res),false)
- end
-
- function EquipCompareTips:UpdateOrnamentInfo( )
- local lv = 1--这两个从服务端那边拿
- local cur_exp = 0--这两个从服务端那边拿
- if self.lv_exp_info and self.lv_exp_info[1] then
- lv = self.lv_exp_info[1]
- cur_exp = self.lv_exp_info[2]
- end
- local sp_cfg = Config.Equipmentspinfo[self.equip_cfg.series.."@"..self.equip_cfg.equip_type]
- if sp_cfg then
- self.equip_skill_name_tmp.text = string.format("%s Lv.%s",HtmlColorTxt(Trim(sp_cfg.name), "#66abff"),lv)
- if string.find(Trim(sp_cfg.desc), "\\") then
- self.descImg2.gameObject:SetActive(true)
- SetAnchoredPositionY(self.descImg1,-17)
- SetAnchoredPositionY(self.descText,-52)
- else
- SetAnchoredPositionY(self.descImg1,-28)
- SetAnchoredPositionY(self.descText,-63)
- self.descImg2.gameObject:SetActive(false)
- end
- self.descText_tmp.text = ChuanWenManager:getInstance():FormatColorTag2(string.gsub(Trim(sp_cfg.desc), "\\n", "\n"), true)
- local attr_cfg = Config.Equipmentspattr[self.equip_cfg.series.."@"..self.equip_cfg.equip_type.."@"..lv]
- if attr_cfg then
- self.equip_skill_pro_tmp.text = string.format("%s/%s",cur_exp,attr_cfg.next_exp)
- self.proImg_img.fillAmount = cur_exp/attr_cfg.next_exp
- local attr_info = DeepCopy(stringtotable(attr_cfg.attr))--{{1,40}}
- if attr_info then
- local attr_name = WordManager:GetProperties(attr_info[1][1])
- local attr_value = WordManager:GetPropertyValue(attr_info[1][1],attr_info[1][2])
- local cur_attr_str = string.format("%s %s",attr_name,attr_value)
- local next_attr_cfg = Config.Equipmentspattr[self.equip_cfg.series.."@"..self.equip_cfg.equip_type.."@"..(lv+1)]
- local next_attr_str = "(当前已满级)"
- if next_attr_cfg then
- local next_attr_info = DeepCopy(stringtotable(next_attr_cfg.attr))--{{1,40}}
- local next_attr_name = WordManager:GetProperties(next_attr_info[1][1])
- local next_attr_value = WordManager:GetPropertyValue(next_attr_info[1][1],next_attr_info[1][2])
- next_attr_str = string.format(" 下级效果 %s %s",next_attr_name,next_attr_value)
- end
- self.attrValue_tmp.text = cur_attr_str..HtmlColorTxt(next_attr_str, ColorUtil.GREEN_DARK)
- end
- end
- end
- end
-
- --更新守护模型
- function EquipCompareTips:UpdateEvilModel( )
- local basic = GoodsModel:getInstance():GetGoodsBasicByTypeId(self.equip_data.type_id)
- if not basic then return end
- local evil_id = basic.model_id
- local pos_cfg = EquipConst.EvilModelResPos[evil_id]
- local scale = 185
- local pos = Vector3(0,0,0)
- if pos_cfg then
- -- scale = pos_cfg.scale
- pos = pos_cfg.pos
- end
- local data = {
- clothe_res_id = evil_id,
- type = SceneBaseType.Evil,
- on_name_list = {"show"},
- scale = scale,
- position = pos,
- layer_name = self.layer_name,
- }
- lua_resM:SetRoleModel(self,self.roleCon,data)
- end
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