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- ExitConView = ExitConView or BaseClass(BaseView)
- local ExitConView = ExitConView
-
- function ExitConView:__init()
- self.base_file = "common"
- self.layout_file = "ExitConView"
- self.layer_name = "Main"
- self.destroy_imm = true
- self.change_scene_close = false
- self.append_to_ctl_queue = false --是否要添加进界面堆栈
- self.need_show_money = false --是否要显示顶部的金钱栏
- ------------------------
- -- 一级全屏界面:
- self.hide_maincancas = false --隐藏主界面
- self.use_background = false --不一定显示遮罩
-
- self.load_callback = function ()
- self:LoadSuccess()
- end
- self.open_callback = function ( )
- self:OpenSuccess()
- end
- self.close_win_callback = function ( )
- self:Close()
- end
- self.destroy_callback = function ( )
- self:DestroySuccess()
- end
-
- self.wait_add_list = {}
- self.cur_node_list = {}
- end
-
- function ExitConView:Open( )
- BaseView.Open(self)
- end
-
- function ExitConView:LoadSuccess()
- self:AddEvent()
- SetAnchoredPosition( self.transform, -ClientConfig.iphone_x_offset_right, 0 )
-
- self.wait_add_list = StartToEnd(self.wait_add_list)
- for i=#self.wait_add_list ,1 ,-1 do
- local temp = table.remove(self.wait_add_list,i)
- self:AddNode( temp.node,temp.parent_node,temp.tag_str,temp.off_x, temp.off_y )
- end
- self:LittleMove(false)
- end
-
- function ExitConView:AddEvent()
- local function onOrientationChange()
- SetAnchoredPosition( self.transform, -ClientConfig.iphone_x_offset_right, 0 )
- end
- self:BindEvent(GlobalEventSystem, EventName.ORIENTATION_DID_CHANGE, onOrientationChange)
-
- local function activity_icon_changeFunc(is_hide)
- if self.gameObject then
- self.gameObject:SetActive(is_hide)
- end
- end
- self:BindEvent(GlobalEventSystem, EventName.NOTIFY_ACTIVITY_ICON_HIDE_STATE, activity_icon_changeFunc)
-
- local function onSceneStartHandler( )
- --场景加载完之后,没内容就关界面吧
- if (TableSize(self.wait_add_list) == 0) and (TableSize(self.cur_node_list) == 0) then
- self:Close()
- end
- end
- self:BindEvent(GlobalEventSystem, EventName.SCENE_LOAD_VIEW_COMPLETE, onSceneStartHandler)
-
- local function onLittleMove(is_out)
- self:LittleMove(is_out)
- end
- self:BindEvent(GlobalEventSystem, EventName.PLAY_MAINUI_MOVIE_EVENT, onLittleMove)
- end
-
- function ExitConView:LittleMove( is_out)
- if self.tween_lite_id_1 then
- TweenLite.Stop(self.tween_lite_id_1)
- self.tween_lite_id_1 = nil
- end
- if is_out then
- self.transform.anchoredPosition = Vector2(-ClientConfig.iphone_x_offset_right, 0)
- self.tween_lite_id_1 = TweenLite.to(self, self.transform, TweenLite.UiAnimationType.ANCHORED_POSY, MainUIModel.LITTLE_MOVE_OUT_DIST, MainUIModel.LITTLE_MOVE_OUT_TIME)
- else
- self.transform.anchoredPosition = Vector2( -ClientConfig.iphone_x_offset_right, MainUIModel.LITTLE_MOVE_DIST)
- self.tween_lite_id_1 = TweenLite.to(self, self.transform, TweenLite.UiAnimationType.ANCHORED_POSY, 0, MainUIModel.LITTLE_MOVE_TIME)
- end
- end
-
- function ExitConView:OpenSuccess()
- self:UpdateView()
- end
-
- function ExitConView:UpdatePosition( )
- for i,v in ipairs(self.cur_node_list) do
- SetAnchoredPosition( v.node.transform, - 67 * (i-1) -249.5 + v.off_x,-31.5 + v.off_y )
- end
- end
-
- function ExitConView:AddNode( node,parent_node,tag_str,off_x,off_y )
- local data = {tag_str = tag_str,node = node,parent_node = parent_node,off_x = off_x or 0,off_y = off_y or 0}
- if not self.is_loaded then
- for k,v in pairs(self.wait_add_list) do
- if v.tag_str == tag_str then
- print('---- ExitConView.lua -- 预备队列重复添加节点,请检查')
- return
- end
- end
- table.insert( self.wait_add_list, data )
- else
- for k,v in pairs(self.cur_node_list) do
- if v.tag_str == tag_str then
- print('---- ExitConView.lua -- 重复添加节点,请检查')
- return
- end
- end
- node.transform:SetParent(self.transform)
- table.insert( self.cur_node_list, data )
- self:UpdatePosition()
- end
- end
-
- function ExitConView:RemoveNode( node,tag_str )
- if not self.is_loaded then
- self.wait_add_list[tag_str] = nil
- for k,v in pairs(self.wait_add_list) do
- if v.tag_str == tag_str then
- table.remove(self.wait_add_list,k)
- break
- end
- end
- else
- --节点不见了??
- for k,v in pairs(self.cur_node_list) do
- if v.tag_str == tag_str then
- --送回父节点去
- local data = table.remove(self.cur_node_list,k)
- data.node.transform:SetParent(data.parent_node.transform)
- return
- end
- end
- self:UpdatePosition()
- end
- end
-
- function ExitConView:UpdateView()
-
- end
-
- function ExitConView:DestroySuccess( )
- if self.tween_lite_id_1 then
- TweenLite.Stop(self.tween_lite_id_1)
- self.tween_lite_id_1 = nil
- end
- end
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