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-
- HorseEquipCompareTips = HorseEquipCompareTips or BaseClass(BaseItem)
-
- function HorseEquipCompareTips:__init()
- self.base_file = "common"
- self.layout_file = "EquipCompareTips"
- self.goods_vo = nil
- self.show_wake_suit = false
- self.model = GoodsModel:getInstance()
- self.horseModel = HorseModel:getInstance()
- self.is_set_zdepth = true
- self.star_list = {}
- self.item_list = {}
- self.fumo_item_list = {}
- self.stone_item_list = {}
-
- self:Load()
- end
-
- function HorseEquipCompareTips:__delete()
- if self.arrowHint then
- self.arrowHint:DeleteMe()
- self.arrowHint = nil
- end
- if self.icon_item then
- self.icon_item:DeleteMe()
- end
- for i,v in ipairs(self.item_list) do
- v:DeleteMe()
- v = nil
- end
- self.item_list = {}
- for i,v in ipairs(self.fumo_item_list) do
- v:DeleteMe()
- v = nil
- end
- self.fumo_item_list = {}
- for i, v in ipairs(self.stone_item_list) do
- v:DeleteMe()
- v = nil
- end
- self.stone_item_list = {}
- if self.expire_label then
- lua_viewM:ClearItem(self.expire_label)
- self.expire_label = nil
- end
-
- if self.update_equip_combat_id then
- self.horseModel:UnBind(self.update_equip_combat_id)
- self.update_equip_combat_id = nil
- end
- end
-
- function HorseEquipCompareTips:Load_callback()
- self.step_bg,self.sell_icon,
- self.wear_icon
- = GetChildImages(self.transform,
- {
- "normal/setp_bg","normal/sell_conta/icon",
- "normal/wear_icon",
- })
-
- self.bg,self.career_conta,self.descCon,self.expired_label,self.sell_conta,
- self.icon_con,self.star_conta,self.ScrollView,
- self.ScrollViewContent,self.ScrollViewViewport,
- self.line1,self.line2,
- self.line3,self.line4,
- self.line5,self.line6,
- self.line7,self.line8,
- self.line9,self.line10,
- self.stone_conta,self.down_arrow
- = GetChildTransforms(self.transform,
- {
- "normal/bg","normal/career_conta","normal/descCon","normal/expired_label","normal/sell_conta",
- "normal/icon_con","normal/star_conta","normal/ScrollView",
- "normal/ScrollView/Viewport/Content","normal/ScrollView/Viewport",
- "normal/ScrollView/Viewport/Content/line1","normal/ScrollView/Viewport/Content/line2",
- "normal/ScrollView/Viewport/Content/line3","normal/ScrollView/Viewport/Content/line4",
- "normal/ScrollView/Viewport/Content/line5","normal/ScrollView/Viewport/Content/line6",
- "normal/ScrollView/Viewport/Content/line7","normal/ScrollView/Viewport/Content/line8",
- "normal/ScrollView/Viewport/Content/line9","normal/ScrollView/Viewport/Content/line10",
- "normal/ScrollView/Viewport/Content/stone_conta","normal/down_arrow"
- })
-
- self.descLabel,self.getWayLabel,self.nameText,
- self.step_num,self.composite_score,self.equip_score,
- self.career,self.level,self.equip_pos,self.fight,
- self.base_name,self.baseName,
- self.basePro,self.strengthAdd,
- self.add_name,self.addName,
- self.addPro,self.wash_name,
- self.washName,self.washPro,
- self.spirit_name,self.spiritName,
- self.spiritPro,self.stone_name,
- self.suit_name,self.suitNum,
- self.suitName,self.suitPro,
- self.suitNameList,
- self.wake_base_name,self.wake_baseName,
- self.wake_basePro,self.wake_baseAdd,
- self.wake_stren_name,self.wake_strenName,
- self.wake_strenPro,self.wake_strenAdd,
- self.wake_suit_name,self.wake_suitNum,
- self.wake_suitName,self.wake_suitPro,
- self.wake_suitAdd,self.magic_skill_name,
- self.magic_skillName,self.magic_skillLevel,
- self.price_label
- = GetChildTexts(self.transform,
- {
- "normal/descCon/descLabel","normal/descCon/getWayLabel","normal/nameText",
- "normal/step_num","normal/composite_score","normal/equip_score",
- "normal/career_conta/career","normal/level","normal/career_conta/equip_pos","normal/fight",
- "normal/ScrollView/Viewport/Content/line1/Text","normal/ScrollView/Viewport/Content/baseName",
- "normal/ScrollView/Viewport/Content/basePro","normal/ScrollView/Viewport/Content/strengthAdd",
- "normal/ScrollView/Viewport/Content/line2/Text","normal/ScrollView/Viewport/Content/addName",
- "normal/ScrollView/Viewport/Content/addPro","normal/ScrollView/Viewport/Content/line5/Text",
- "normal/ScrollView/Viewport/Content/washName","normal/ScrollView/Viewport/Content/washPro",
- "normal/ScrollView/Viewport/Content/line6/Text","normal/ScrollView/Viewport/Content/spiritName",
- "normal/ScrollView/Viewport/Content/spiritPro","normal/ScrollView/Viewport/Content/line3/Text",
- "normal/ScrollView/Viewport/Content/line4/Text","normal/ScrollView/Viewport/Content/suitNum",
- "normal/ScrollView/Viewport/Content/suitName","normal/ScrollView/Viewport/Content/suitPro",
- "normal/ScrollView/Viewport/Content/suitNameList",
- "normal/ScrollView/Viewport/Content/line7/Text","normal/ScrollView/Viewport/Content/wakeBaseName",
- "normal/ScrollView/Viewport/Content/wakeBasePro","normal/ScrollView/Viewport/Content/wakeBaseAdd",
- "normal/ScrollView/Viewport/Content/line8/Text","normal/ScrollView/Viewport/Content/wakeStrenName",
- "normal/ScrollView/Viewport/Content/wakeStrenPro","normal/ScrollView/Viewport/Content/wakeStrenAdd",
- "normal/ScrollView/Viewport/Content/line9/Text","normal/ScrollView/Viewport/Content/wakeSuitNum",
- "normal/ScrollView/Viewport/Content/wakeSuitName","normal/ScrollView/Viewport/Content/wakeSuitPro",
- "normal/ScrollView/Viewport/Content/wakeSuitAdd","normal/ScrollView/Viewport/Content/line10/Text",
- "normal/ScrollView/Viewport/Content/magicSkillName","normal/ScrollView/Viewport/Content/magicSkillLevel",
- "normal/sell_conta/price_label"
- })
-
- self.stageBg,
- self.step_num_obj,
- self.text1_obj,
- self.text2_obj
- = GetChildGameObjects(self.transform,
- {
- "normal/stageBg",
- "normal/step_num",
- "normal/Text1",
- "normal/Text2",
- })
-
- self.careerName
- = GetChildTexts(self.transform,
- {
- "normal/career_conta/careerName",
- })
- self.careerName.text = "品质:"
- self.stageBg:SetActive(false)
- self.step_num_obj:SetActive(false)
- -- self.text1_obj:SetActive(false)
- self.text1_obj.transform:GetComponent("Text").text = "部位:"
- self.text2_obj.transform:GetComponent("Text").text = "评分:"
- -- self.equip_score.gameObject:SetActive(false)
- -- self.text2_obj:SetActive(false)
-
- self.icon_item = HorseBagIconItem.New(self.icon_con,false, self.layer_name)
- self.icon_item:ChangeCountVisible(false)
- -- self.level.gameObject:SetActive(false)
-
- self:InitEvent()
-
- if self.need_refresh then
- self:SetData(self.goods_vo, self.view_type)
- end
- end
-
- function HorseEquipCompareTips:InitEvent()
- --更新装备的战力
- local function onUpdateCombat(vo)
- if vo.goods_id == self.goods_vo.goods_id then
- self.level_vo = vo
- -- self:SetCombat(vo, self.view_type)
-
- if self.goods_vo then
- basic = GoodsModel:getInstance():GetGoodsBasicByTypeId(self.goods_vo.type_id)
- end
- if basic then
- local base_pro = ErlangParser:GetInstance():Parse(basic.base_attrlist)
- self:SetProperty(base_pro, self.dynamic.stren, basic.equip_type)
- end
- self.composite_score.text = self:GetFightList(self.dynamic, basic)
- self:SetAddProperty(self.dynamic)
- self:RefreshPosAndSize(self.dynamic)
- end
- end
- self.update_equip_combat_id = self.horseModel:Bind(HorsePetEvent.SHOW_HORSE_UPGRADE, onUpdateCombat)
- end
-
- function HorseEquipCompareTips:SetData(goods_vo, view_type)
- self.goods_vo = goods_vo
- self.view_type = view_type
- -- self.horseModel:Fire(HorsePetEvent.REQUEST_HORSE_UPGRADE, self.goods_vo.cell)
- if self.goods_vo == nil then return print("EquipCompareTips里面没有物品数据") end
-
- if self.is_loaded then
- if self.goods_vo.goods_id then
- local callback = function (dynamic)
- if self.goods_vo.goods_id and dynamic and self.goods_vo.goods_id == dynamic.goods_id then
- self.dynamic = dynamic
- self.dynamic.stren = dynamic.stren or 0
- local stren = ""
- if dynamic.stren and dynamic.stren > 0 then
- stren = "+" ..dynamic.stren
- end
- -- self.nameText.text = "<color="..WordManager.GetGoodsColor(self.dynamic.color)..">" .. WordManager:GetEquipPrefixByColor(self.goods_vo.color) .. self.goods_vo.goods_name .. stren .. "</color>"
- -- local step_str = WordManager:GetEquipStepNum(self.goods_vo.type_id)
- -- self.step_num.text = "<color="..WordManager.GetGoodsColor(self.dynamic.color)..">" .. step_str .. "</color>"
- -- lua_resM:setImageSprite(self, self.step_bg, "uiComponent_asset", "tsui_pj_"..self.dynamic.color)
- -- lua_resM:setImageSprite(self, self.step_bg, "uiComponent_asset", "tsui_pj_"..WordManager:GetEquipStepOnlyNum(self.goods_vo.type_id))
- self.icon_item:SetData(self.goods_vo)
- -- self.composite_score.text = self.dynamic.overall_rating
- if self.view_type == 1 then -- 装备打造中 打造成功后的 装备对比
- lua_resM:setImageSprite(self, self.wear_icon, "uiComponent_asset", "tsui_dzq")
- -- self:SetCombat(nil, self.view_type)
- local basic = nil
- if self.goods_vo then
- basic = GoodsModel:getInstance():GetGoodsBasicByTypeId(self.goods_vo.type_id)
- end
- if basic then
- local base_pro = ErlangParser:GetInstance():Parse(basic.base_attrlist)
- self:SetProperty(base_pro, dynamic.stren, basic.equip_type)
- end
- self.composite_score.text = self:GetFightList(self.dynamic, basic)
- else -- 装备穿着中 新的数据 和旧的数据的对比
- self.horseModel:Fire(HorsePetEvent.REQUEST_HORSE_UPGRADE, self.goods_vo.cell)
- end
- -- self.equip_score.text = self.dynamic.rating
- -- self.level.text = "<color=#ffffff>"..self.dynamic.rating.."</color>"
- self.equip_score.text = "<color=#ffffff>"..self.dynamic.rating.."</color>"
-
- -- local basic = nil
- -- if self.goods_vo then
- -- basic = GoodsModel:getInstance():GetGoodsBasicByTypeId(self.goods_vo.type_id)
- -- end
- -- if basic then
- -- local base_pro = ErlangParser:GetInstance():Parse(basic.base_attrlist)
- -- self:SetProperty(base_pro, dynamic.stren, basic.equip_type)
- self.fight.text = dynamic.combat_power or 0
- -- end
- self:SetAddProperty(self.dynamic)
- self:RefreshPosAndSize(self.dynamic)
- -- self:SetWashProperty(self.dynamic)
- -- self:SetSpiritProperty(self.dynamic)
- -- if self.dynamic.suit_lv and self.dynamic.suit_lv > 0 then
- -- self:SetSuitProperty(self.dynamic, self.goods_vo.equip_type)
- -- end
- -- if self.dynamic.awakening_lv and self.dynamic.awakening_lv > 0 then
- -- self:SetWakeProperty(self.dynamic)
- -- end
- -- if self.dynamic.equip_skill_lv and self.dynamic.equip_skill_lv > 0 then
- -- self:SetMagicSKill(self.dynamic)
- -- end
- -- self:Refresh()
- --self:ShowReDot()
- end
- end
- GoodsModel:getInstance():GetDynamic(self.goods_vo.goods_id, callback)
- end
- local cfg = self.horseModel:GetHorseEquipAttrCfg(self.goods_vo.type_id)
- if cfg then
- local quality_cfg = Config.ConfigQualityName.HorseEquipQualityName[cfg.quality]
- if quality_cfg then
- self.career.text = quality_cfg.name
- end
- self.nameText.text = "<color="..WordManager.GetGoodsColor(cfg.quality)..">"..self.goods_vo.goods_name.."</color>"
- end
- local equip_info = self.horseModel:GetHorseEquipCfg()
- if cfg and equip_info then
- for k,v in pairs(equip_info) do
- if v and v.equip_type and cfg.pos and v.equip_type == cfg.pos then
- local str = Trim(v.pos_name)
- -- local str_arr = Split(self.goods_vo.goods_name, "·")
- -- self.level.text = str_arr[#str_arr]
- self.level.text = str
- end
- end
- end
-
- self:SetBtns()
- else
- self.need_refresh = true
- end
- end
-
- --设置战力 穿戴状态 打造完成后的旧数据状态
- function HorseEquipCompareTips:SetCombat(vo, view_type)
- if view_type then
- if view_type == 2 then --穿戴中的 战力显示为 评分加战力
- if vo then
- if not self.cell then
- self.cell = self.horseModel:GetEquipWearPos(self.goods_vo.type_id)
- end
- local cfg = self.horseModel:GetHorseEquipLvCfg(self.cell, vo.lv)
-
- if cfg then
- local grade = self.horseModel:GetHorseEquipAttrCfg(self.goods_vo.type_id).base_rating
- self.composite_score.text = cfg.combat + grade
- end
- end
- elseif view_type == 1 then --打造成功后的旧数据 直接显示为评分
- self.composite_score.text = self.horseModel:GetHorseEquipAttrCfg(self.goods_vo.type_id).base_rating
- end
- end
- end
-
- function HorseEquipCompareTips:GetFightList(dynamic, basic)
- local list = {}
- if basic then
- --基础属性
- local base_pro = ErlangParser:GetInstance():Parse(basic.base_attrlist)
- if self.view_type == 2 then --穿戴
- --升级
- local cfg = self.horseModel:GetHorseEquipLvCfg(self.goods_vo.cell, self.level_vo.lv)
- local equip_pro = ErlangParser:GetInstance():Parse(cfg.attr)
-
- for k,v in pairs(base_pro) do
- local next_attr = {}
- local next_prop = WordManager:GetPropertyValue(tonumber(v[1]),tonumber(v[2]))
- for i,j in pairs(equip_pro) do
- if tonumber(j[1]) == tonumber(v[1]) then
- next_prop = tonumber(next_prop) + tonumber(j[2])
- next_attr.attr_id = tonumber(v[1])
- next_attr.attr_val = next_prop
- end
- end
- table.insert(list, next_attr)
- end
- else
- for i,v in ipairs(base_pro) do
- table.insert(list,{attr_id = v[1],attr_val = v[2]})
- end
- end
- end
-
- --极品属性
- for i,v in ipairs(dynamic.equip_extra_attr) do
- table.insert(list,{attr_id = v.attr_id,attr_val = v.attr_val})
- end
-
- local AllProList = {}
- local tempList = {}
- local mainVo = RoleManager.Instance.mainRoleInfo
- for i,v in ipairs(list) do
- local cfg = Config.ConfigAttributeAddition[v.attr_id]
- if cfg then
- local val = v.attr_val * mainVo[cfg.baseAttrVo] / 10000
- table.insert(tempList,{attr_id = cfg.baseAttr,attr_val = val})
- else
- table.insert(AllProList,v)
- end
- end
- for i,v in ipairs(tempList) do
- table.insert(AllProList,v)
- end
- local endList = {}
- for i,v in ipairs(AllProList) do
- table.insert(endList,{[1] = v.attr_id,[2] = v.attr_val})
- end
- return GetFighting(endList)
- end
-
- --设置基础属性
- function HorseEquipCompareTips:SetProperty(base_pro, stren, pos)
- -- stren = stren or 0
- -- local stren_config = EquipModel:getInstance():GetStrengthConfig(pos, stren)
- local name_str = ""
- local pro_str = ""
- local stren_str = ""
- local prop
- -- local pro_list = {}
- -- if stren_config and Trim(stren_config.attr_list) ~= "[]" then
- -- pro_list = ErlangParser:GetInstance():Parse(stren_config.attr_list)
- -- end
- local equip_pro
- local next_equip_pro
- if self.view_type == 2 and self.level_vo then
- local cfg = self.horseModel:GetHorseEquipLvCfg(self.goods_vo.cell, self.level_vo.lv)
- equip_pro = ErlangParser:GetInstance():Parse(cfg.attr)
- -- next_equip_pro = ErlangParser:GetInstance():Parse(self.horseModel:GetHorseEquipLvCfg(self.goods_vo.cell, (self.level_vo.lv+1)).attr)
- end
-
- for i,v in ipairs(base_pro) do
- name_str = name_str .. WordManager:GetProperties(tonumber(v[1]))
-
- prop = WordManager:GetPropertyValue(tonumber(v[1]),tonumber(v[2]))
- if equip_pro and #equip_pro > 0 then
- for x,y in pairs(equip_pro) do
- if y[1] == v[1] then
- prop = tonumber(prop) + tonumber(y[2])
- stren_str = stren_str.."(强化+"..y[2]..")"
- end
- end
- end
-
- pro_str = pro_str.."+" .. prop--WordManager:GetPropertyValue(tonumber(v[1]),tonumber(v[2]))
- -- for i2, v2 in ipairs(pro_list) do
- -- if tonumber(v2[1]) == tonumber(v[1]) then
- -- stren_str = stren_str .. "(强化+" .. v2[2] .. ")"
- -- end
- -- end
- -- if self.view_type == 2 then
- -- stren_str = stren_str .. "(升级+" .. 0 .. ")"
- -- end
-
- if i < #base_pro then
- name_str = name_str.."\n"
- pro_str = pro_str.."\n"
- stren_str = stren_str.."\n"
- end
- end
- self.baseName.text = name_str
- self.basePro.text = pro_str
- self.strengthAdd.text = "<color="..ColorUtil.GREEN..">"..stren_str.."</color>"
- local off_y = 0
- local line_y = 39
- off_y = self.basePro.preferredHeight + 15
- SetSizeDelta(self.baseName.transform, self.baseName.transform.sizeDelta.x, off_y)
- SetSizeDelta(self.basePro.transform, self.basePro.transform.sizeDelta.x, off_y)
- SetSizeDelta(self.strengthAdd.transform, self.strengthAdd.transform.sizeDelta.x, off_y)
- end
-
- --设置附加属性
- function HorseEquipCompareTips:SetAddProperty(dynamic)
- if dynamic and dynamic.equip_extra_attr then
-
- local equip_extra_attr = nil
- equip_extra_attr = self.horseModel:SortEquipAttr(dynamic.equip_extra_attr)
- local name_str = ""
- local pro_str = ""
-
- if equip_extra_attr then
- for i,v in ipairs(equip_extra_attr) do
- if v.type_id == 1 then
- name_str = name_str .. "<color="..WordManager.GetGoodsColor(v.color)..">每"..v.plus_interval.."级"..WordManager:GetProperties(tonumber(v.attr_id)).."</color>"
- pro_str = pro_str .."<color="..WordManager.GetGoodsColor(v.color)..">+"..WordManager:GetPropertyValue(tonumber(v.attr_id), tonumber(v.plus_unit)) .. "</color>"
- else
- name_str = name_str .. "<color=" .. WordManager.GetGoodsColor(v.color) .. ">"..WordManager:GetProperties(tonumber(v.attr_id)).."</color>"
- pro_str = pro_str .. "<color="..WordManager.GetGoodsColor(v.color)..">+"..WordManager:GetPropertyValue(tonumber(v.attr_id), v.attr_val).."</color>"
- end
- if i < #equip_extra_attr then
- name_str = name_str .. "\n"
- pro_str = pro_str .. "\n"
- end
- end
- end
- self.addName.text = name_str
- self.addPro.text = pro_str
- SetSizeDelta(self.addName.transform, 130, self.addName.preferredHeight + 15)
- SetSizeDelta(self.addPro.transform, self.addPro.transform.sizeDelta.x, self.addPro.preferredHeight + 15)
- end
- end
-
- --按钮显示
- function HorseEquipCompareTips:SetBtns()
- self.line3.gameObject:SetActive(false)
- self.line4.gameObject:SetActive(false)
- self.line5.gameObject:SetActive(false)
- self.line6.gameObject:SetActive(false)
- self.line7.gameObject:SetActive(false)
- self.line8.gameObject:SetActive(false)
- self.line9.gameObject:SetActive(false)
- self.line10.gameObject:SetActive(false)
-
- self.washName.gameObject:SetActive(false)
- self.washPro.gameObject:SetActive(false)
-
- self.spiritName.gameObject:SetActive(false)
- self.spiritPro.gameObject:SetActive(false)
-
- self.stone_conta.gameObject:SetActive(false)
-
- self.suitNum.gameObject:SetActive(false)
- self.suitName.gameObject:SetActive(false)
- self.suitPro.gameObject:SetActive(false)
- self.suitNameList.gameObject:SetActive(false)
-
- self.wake_baseName.gameObject:SetActive(false)
- self.wake_basePro.gameObject:SetActive(false)
- self.wake_baseAdd.gameObject:SetActive(false)
-
- self.wake_strenName.gameObject:SetActive(false)
- self.wake_strenPro.gameObject:SetActive(false)
- self.wake_strenAdd.gameObject:SetActive(false)
-
- self.wake_suitNum.gameObject:SetActive(false)
- self.wake_suitName.gameObject:SetActive(false)
- self.wake_suitPro.gameObject:SetActive(false)
- self.wake_suitAdd.gameObject:SetActive(false)
-
- self.magic_skillName.gameObject:SetActive(false)
- self.magic_skillLevel.gameObject:SetActive(false)
-
- self.expired_label.gameObject:SetActive(false)
- self.descCon.gameObject:SetActive(false)
- end
-
- -- function HorseEquipCompareTips:SetCombat(vo)
- -- if vo then
- -- local cfg = self.horseModel:GetHorseEquipLvCfg(self.goods_vo.cell, vo.lv)
-
- -- if cfg then
- -- local grade = self.horseModel:GetHorseEquipAttrCfg(self.goods_vo.type_id).base_rating
- -- self.composite_score.text = cfg.combat + grade
- -- end
- -- end
- -- end
-
- --计算父物体大小
- function HorseEquipCompareTips:CalculateSize( dynamic )
- local off_y = 0
- local line_y = 39
- off_y = self.basePro.preferredHeight + 15
- off_y = off_y + line_y
-
- local show_add = false
- if dynamic and dynamic.equip_extra_attr and #dynamic.equip_extra_attr > 0 then
- show_add = true
- end
- if show_add then
- off_y = off_y + line_y
- off_y = off_y + self.addPro.preferredHeight + 10
- end
-
- SetSizeDelta(self.ScrollViewContent, self.ScrollViewContent.sizeDelta.x, off_y)
- end
-
-
-
- --更新各个控件的位置
- function HorseEquipCompareTips:RefreshPosAndSize(dynamic)
- self.gameObject:SetActive(true)
- self:CalculateSize(dynamic)
- -- SetSizeDelta(self.ScrollViewContent, 326, 184)
-
- local off_y = 0
- local line_y = 39
- off_y = self.basePro.preferredHeight + 15
-
- SetSizeDelta(self.baseName.transform, self.baseName.transform.sizeDelta.x, off_y)
- SetSizeDelta(self.basePro.transform, self.basePro.transform.sizeDelta.x, off_y)
- SetSizeDelta(self.strengthAdd.transform, self.strengthAdd.transform.sizeDelta.x, off_y)
- off_y = off_y + line_y
-
- local show_add = false
- if dynamic and dynamic.equip_extra_attr and #dynamic.equip_extra_attr > 0 then
- show_add = true
- end
- if show_add then
- self.line2.gameObject:SetActive(true)
- self.addName.gameObject:SetActive(true)
- self.addPro.gameObject:SetActive(true)
-
- self.line2.localPosition = Vector3(0, -off_y, 0)
- off_y = off_y + line_y
- SetSizeDelta(self.addName.transform, self.addName.transform.sizeDelta.x, self.addName.preferredHeight + 15)
- SetSizeDelta(self.addPro.transform, self.addPro.transform.sizeDelta.x, self.addPro.preferredHeight + 15)
- SetLocalPosition(self.addName.transform, self.addName.transform.localPosition.x, -off_y)
- SetLocalPosition(self.addPro.transform, self.addPro.transform.localPosition.x, -off_y)
- off_y = off_y + self.addPro.preferredHeight + 10
- else
- self.line2.gameObject:SetActive(false)
- self.addName.gameObject:SetActive(false)
- self.addPro.gameObject:SetActive(false)
- end
-
- SetSizeDelta(self.ScrollViewContent, self.ScrollViewContent.sizeDelta.x, off_y)
- SetSizeDelta(self.ScrollView, self.ScrollView.sizeDelta.x, off_y)
- SetSizeDelta(self.ScrollViewViewport, self.ScrollViewViewport.sizeDelta.x, off_y)
-
- SetSizeDelta(self.bg, self.bg.sizeDelta.x, off_y - self.ScrollView.localPosition.y + 15)
- end
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