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-
- --展示在界面左侧的带角色的specialtip样式
-
- SpecialTipViewTwo = SpecialTipViewTwo or BaseClass(BaseView)
-
- local SpecialTipViewTwo = SpecialTipViewTwo
- local TimeUtil = TimeUtil
- function SpecialTipViewTwo:__init()
- self.base_file = "common"
- self.layout_file = "SpecialTipViewTwo"
- -- 计时器里面会跑到的model,都要在这里注册,减少对_G表的搜索
- self.scene_mgr = SceneManager:getInstance()
- self.dungeon_model = BaseDungeonModel:getInstance()
- self.layer_name = "Main"
- self.destroy_imm = true
- self.use_background = false
- self.change_scene_close = true
- self.append_to_ctl_queue = false --是否要添加进界面堆栈
- self.need_show_money = false --是否要显示顶部的金钱栏
-
- self.load_callback = function ()
- self:LoadSuccess()
- self:AddEvent()
- end
- self.open_callback = function ( )
- self:OpenSuccess()
- end
- self.destroy_callback = function ( )
- self:DestroySuccess()
- end
- end
-
- -- data = {
- -- type, -- 类型 默认1 1=显示文本定时关闭 2=持续显示倒计时类型1(必须写sepeical_str,且只带一个%s用来展示时间)
- -- module_id,--模块id
- -- id,--子模块,与module_id共同使用来寻找Config.Languageextra中的提示语
- -- sepeical_str,--强制显示文本,传了次文本时,不找配置,直接显示文本内容
- -- show_time,--显示时长,时间过后会关闭tipview,nil或false时tipview需要发送事件手动关闭
- -- need_flash,--是否需要闪动
- -- bg_type,--传1则为红底,否则默认蓝底
- -- breath_call_back,--呼吸模式结束后的回调
- -- end_time_callback,--倒计时结束之后的回调
- -- }
- function SpecialTipViewTwo:InitTipData(data)
- self.module_id = data.module_id
- self.id = data.id
- self.sepeical_str = data.sepeical_str
- self.show_time = data.show_time
- self.need_flash = data.need_flash
- self.type = data.type or SpecialTipType.Normal
- if self.end_time_callback then
- self.end_time_callback()
- end
- self.end_time_callback = data.end_time_callback
- self.bg_type = data.bg_type or nil
- self.breath_call_back = data.breath_call_back or nil
-
- self.change_bg_flag = false--宠物副本用:是否换过背景
- self.need_change_bg = data.need_change_bg--是否需要换背景
- self.sepeical_str2 = data.sepeical_str2
- end
- function SpecialTipViewTwo:Open(data,layout_file_type,layer_name)
-
- -- if layout_file_type and self.layout_file_type ~= layout_file_type then --类型不同的预制体要重新打开界面
- -- self:Close()
- -- CommonController.Instance:Fire(EventName.OPEN_SpecialTipViewTwo, data,layout_file_type, layer_name)
- -- return
- -- elseif layer_name and self.layer_name ~= layer_name then --层级不同的也要重新打开界面
- -- self:Close()
- -- CommonController.Instance:Fire(EventName.OPEN_SpecialTipViewTwo, data,layout_file_type, layer_name)
- -- return
- -- end
-
- self:InitTipData(data)
- BaseView.Open(self)
- end
-
- function SpecialTipViewTwo:LoadSuccess()
- self.nodes = {
- "di_con/label_tip:txt", "di_con/di_tip:raw:obj","di_con",
- }
- self:GetChildren(self.nodes)
- self.di_con_canvas = self.di_con:GetComponent("CanvasGroup")
-
-
- --设置sceneView的自适应
- -- self.transform.sizeDelta = Vector2(ScreenWidth, ScreenHeight)
- SetAnchoredPosition(self.transform, 0, 0)
- end
-
- function SpecialTipViewTwo:AddEvent()
-
- end
-
- function SpecialTipViewTwo:OpenSuccess()
- self:UpdateView()
- --不设置显示时间时不会自动关闭界面
- if not self.show_time then return end
- local function clockFun()
- self.show_time = self.show_time or 0
- if self.show_time <= 0 then
- self:Close()
- end
- self.show_time = self.show_time - 1
- end
- if not self.close_time_id then
- self.close_time_id = GlobalTimerQuest:AddPeriodQuest(clockFun, 1, -1)
- if self.need_flash then
- self.di_con_canvas.alpha = 0
- self:FlashHideCall()
- end
- end
- end
-
- function SpecialTipViewTwo:FlashShowCall( )
- if self._use_delete_method then
- return
- end
- if self.di_con then
- local function callback( )
- self:FlashHideCall()
- end
- self.di_tip_img_anim_id = TweenLite.to(self, self.di_con_canvas, TweenLite.UiAnimationType.ALPHA, 1, 0.8, callback)
- -- self.label_tip_txt_anim_id = TweenLite.to(self, self.label_tip_txt, TweenLite.UiAnimationType.ALPHA_OLD, 1, 0.8, nil)
- end
- end
-
- function SpecialTipViewTwo:FlashHideCall( )
- if self._use_delete_method then
- return
- end
- if self.di_tip then
- local function callback( )
- self:FlashShowCall()
- end
- if not self.delay_hide_id then
- local function delay( )
- self:RemoveDelayHideId()
- self.di_tip_img_anim_id = TweenLite.to(self, self.di_con_canvas, TweenLite.UiAnimationType.ALPHA, 0.5, 0.5, callback)
- -- self.label_tip_txt_anim_id = TweenLite.to(self, self.label_tip_txt, TweenLite.UiAnimationType.ALPHA_OLD, 0.5, 0.5, nil)
- end
- self.delay_hide_id = setTimeout(delay,0.2)
- end
- end
- end
-
- function SpecialTipViewTwo:GetLabelInfo( )
- if not self.sepeical_str then
- local module_id = self.module_id or 0
- local id = self.id or 0
- local cfg = Config.Languageextra[module_id .. "@" .. id]
- return (cfg and cfg.content) and Trim(cfg.content) or "警报!前方高能!"
- else
- return self.sepeical_str
- end
- end
-
- function SpecialTipViewTwo:UpdateView()
- lua_resM:setOutsideRawImage(self, self.di_tip_raw, GameResPath.GetRoleBg("special_tip_di_2"), false)
-
- SetAnchoredPosition(self.transform,0,0)
- local info = self:GetLabelInfo() or ""
- if self.type == SpecialTipType.Normal then
- self.label_tip_txt.text = info
- -- 动态拓展倒计时的类型,就放在这里面,原则上倒计时类型可使用同一个self.tip_type_timer_id来保存计时器id
- elseif self.type == SpecialTipType.Timer1 then
- self:StartTimerType1()
- end
- end
- -- 类型1计时器
- function SpecialTipViewTwo:StartTimerType1( )
- local end_time = self:GetTimerTypeEndTime()
- local druation_speed = self:GetTimerTypeDurationSpeed()
- local left_time
- local function tipTypeTimer1Func()
- left_time = end_time - TimeUtil:getServerTime()
- left_time = left_time > 0 and left_time or 0
-
- self.label_tip_txt.text = string.format(self.sepeical_str, TimeUtil:convertTimeWithoutHour(left_time))
-
- if left_time <= 0 and self.end_time_callback then
- self.end_time_callback()
- self.end_time_callback = nil
- end
- end
- self.tip_type_timer_id = GlobalTimerQuest:AddPeriodQuest(tipTypeTimer1Func, druation_speed, -1)
- end
-
- -- 当出现多个Tip同时发过来的时候做覆盖处理,最后一个发过来的作为当前显示
- function SpecialTipViewTwo:UpdateTips(data)
-
- self:InitTipData(data)
-
- -- 清除掉所有事件
- self:RemoveCloseTimeId()
- self:RemoveDelayHideId()
- self:RemoveTimerTypeId()
- self:StopAllAnim()
- -- 初始化所有文本
- self:InitAllText()
- -- 重置UI状态
- -- self.di_tip_img.alpha = 0.8
- -- SetAlpha(self.label_tip_txt, 0.8)
-
- self:UpdateView()
- --不设置显示时间时不会自动关闭界面
- if not self.show_time then return end
- -- 重新开始计时
- local function clockFun()
- self.show_time = self.show_time or 0
- if self.show_time <= 0 then
- self:Close()
- end
- self.show_time = self.show_time - 1
- end
- if not self.close_time_id then
- self.close_time_id = GlobalTimerQuest:AddPeriodQuest(clockFun, 1, -1)
- if self.need_flash then
- self:FlashHideCall()
- end
- end
- end
-
- -- 初始化所有的文本
- function SpecialTipViewTwo:InitAllText( )
- self.label_tip_txt.text = ""
- end
-
- function SpecialTipViewTwo:RemoveCloseTimeId( )
- if self.close_time_id then
- GlobalTimerQuest:CancelQuest(self.close_time_id)
- self.close_time_id = nil
- end
- end
-
- function SpecialTipViewTwo:RemoveDelayHideId( )
- if self.delay_hide_id then
- GlobalTimerQuest:CancelQuest(self.delay_hide_id)
- self.delay_hide_id = nil
- end
- end
-
- function SpecialTipViewTwo:RemoveTimerTypeId( )
- if self.tip_type_timer_id then
- GlobalTimerQuest:CancelQuest(self.tip_type_timer_id)
- self.tip_type_timer_id = nil
- end
- end
-
- function SpecialTipViewTwo:StopAllAnim( )
- if self.di_tip_img_anim_id then
- TweenLite.Stop(self.di_tip_img_anim_id)
- self.di_tip_img_anim_id = nil
- end
- end
-
- function SpecialTipViewTwo:DestroySuccess( )
- self:RemoveCloseTimeId()
- self:RemoveDelayHideId()
- self:RemoveTimerTypeId()
- end
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