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- CSMainAppointRankItem = CSMainAppointRankItem or BaseClass(BaseItem)
- local CSMainAppointRankItem = CSMainAppointRankItem
-
- function CSMainAppointRankItem:__init()
- self.base_file = "csMain"
- self.layout_file = "CSMainAppointRankItem"
- self.model = CSMainModel:getInstance()
-
- self:Load()
- end
-
- function CSMainAppointRankItem:Load_callback()
- self.nodes = {
- "rankIcon:img:obj",
- "roleNameCon:obj", "guildNameCon:obj",
- "roleNameCon/vipCon", "roleNameCon/roleName:tmp",
- "guildNameCon/guildName:tmp",
- "rank:tmp", "score:tmp",
- }
- self:GetChildren(self.nodes)
-
- self.vipItem = RoleVipItem.New(self.vipCon)
-
-
- self:AddEvents()
- if self.need_refreshData then
- self:UpdateView()
- end
- end
-
- function CSMainAppointRankItem:AddEvents( )
-
- end
-
- function CSMainAppointRankItem:UpdateView( )
- local show_rank_icon_num = 3
- if self.rank_type == 1 then--本国团战排行
- self.roleNameCon_obj:SetActive(false)
- self.guildNameCon_obj:SetActive(true)
- if self.data.empty_data then--虚位以待
- self.guildName_tmp.text = "虚位以待"
- self.score_tmp.text = "暂无"
- else
- self.guildName_tmp.text = GetCSLongName(self.data.guild_name,self.data.server_num)
- self.score_tmp.text = CalUnitNum(self.data.score)
- end
- elseif self.rank_type == 2 then--沙盘军功排行
- show_rank_icon_num = 4
- self.roleNameCon_obj:SetActive(true)
- self.guildNameCon_obj:SetActive(false)
- if self.data.empty_data then--虚位以待
- self.roleNameCon_obj:SetActive(false)
- self.guildNameCon_obj:SetActive(true)
- self.guildName_tmp.text = "虚位以待"
- self.score_tmp.text = "暂无"
- else
- self.vipItem:SetData(self.data.vip,self.data.svip)
- self.roleName_tmp.text = GetCSLongName(self.data.name,self.data.ser_num)
- self.score_tmp.text = self.data.score
- end
- end
-
- if self.data.rank >= 1 and self.data.rank <= show_rank_icon_num then
- lua_resM:setImageSprite(self, self.rankIcon_img, "csMain_asset","cs_main_rank_"..self.data.rank,true)
- self.rankIcon_obj:SetActive(true)
- self.rank_tmp.text = ""
- else
- self.rankIcon_obj:SetActive(false)
- self.rank_tmp.text = self.data.rank
- end
-
- end
-
- function CSMainAppointRankItem:SetData( data ,rank_type)
- self.data = data
- self.rank_type = rank_type
- if self.is_loaded then
- self.need_refreshData = false
- self:UpdateView()
- else
- self.need_refreshData = true
- end
- end
-
- function CSMainAppointRankItem:__delete( )
- if self.vipItem then
- self.vipItem:DeleteMe()
- self.vipItem = nil
- end
- end
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