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- CSMainExploitRankDailyRewardItem = CSMainExploitRankDailyRewardItem or BaseClass(BaseItem)
- local CSMainExploitRankDailyRewardItem = CSMainExploitRankDailyRewardItem
-
- function CSMainExploitRankDailyRewardItem:__init()
- self.base_file = "csMain"
- self.layout_file = "CSMainExploitRankDailyRewardItem"
- self.model = CSMainModel:getInstance()
-
- self:Load()
- end
-
- function CSMainExploitRankDailyRewardItem:Load_callback()
- self.nodes = {
- "des:tmp",
- "ScrollView/Viewport/Content", "ScrollView",
- "getBtn:obj:img", "getBtn/red:obj", "getBtn/Text:tmp",
- }
- self:GetChildren(self.nodes)
-
-
- self:AddEvents()
- if self.need_refreshData then
- self:UpdateView()
- end
- end
-
- function CSMainExploitRankDailyRewardItem:AddEvents( )
- local on_click = function ( click_obj )
- if self.getBtn_obj == click_obj then
- if self.data.is_top == 1 then
- self.model:Fire(CSMainConst.REQUEST_CCMD_EVENT,60310)
- else
- Message.show("不可领取")
- end
- end
- end
- AddClickEvent(self.getBtn_obj, on_click)
-
- end
-
- function CSMainExploitRankDailyRewardItem:UpdateView( )
- if self.data.min_rank == self.data.max_rank then
- self.des_tmp.text = string.format("排名 <#fdffc2>%s</color> 奖励",self.data.min_rank)
- elseif self.data.min_rank == self.model.exploit_can_get_reward_rank then
- self.des_tmp.text = string.format("排名 <#fdffc2>%s</color> 后奖励",self.data.min_rank)
- else
- self.des_tmp.text = string.format("排名 <#fdffc2>%s-%s</color> 奖励",self.data.min_rank,self.data.max_rank)
- end
- if self.data.is_top == 1 then
- SetImageGray(self.getBtn_img,false)
- self.red_obj:SetActive(true)
- SetTMPSharedMaterial(self.Text_tmp, ShaderTools.TMPSharedMaterialType.FZZZOutlineDarkOrangeBtn)
- else
- SetImageGray(self.getBtn_img,true)
- self.red_obj:SetActive(false)
- SetTMPSharedMaterial(self.Text_tmp, ShaderTools.TMPSharedMaterialType.FZZZOutlineDarkGrayBtn)
- end
- self.getBtn_obj:SetActive(true)
-
- local reward_cfg = stringtotable(self.data.awards)
- if not self.item_list_com then
- self.item_list_com = self:AddUIComponent(UI.ItemListCreator)
- end
- local info = {
- data_list = reward_cfg,
- item_con = self.Content,
- obj_pool_type = UIObjPool.UIType.AwardItem,
- item_width = 62,
- space_x = 7,
- -- space_y = 0,
- start_x = 5,
- start_y = -5,
- scroll_view = self.ScrollView,
- create_frequency = 0.01,
- on_update_item = function(item, i, v)
- item:SetItemSize(62, 62)
- SetLocalScale(item.transform,0.7,0.7,0.7)
- item:SetData(v[2], v[3])
- end,
- }
- self.item_list_com:UpdateItems(info)
- end
-
- function CSMainExploitRankDailyRewardItem:SetData( data )
- self.data = data
- if self.is_loaded then
- self.need_refreshData = false
- self:UpdateView()
- else
- self.need_refreshData = true
- end
- end
-
- function CSMainExploitRankDailyRewardItem:__delete( )
-
- end
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