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- CSMainExploitRankItem = CSMainExploitRankItem or BaseClass(BaseItem)
- local CSMainExploitRankItem = CSMainExploitRankItem
-
- function CSMainExploitRankItem:__init()
- self.base_file = "csMain"
- self.layout_file = "CSMainExploitRankItem"
- self.model = CSMainModel:getInstance()
-
- self:Load()
- end
-
- function CSMainExploitRankItem:Load_callback()
- self.nodes = {
- "sex:img", "rankIcon:img:obj", "vipCon",
- "rank:tmp", "name:tmp", "guildName:tmp", "exploitNum:tmp", "militaryRank:img",
- }
- self:GetChildren(self.nodes)
-
- self.vipItem = RoleVipItem.New(self.vipCon)
-
-
- self:AddEvents()
- if self.need_refreshData then
- self:UpdateView()
- end
- end
-
- function CSMainExploitRankItem:AddEvents( )
-
- end
-
- function CSMainExploitRankItem:UpdateView( )
- self.name_tmp.text = GetCSLongName(self.data.name,self.data.ser_num)
- if self.data.gname and self.data.gname ~= "" then
- self.guildName_tmp.text = self.data.gname
- else
- self.guildName_tmp.text = "暂无社团"
- end
- self.exploitNum_tmp.text = self.data.score
-
- self.vipItem:SetData(self.data.vip_flag, self.data.sup_vip_type)
- local sex_res = self.data.sex == 1 and "com_boy" or "com_girl"
- lua_resM:setImageSprite(self, self.sex_img, "common_asset", sex_res, true)
- SetAnchoredPositionX(self.sex, -288+self.name_tmp.preferredWidth+15)
-
- lua_resM:setOutsideImageSprite(self, self.militaryRank_img, GameResPath.GetMilitaryImage("military_ranks_"..self.data.post), true)
-
- if self.data.rank >= 1 and self.data.rank <= 5 then
- self.rankIcon_obj:SetActive(true)
- self.rank_tmp.text = ""
- lua_resM:setImageSprite(self, self.rankIcon_img, "csMain_asset","cs_main_rank_"..self.data.rank,true)
- else
- self.rank_tmp.text = self.data.rank
- self.rankIcon_obj:SetActive(false)
- end
- end
-
- function CSMainExploitRankItem:SetData( data,index )
- self.data = data
- self.index = index
- if self.is_loaded then
- self.need_refreshData = false
- self:UpdateView()
- else
- self.need_refreshData = true
- end
- end
-
- function CSMainExploitRankItem:__delete( )
- if self.vipItem then
- self.vipItem:DeleteMe()
- self.vipItem = nil
- end
- end
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