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4 недель назад
  1. CSMainMilitaryRanksRankItem = CSMainMilitaryRanksRankItem or BaseClass(BaseItem)
  2. local CSMainMilitaryRanksRankItem = CSMainMilitaryRanksRankItem
  3. function CSMainMilitaryRanksRankItem:__init()
  4. self.base_file = "csMain"
  5. self.layout_file = "CSMainMilitaryRanksRankItem"
  6. self.model = CSMainModel:getInstance()
  7. self:Load()
  8. end
  9. function CSMainMilitaryRanksRankItem:Load_callback()
  10. self.nodes = {
  11. "rankIcon:obj:img",
  12. "militaryBigIcon:img", "militarySmallIcon:img", "sex:img",
  13. "vipCon", "name:tmp", "contrayName:tmp", "rank:tmp",
  14. }
  15. self:GetChildren(self.nodes)
  16. self.vipItem = RoleVipItem.New(self.vipCon)
  17. self:AddEvents()
  18. if self.need_refreshData then
  19. self:UpdateView()
  20. end
  21. end
  22. function CSMainMilitaryRanksRankItem:AddEvents( )
  23. end
  24. function CSMainMilitaryRanksRankItem:UpdateView( )
  25. self.vipItem:SetData(self.data.vip,self.data.svip)
  26. self.name_tmp.text = GetCSLongName(self.data.name,self.data.ser_num)
  27. local sex_res = self.data.sex == 1 and "com_boy" or "com_girl"
  28. lua_resM:setImageSprite(self, self.sex_img, "common_asset", sex_res, true)
  29. SetAnchoredPositionX(self.sex, -228+self.name_tmp.preferredWidth+20)
  30. if self.data.rank >= 1 and self.data.rank <= 3 then
  31. lua_resM:setImageSprite(self, self.rankIcon_img, "csMain_asset","cs_main_rank_"..self.data.rank,true)
  32. self.rankIcon_obj:SetActive(true)
  33. self.rank_tmp.text = ""
  34. else
  35. self.rankIcon_obj:SetActive(false)
  36. self.rank_tmp.text = self.data.rank
  37. end
  38. local country_name = KfWorldModel:GetInstance():GetContrayNameById(self.data.faction)
  39. self.contrayName_tmp.text = country_name
  40. lua_resM:setOutsideImageSprite(self, self.militarySmallIcon_img, GameResPath.GetMilitaryImage("military_ranks_"..self.data.pos), true)
  41. -- local high_military_ranks = self.model:GetCSMainHighMilitaryRanks(self.data.pos)
  42. -- lua_resM:setOutsideImageSprite(self, self.militaryBigIcon_img, GameResPath.GetCSMainImage("military_ranks_big_icon_"..high_military_ranks), true)
  43. end
  44. function CSMainMilitaryRanksRankItem:SetData( data )
  45. self.data = data
  46. if self.is_loaded then
  47. self.need_refreshData = false
  48. self:UpdateView()
  49. else
  50. self.need_refreshData = true
  51. end
  52. end
  53. function CSMainMilitaryRanksRankItem:__delete( )
  54. if self.vipItem then
  55. self.vipItem:DeleteMe()
  56. self.vipItem = nil
  57. end
  58. end