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- CSMainMilitaryRanksRankItem = CSMainMilitaryRanksRankItem or BaseClass(BaseItem)
- local CSMainMilitaryRanksRankItem = CSMainMilitaryRanksRankItem
-
- function CSMainMilitaryRanksRankItem:__init()
- self.base_file = "csMain"
- self.layout_file = "CSMainMilitaryRanksRankItem"
- self.model = CSMainModel:getInstance()
-
- self:Load()
- end
-
- function CSMainMilitaryRanksRankItem:Load_callback()
- self.nodes = {
- "rankIcon:obj:img",
- "militaryBigIcon:img", "militarySmallIcon:img", "sex:img",
- "vipCon", "name:tmp", "contrayName:tmp", "rank:tmp",
- }
- self:GetChildren(self.nodes)
-
- self.vipItem = RoleVipItem.New(self.vipCon)
-
-
- self:AddEvents()
- if self.need_refreshData then
- self:UpdateView()
- end
- end
-
- function CSMainMilitaryRanksRankItem:AddEvents( )
-
- end
-
- function CSMainMilitaryRanksRankItem:UpdateView( )
- self.vipItem:SetData(self.data.vip,self.data.svip)
- self.name_tmp.text = GetCSLongName(self.data.name,self.data.ser_num)
- local sex_res = self.data.sex == 1 and "com_boy" or "com_girl"
- lua_resM:setImageSprite(self, self.sex_img, "common_asset", sex_res, true)
- SetAnchoredPositionX(self.sex, -228+self.name_tmp.preferredWidth+20)
- if self.data.rank >= 1 and self.data.rank <= 3 then
- lua_resM:setImageSprite(self, self.rankIcon_img, "csMain_asset","cs_main_rank_"..self.data.rank,true)
- self.rankIcon_obj:SetActive(true)
- self.rank_tmp.text = ""
- else
- self.rankIcon_obj:SetActive(false)
- self.rank_tmp.text = self.data.rank
- end
-
- local country_name = KfWorldModel:GetInstance():GetContrayNameById(self.data.faction)
- self.contrayName_tmp.text = country_name
-
- lua_resM:setOutsideImageSprite(self, self.militarySmallIcon_img, GameResPath.GetMilitaryImage("military_ranks_"..self.data.pos), true)
- -- local high_military_ranks = self.model:GetCSMainHighMilitaryRanks(self.data.pos)
- -- lua_resM:setOutsideImageSprite(self, self.militaryBigIcon_img, GameResPath.GetCSMainImage("military_ranks_big_icon_"..high_military_ranks), true)
- end
-
- function CSMainMilitaryRanksRankItem:SetData( data )
- self.data = data
- if self.is_loaded then
- self.need_refreshData = false
- self:UpdateView()
- else
- self.need_refreshData = true
- end
- end
-
- function CSMainMilitaryRanksRankItem:__delete( )
- if self.vipItem then
- self.vipItem:DeleteMe()
- self.vipItem = nil
- end
- end
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