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- CSMainMilitaryRanksRankView = CSMainMilitaryRanksRankView or BaseClass(BaseItem)
- local CSMainMilitaryRanksRankView = CSMainMilitaryRanksRankView
-
- function CSMainMilitaryRanksRankView:__init()
- self.base_file = "csMain"
- self.layout_file = "CSMainMilitaryRanksRankView"
- self.model = CSMainModel:getInstance()
-
- self.mainVo = RoleManager.Instance.mainRoleInfo
-
- self:Load()
- end
-
- function CSMainMilitaryRanksRankView:Load_callback()
- self.nodes = {
- "myCon/myName:tmp", "myCon/militarySmallIcon:img", "myCon/militaryBigIcon:img",
- "myCon/myVipCon", "myCon/myRankIcon:obj:img", "myCon/myContrayName:tmp", "myCon/mySex:img",
- "ScrollView", "ScrollView/Viewport/Content", "myCon/myRank:tmp",
- "empty:obj", "empty/emptyGirl:raw",
- }
- self:GetChildren(self.nodes)
-
- lua_resM:setOutsideRawImage(self, self.emptyGirl_raw, GameResPath.GetRoleBg("setting_girl"))
-
- self.myVipItem = RoleVipItem.New(self.myVipCon)
-
-
- self:AddEvents()
- if self.need_refreshData then
- self:RequesData()
- end
- end
-
- function CSMainMilitaryRanksRankView:AddEvents( )
- local function on_update_rank_view(vo)
- self:UpdateRankView(vo)
- end
- self:BindEvent(self.model, CSMainConst.UPDATE_MILITARY_RANKS_RANK_VIEW, on_update_rank_view)
- end
-
- function CSMainMilitaryRanksRankView:UpdateRankView(vo)
- local rank_data = vo and vo.ranks or {}
- local sort_func = function ( a, b )
- return a.rank < b.rank
- end
- table.sort(rank_data, sort_func)
-
- local final_rank_list = {}
- local max_show_ranks = Config.Legionkv["military_max_rank"].value
- for i=1,max_show_ranks do
- if rank_data[i] then
- table.insert(final_rank_list,rank_data[i])
- end
- end
-
- if not self.item_list_com then
- self.item_list_com = self:AddUIComponent(UI.ItemListCreator)
- end
- local info = {
- data_list = final_rank_list,
- item_con = self.Content,
- item_class = CSMainMilitaryRanksRankItem,
- item_width = 905,
- item_height = 50,
- -- space_x = 0,
- -- space_y = 0,
- start_x = 1.5,
- start_y = -1.5,
- scroll_view = self.ScrollView,
- create_frequency = 0.01,
- on_update_item = function(item, i, v)
- item:SetData(v)
- end,
- }
- self.item_list_com:UpdateItems(info)
-
- self.empty_obj:SetActive(#rank_data==0)
-
-
- self.myVipItem:SetData(self.mainVo.vip_flag,self.mainVo.sup_vip_type)
- self.myName_tmp.text = GetCSLongName(self.mainVo.name,self.mainVo.server_num)
- local sex_res = self.mainVo.sex == 1 and "com_boy" or "com_girl"
- lua_resM:setImageSprite(self, self.mySex_img, "common_asset", sex_res, true)
- SetAnchoredPositionX(self.mySex, -228+self.myName_tmp.preferredWidth+20)
- if vo.my_rank == 0 then
- self.myRankIcon_obj:SetActive(false)
- self.myRank_tmp.text = "未上榜"
- elseif vo.my_rank >= 1 and vo.my_rank <= 3 then
- lua_resM:setImageSprite(self, self.myRankIcon_img, "csMain_asset","cs_main_rank_"..vo.my_rank,true)
- self.myRankIcon_obj:SetActive(true)
- self.myRank_tmp.text = ""
- else
- self.myRankIcon_obj:SetActive(false)
- self.myRank_tmp.text = vo.my_rank
- end
- local my_country_id = KfWorldModel:GetInstance():GetMyCountryId() and KfWorldModel:GetInstance():GetMyCountryId() or 1
- local my_country_name = KfWorldModel:GetInstance():GetContrayNameById(my_country_id)
- self.myContrayName_tmp.text = my_country_name
-
- local my_military_ranks = self.model:GetCSMainMilitaryRanks()
- lua_resM:setOutsideImageSprite(self, self.militarySmallIcon_img, GameResPath.GetMilitaryImage("military_ranks_"..my_military_ranks), true)
- -- local high_military_ranks = self.model:GetCSMainHighMilitaryRanks(my_military_ranks)
- -- lua_resM:setOutsideImageSprite(self, self.militaryBigIcon_img, GameResPath.GetCSMainImage("military_ranks_big_icon_"..high_military_ranks), true)
- end
-
- function CSMainMilitaryRanksRankView:RequesData( )
- self.model:Fire(CSMainConst.REQUEST_CCMD_EVENT,60313)
- end
-
- function CSMainMilitaryRanksRankView:SetData()
- if self.is_loaded then
- self.need_refreshData = false
- self:RequesData()
- else
- self.need_refreshData = true
- end
- end
-
- function CSMainMilitaryRanksRankView:__delete( )
- if self.myVipItem then
- self.myVipItem:DeleteMe()
- self.myVipItem = nil
- end
- end
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