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- DialogueTaskBtnItem = DialogueTaskBtnItem or BaseClass(BaseItem)
- local DialogueTaskBtnItem = DialogueTaskBtnItem
-
- function DialogueTaskBtnItem:__init(parent_wnd,prefab_asset,layer_name)
- self.base_file = "dialogue"
- self.layout_file = "DialogueTaskBtnItem"
- self.parent_wnd = parent_wnd
- self.layer_name = layer_name
-
- self.model = DialogueModel:getInstance()
- self:Load()
- end
-
- function DialogueTaskBtnItem:Load_callback()
- self.nodes = {
- "btn:obj:img", "name:tmp", "task_type_main:obj", "task_type_reg:obj", "flag:img",
- "bg:obj",
- }
- self:GetChildren(self.nodes)
-
- self:AddEvents()
- if self.need_refreshData then
- self:UpdateView()
- end
- end
-
- function DialogueTaskBtnItem:AddEvents( )
- local function click_event(target)
- if target == self.bg_obj then
- if self.callback and self.data then
- self.callback(self.data)
- end
- end
- end
- AddClickEvent(self.bg_obj, click_event, 2)
- end
-
- function DialogueTaskBtnItem:UpdateView( )
- local task_cfg = ConfigItemMgr.Instance:GetTaskData(self.data.task_id)
- SetAnchoredPosition(self.transform, self.pos.x, self.pos.y)
- local is_main_task = task_cfg.type and task_cfg.type == TaskType.MAIN_LINE
- local color = is_main_task and "#fdffc2" or "#ffffff"
- self.name_tmp.text = HtmlColorTxt( self.data.task_name, color)
- -- self.name_tmp.color = color
- self.task_type_main_obj:SetActive(is_main_task)
- self.task_type_reg_obj:SetActive(not is_main_task)
- -- self.task_type_tmp.text = (task_cfg.type and task_cfg.type == TaskType.MAIN_LINE) and "主" or "支"
- lua_resM:setImageSprite(self, self.btn_img, "dialogue_asset", (task_cfg.type and task_cfg.type == TaskType.MAIN_LINE) and "dialogue_taskbtn_main" or "dialog_taskbtn_regional")
- local flag_img_str = "com_empty"
- -- task_state 0:无 1:有可接任务 2:有未完成的任务 3:有可提交的任务 4:有任务对话
- if self.data.task_state == 3 then
- flag_img_str = "dialog_task_finished_pointfilter"
- lua_resM:setImageSprite(self, self.flag_img, "dialogue_asset", flag_img_str)
- elseif self.data.task_state == 1 then
- flag_img_str = "dialog_task_acceptable_pointfilter"
- lua_resM:setImageSprite(self, self.flag_img, "dialogue_asset", flag_img_str)
- else
- lua_resM:setImageSprite(self, self.flag_img, "uiComponent_asset","com_empty")
- end
- end
-
- function DialogueTaskBtnItem:SetData( data, pos, callback )
- self.data = data
- self.pos = pos
- self.callback = callback
- if self.is_loaded then
- self.need_refreshData = false
- self:UpdateView()
- else
- self.need_refreshData = true
- end
- end
-
- function DialogueTaskBtnItem:__delete( )
-
- end
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