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- EquipConst = EquipConst or {
- --位置类型
- PosTypeName = {
- [1] = "武器",
- [2] = "头戴",
- [3] = "上装",
- [4] = "披风",
- [5] = "手套",
- [6] = "下装",
- [7] = "鞋子",
- [8] = "项链",
- [9] = "戒指",
- [10] = "耳饰",
- [11] = "守护",
- [12] = "信物",
- },
- PosModelRes = {--精炼界面
- [1] = {figure_id = 1011,pos = Vector3(10,-105,-300),scale = 350},--武器法杖
- [2] = {figure_id = 1002,pos = Vector3(0,-85,-300),scale = 350},
- [3] = {figure_id = 1003,pos = Vector3(0,-115,-300),scale = 350},
- [4] = {figure_id = 1004,pos = Vector3(0,-115,-300),scale = 300},
- [5] = {figure_id = 1005,pos = Vector3(0,-95,-300),scale = 350},
- [6] = {figure_id = 1006,pos = Vector3(0,-145,-300),scale = 350},
- [7] = {figure_id = 1007,pos = Vector3(-20,-85,-300),scale = 350},
- [8] = {figure_id = 1008,pos = Vector3(0,-125,-300),scale = 250},
- [9] = {figure_id = 1009,pos = Vector3(0,-85,-300),scale = 250},
- [10] = {figure_id = 1010,pos = Vector3(0,-95,-300),scale = 250},
- [11] = {figure_id = 1000,pos = Vector3(0,-105,-300),scale = 350},--武器刀
- },
- PosModelResEvolution = {--升星界面
- [1] = {figure_id = 1011,pos = Vector3(10,-125,-300),scale = 350},--武器法杖
- [2] = {figure_id = 1002,pos = Vector3(-5,-80,-300),scale = 350},
- [3] = {figure_id = 1003,pos = Vector3(-20,-95,-300),scale = 350},
- [4] = {figure_id = 1004,pos = Vector3(-10,-95,-300),scale = 300},
- [5] = {figure_id = 1005,pos = Vector3(-20,-85,-300),scale = 350},
- [6] = {figure_id = 1006,pos = Vector3(-30,-105,-300),scale = 350},
- [7] = {figure_id = 1007,pos = Vector3(-20,-75,-300),scale = 350},
- [8] = {figure_id = 1008,pos = Vector3(0,-95,-300),scale = 250},
- [9] = {figure_id = 1009,pos = Vector3(0,-85,-300),scale = 250},
- [10] = {figure_id = 1010,pos = Vector3(0,-95,-300),scale = 250},
- [11] = {figure_id = 1000,pos = Vector3(-20,-95,-300),scale = 350},--武器刀
- },
- PosModelResGemstone = {--宝石界面
- [1] = {figure_id = 1011,pos = Vector3(10,-105,-300),scale = 320},--武器法杖
- [2] = {figure_id = 1002,pos = Vector3(0,-80,-300),scale = 350},
- [3] = {figure_id = 1003,pos = Vector3(0,-95,-300),scale = 350},
- [4] = {figure_id = 1004,pos = Vector3(0,-95,-300),scale = 300},
- [5] = {figure_id = 1005,pos = Vector3(0,-95,-300),scale = 350},
- [6] = {figure_id = 1006,pos = Vector3(0,-125,-300),scale = 350},
- [7] = {figure_id = 1007,pos = Vector3(-20,-85,-300),scale = 350},
- [8] = {figure_id = 1008,pos = Vector3(0,-105,-300),scale = 200},
- [9] = {figure_id = 1009,pos = Vector3(0,-85,-300),scale = 250},
- [10] = {figure_id = 1010,pos = Vector3(0,-105,-300),scale = 250},
- [11] = {figure_id = 1000,pos = Vector3(0,-105,-300),scale = 350},--武器刀
- },
- InheritTipsList = {
- [1] ="装备继承可将目标装备的<color=#0ce148>精炼信息</color>和<color=#0ce148>高级属性</color>信息<color=#0ce148>无损转移</color>到穿戴中的装备上",
- [2] ="目标装备在继承后会<color=#0ce148>丧失全部属性</color>并被系统进行<color=#0ce148>自动回收</color>",
- [3] ="目标装备的品质<color=#0ce148>不能高于</color>身上穿戴中的装备,且只有<color=#0ce148>紫色以上</color>的装备可进行装备继承操作",
- },
- EvilModelResPos = {--守护模型位置调整
- [1000] = {pos = Vector3(-5,-35,0),scale = 150},
- [1001] = {pos = Vector3(-5,-35,0),scale = 150},
- [1002] = {pos = Vector3(-5,-35,0),scale = 150},
- [1010] = {pos = Vector3(0,-55,0),scale = 150},
- [1011] = {pos = Vector3(0,-55,0),scale = 150},
- [1012] = {pos = Vector3(0,-55,0),scale = 150},
- [1020] = {pos = Vector3(0,0,0),scale = 150},
- [1021] = {pos = Vector3(0,0,0),scale = 150},
- [1022] = {pos = Vector3(20,-30,0),scale = 150},
- [1030] = {pos = Vector3(0,0,0),scale = 150},
- [1031] = {pos = Vector3(0,0,0),scale = 150},
- [1032] = {pos = Vector3(20,-30,0),scale = 150},
- [1040] = {pos = Vector3(0,0,0),scale = 150},
- [1041] = {pos = Vector3(0,0,0),scale = 150},
- [1042] = {pos = Vector3(0,0,0),scale = 150},
- [1050] = {pos = Vector3(0,0,0),scale = 150},
- [1051] = {pos = Vector3(0,0,0),scale = 150},
- [1052] = {pos = Vector3(0,0,0),scale = 150},
- [1060] = {pos = Vector3(0,-10,0),scale = 150},
- [1061] = {pos = Vector3(0,-10,0),scale = 150},
- [1062] = {pos = Vector3(0,-10,0),scale = 150},
- [1070] = {pos = Vector3(0,-60,0),scale = 150},
- [1071] = {pos = Vector3(0,-60,0),scale = 150},
- [1072] = {pos = Vector3(0,-60,0),scale = 150},
- [1080] = {pos = Vector3(0,0,0),scale = 150},
- [1081] = {pos = Vector3(0,0,0),scale = 150},
- [1082] = {pos = Vector3(0,0,0),scale = 150},
- },
- EvolutionDesc = string.format("消耗<color=%s>交易券</color>购买<color=%s>紫装</color>和\n芯片<color=%s>提升至100%%成功率</color>",ColorUtil.PURPLE_DARK,ColorUtil.PURPLE_DARK,ColorUtil.GREEN_DARK),
- }
-
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