源战役客户端
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  1. EquipConst = EquipConst or {
  2. --位置类型
  3. PosTypeName = {
  4. [1] = "武器",
  5. [2] = "头戴",
  6. [3] = "上装",
  7. [4] = "披风",
  8. [5] = "手套",
  9. [6] = "下装",
  10. [7] = "鞋子",
  11. [8] = "项链",
  12. [9] = "戒指",
  13. [10] = "耳饰",
  14. [11] = "守护",
  15. [12] = "信物",
  16. },
  17. PosModelRes = {--精炼界面
  18. [1] = {figure_id = 1011,pos = Vector3(10,-105,-300),scale = 350},--武器法杖
  19. [2] = {figure_id = 1002,pos = Vector3(0,-85,-300),scale = 350},
  20. [3] = {figure_id = 1003,pos = Vector3(0,-115,-300),scale = 350},
  21. [4] = {figure_id = 1004,pos = Vector3(0,-115,-300),scale = 300},
  22. [5] = {figure_id = 1005,pos = Vector3(0,-95,-300),scale = 350},
  23. [6] = {figure_id = 1006,pos = Vector3(0,-145,-300),scale = 350},
  24. [7] = {figure_id = 1007,pos = Vector3(-20,-85,-300),scale = 350},
  25. [8] = {figure_id = 1008,pos = Vector3(0,-125,-300),scale = 250},
  26. [9] = {figure_id = 1009,pos = Vector3(0,-85,-300),scale = 250},
  27. [10] = {figure_id = 1010,pos = Vector3(0,-95,-300),scale = 250},
  28. [11] = {figure_id = 1000,pos = Vector3(0,-105,-300),scale = 350},--武器刀
  29. },
  30. PosModelResEvolution = {--升星界面
  31. [1] = {figure_id = 1011,pos = Vector3(10,-125,-300),scale = 350},--武器法杖
  32. [2] = {figure_id = 1002,pos = Vector3(-5,-80,-300),scale = 350},
  33. [3] = {figure_id = 1003,pos = Vector3(-20,-95,-300),scale = 350},
  34. [4] = {figure_id = 1004,pos = Vector3(-10,-95,-300),scale = 300},
  35. [5] = {figure_id = 1005,pos = Vector3(-20,-85,-300),scale = 350},
  36. [6] = {figure_id = 1006,pos = Vector3(-30,-105,-300),scale = 350},
  37. [7] = {figure_id = 1007,pos = Vector3(-20,-75,-300),scale = 350},
  38. [8] = {figure_id = 1008,pos = Vector3(0,-95,-300),scale = 250},
  39. [9] = {figure_id = 1009,pos = Vector3(0,-85,-300),scale = 250},
  40. [10] = {figure_id = 1010,pos = Vector3(0,-95,-300),scale = 250},
  41. [11] = {figure_id = 1000,pos = Vector3(-20,-95,-300),scale = 350},--武器刀
  42. },
  43. PosModelResGemstone = {--宝石界面
  44. [1] = {figure_id = 1011,pos = Vector3(10,-105,-300),scale = 320},--武器法杖
  45. [2] = {figure_id = 1002,pos = Vector3(0,-80,-300),scale = 350},
  46. [3] = {figure_id = 1003,pos = Vector3(0,-95,-300),scale = 350},
  47. [4] = {figure_id = 1004,pos = Vector3(0,-95,-300),scale = 300},
  48. [5] = {figure_id = 1005,pos = Vector3(0,-95,-300),scale = 350},
  49. [6] = {figure_id = 1006,pos = Vector3(0,-125,-300),scale = 350},
  50. [7] = {figure_id = 1007,pos = Vector3(-20,-85,-300),scale = 350},
  51. [8] = {figure_id = 1008,pos = Vector3(0,-105,-300),scale = 200},
  52. [9] = {figure_id = 1009,pos = Vector3(0,-85,-300),scale = 250},
  53. [10] = {figure_id = 1010,pos = Vector3(0,-105,-300),scale = 250},
  54. [11] = {figure_id = 1000,pos = Vector3(0,-105,-300),scale = 350},--武器刀
  55. },
  56. InheritTipsList = {
  57. [1] ="装备继承可将目标装备的<color=#0ce148>精炼信息</color>和<color=#0ce148>高级属性</color>信息<color=#0ce148>无损转移</color>到穿戴中的装备上",
  58. [2] ="目标装备在继承后会<color=#0ce148>丧失全部属性</color>并被系统进行<color=#0ce148>自动回收</color>",
  59. [3] ="目标装备的品质<color=#0ce148>不能高于</color>身上穿戴中的装备,且只有<color=#0ce148>紫色以上</color>的装备可进行装备继承操作",
  60. },
  61. EvilModelResPos = {--守护模型位置调整
  62. [1000] = {pos = Vector3(-5,-35,0),scale = 150},
  63. [1001] = {pos = Vector3(-5,-35,0),scale = 150},
  64. [1002] = {pos = Vector3(-5,-35,0),scale = 150},
  65. [1010] = {pos = Vector3(0,-55,0),scale = 150},
  66. [1011] = {pos = Vector3(0,-55,0),scale = 150},
  67. [1012] = {pos = Vector3(0,-55,0),scale = 150},
  68. [1020] = {pos = Vector3(0,0,0),scale = 150},
  69. [1021] = {pos = Vector3(0,0,0),scale = 150},
  70. [1022] = {pos = Vector3(20,-30,0),scale = 150},
  71. [1030] = {pos = Vector3(0,0,0),scale = 150},
  72. [1031] = {pos = Vector3(0,0,0),scale = 150},
  73. [1032] = {pos = Vector3(20,-30,0),scale = 150},
  74. [1040] = {pos = Vector3(0,0,0),scale = 150},
  75. [1041] = {pos = Vector3(0,0,0),scale = 150},
  76. [1042] = {pos = Vector3(0,0,0),scale = 150},
  77. [1050] = {pos = Vector3(0,0,0),scale = 150},
  78. [1051] = {pos = Vector3(0,0,0),scale = 150},
  79. [1052] = {pos = Vector3(0,0,0),scale = 150},
  80. [1060] = {pos = Vector3(0,-10,0),scale = 150},
  81. [1061] = {pos = Vector3(0,-10,0),scale = 150},
  82. [1062] = {pos = Vector3(0,-10,0),scale = 150},
  83. [1070] = {pos = Vector3(0,-60,0),scale = 150},
  84. [1071] = {pos = Vector3(0,-60,0),scale = 150},
  85. [1072] = {pos = Vector3(0,-60,0),scale = 150},
  86. [1080] = {pos = Vector3(0,0,0),scale = 150},
  87. [1081] = {pos = Vector3(0,0,0),scale = 150},
  88. [1082] = {pos = Vector3(0,0,0),scale = 150},
  89. },
  90. EvolutionDesc = string.format("消耗<color=%s>交易券</color>购买<color=%s>紫装</color>和\n芯片<color=%s>提升至100%%成功率</color>",ColorUtil.PURPLE_DARK,ColorUtil.PURPLE_DARK,ColorUtil.GREEN_DARK),
  91. }