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- require("game.proto.145.Require145")
- require("game.equipCollect.EquipCollectModel")
- require("game.equipCollect.EquipCollectConst")
- require("game.equipCollect.EquipCollectView")--装备大全界面
- require("game.equipCollect.EquipCollectEquipItem")--装备大全装备item
- require("game.equipCollect.EquipCollectLeftItem")--装备大全左边滚动item
- require("game.equipCollect.EquipCollectAttrItem")--装备大全属性item
- require("game.equipCollect.EquipCollectTipView")--弹出的装备收集tip
- require("game.equipCollect.EquipCollectTipItem")--弹出的装备收集tipItem
- require("game.equipCollect.EquipCollectProgressItem")--装备收集界面里面的进度条小点点
- require("game.equipCollect.EquipCollectSubView")--装备收集子界面
- require("game.equipCollect.EquipCollectMainView")--装备考核主界面
- require("game.equipCollect.EquipCollectRightItem")--装备收集右边的item
- require("game.equipCollect.EquipCollectTabItem")--右边的页签tab
- require("game.equipCollect.EquipExamTaskItem")--装备考核任务的item
- require("game.equipCollect.EquipExamTaskTabItem")--装备考核任务的页签item
- require("game.equipCollect.EquipExamTaskView")--装备考核任务
- require("game.equipCollect.EquipExamBossView")--装备考核boss
- require("game.equipCollect.EquipExamBossItem")--装备考核boss页签
- require("game.equipCollect.EquipExamBossAwardItem")--装备考核boss奖励
- require("game.equipCollect.EquipExamBossRedPacketView")--装备考核boss红包
- require("game.equipCollect.EquipExamUpgradeView")--装备考核进阶
- require("game.equipCollect.EquipExamUpgradeItem")--装备考核进阶item
- require("game.equipCollect.EquipExamUpgradeAttrView")--装备升星总属性界面
- require("game.equipCollect.EquipExamUpgradeAttrItem")--装备升星总属性界面item
- require("game.equipCollect.EquipCollectSuitTipView")--装备考核弹出来的套装tip
-
-
- EquipCollectController = EquipCollectController or BaseClass(BaseController)
-
- function EquipCollectController:__init()
- EquipCollectController.Instance = self
- self.model = EquipCollectModel:getInstance()
- self.mainVo = RoleManager.Instance.mainRoleInfo
- self:InitEvent()
- self:RegisterAllProtocals()
- end
-
- function EquipCollectController:InitEvent( )
- local function on_open_main_view( show, index, id, sub_id, show_first_effect)
- if show then
- if not self.EquipCollectMainView then
- self.EquipCollectMainView = EquipCollectMainView.New()
- end
- self.EquipCollectMainView:Open(index, id, sub_id, show_first_effect)
- else
- if self.EquipCollectMainView and self.EquipCollectMainView:HasOpen() then
- self.EquipCollectMainView:Close()
- end
- end
- end
- self.model:Bind(EquipCollectConst.OPEN_EC_MAIN_VIEW, on_open_main_view)
- local function on_open_tip_view( data )
- if self.model:IsCollectSuit() then
- if not self.EquipCollectSuitTipView then
- self.EquipCollectSuitTipView = EquipCollectSuitTipView.New()
- end
- if self.EquipCollectSuitTipView:HasOpen() then
- self.EquipCollectSuitTipView:ReOpen(data)
- else
- self.EquipCollectSuitTipView:Open(data)
- end
- else
- if not self.EquipCollectTipView then
- self.EquipCollectTipView = EquipCollectTipView.New()
- end
- if self.EquipCollectTipView:HasOpen() then
- self.EquipCollectTipView:ReOpen(data)
- else
- self.EquipCollectTipView:Open(data)
- end
- end
- end
- self.model:Bind(EquipCollectConst.SHOW_EQUIP_COLLECT_TIP, on_open_tip_view)
-
- local function update_red_dot_by_tab_id_func( tab_id )--主要的更新红点方法
- if not tab_id then
- self.model:IsEquipExamNeedRedAll()
- else
- self.model:IsEquipExamNeedRed(tab_id)
- end
- local red_dot = self.model:GetAllEquipExamRedDot()
- local bool = false
- for i,v in pairs(red_dot) do
- if v then
- bool = true
- break
- end
- end
- -- GlobalEventSystem:Fire(ActivityIconManager.UPDATE_ICON_TIPS,15208,bool)
- end
- self.model:Bind(EquipCollectConst.UPDATE_EQUIP_COLLECT_RED,update_red_dot_by_tab_id_func)
-
- local function on_open_total_attr_view( )
- if not self.EquipExamUpgradeAttrView then
- self.EquipExamUpgradeAttrView = EquipExamUpgradeAttrView.New()
- end
- self.EquipExamUpgradeAttrView:Open()
- end
- self.model:Bind(EquipCollectConst.OPEN_EC_UPGRADE_ATTR_VIEW, on_open_total_attr_view)
-
-
- local function on_level_icon_open( level )--等级
- if level == Config.Moduleid[145].open_lv then
- self.model:Fire(EquipCollectConst.REQUEST_SCMD_EVENT,15218)
- self.model:Fire(EquipCollectConst.REQUEST_SCMD_EVENT,14510)
- elseif level == Config.Modulesub["145@2"].open_lv then
- self.model:Fire(EquipCollectConst.REQUEST_SCMD_EVENT, 14501)
- end
- end
- RoleManager.Instance.mainRoleInfo:Bind(EventName.CHANGE_LEVEL, on_level_icon_open)
-
- local function on_task_icon_open( task_id )--任务
- if Config.Moduleid[145].task_id == task_id then
- self.model:Fire(EquipCollectConst.REQUEST_SCMD_EVENT,15218)
- self.model:Fire(EquipCollectConst.REQUEST_SCMD_EVENT,14510)
- end
- end
- GlobalEventSystem:Bind(TaskEvent.ANS_FINISHED_TASK_LIST, on_task_icon_open)
-
- local function init_open_day( ... )--开服天数初始化
- if GetModuleIsOpen(145) then
- self.model:Fire(EquipCollectConst.REQUEST_SCMD_EVENT,15218)
- self.model:Fire(EquipCollectConst.REQUEST_SCMD_EVENT,14510)
- self.model:Fire(EquipCollectConst.REQUEST_SCMD_EVENT, 14501)
- end
- end
- GlobalEventSystem:Bind(EventName.OPEN_DAY_INIT,init_open_day)
-
- local function onRequestProtocal(...)
- local args = {...}
- if args[1] == 15220 then
- self:SendFmtToGame(args[1], "cc", args[2], args[3])
- elseif args[1] == 14512 then
- self:SendFmtToGame(args[1], "i", args[2])
- elseif args[1] == 14502 then
- self:SendFmtToGame(args[1], "ic", args[2], args[3])
- else
- self:SendFmtToGame(args[1])
- end
- end
- self.model:Bind(EquipCollectConst.REQUEST_SCMD_EVENT, onRequestProtocal)
-
-
- local onEquipStarRed = function (id, flag)
- if id == EquipModel.MainTab.Evolution then
- self.model:IsEquipExamNeedRed(EquipCollectConst.TAB_ID.UPGRADE)
- end
- end
- EquipModel:getInstance():Bind(EquipModel.UPDATE_VIEW_RED, onEquipStarRed)
-
- local function onEquipExamBossRedPacketView( show, boss_id, is_open)
- if show then
- if not self.EquipExamBossRedPacketView then
- self.EquipExamBossRedPacketView = EquipExamBossRedPacketView.New()
- end
- self.EquipExamBossRedPacketView:Open(boss_id, is_open)
- else
- if self.EquipExamBossRedPacketView and self.EquipExamBossRedPacketView:HasOpen() then
- self.EquipExamBossRedPacketView:Close()
- end
- end
- end
- self.model:Bind(EquipCollectConst.OPEN_RED_PACKET_VIEW, onEquipExamBossRedPacketView)
- end
-
- function EquipCollectController:RegisterAllProtocals( )
- self:RegisterProtocal(15218, "Handle15218")--装备收集信息
- self:RegisterProtocal(15219, "Handle15219")--装备收集-新增一件收集
- self:RegisterProtocal(15220, "Handle15220")--装备收集-激活进度
-
- self:RegisterProtocal(14510, "Handle14510")--装备考核-装备任务-基本信息
- self:RegisterProtocal(14511, "Handle14511")--装备考核-装备任务-单条任务-变更主推
- self:RegisterProtocal(14512, "Handle14512")--装备考核-装备任务-任务领奖
-
- self:RegisterProtocal(14501, "Handle14501")--装备考核-BOSS首杀-基本信息
- self:RegisterProtocal(14502, "Handle14502")--装备考核-BOSS首杀-完成某个首杀-主推
- self:RegisterProtocal(14503, "Handle14503")--装备考核-BOSS首杀-领奖
- end
-
- -- ############## 装备收集信息 ##############
- -- protocol=15218
- -- {
- -- c2s{
- -- }
- -- s2c{
- -- list:array{
- -- type :int8 // 代数
- -- sub_type :int8 // 品质
- -- equipment_list:array{ //
- -- goods_id:int32 // 已收集的装备id
- -- }
- -- active_progress:int8 // 激活进度
- -- }
- -- }
- -- }
- function EquipCollectController:Handle15218( )
- local vo = SCMD15218.New(true)
- self.model:SetEquipCollectInfo(vo)
- if self.model:IsNeedShowTip() then
- local data = DeepCopy(self.model:GetEquipCollectNeedShowTipData())
- self.model:Fire(EquipCollectConst.SHOW_EQUIP_COLLECT_TIP,data)
- end
- self.model:Fire(EquipCollectConst.UPDATE_EQUIP_COLLECT_RED, EquipCollectConst.TAB_ID.COLLECT)
- end
- -- ############## 装备收集-新增一件收集 ##############
- -- protocol=15219
- -- {
- -- c2s{
- -- }
- -- s2c{
- -- type :int8 // 代数
- -- sub_type :int8 // 品质
- -- goods_id :int32 // 收集的装备id
- -- }
- -- }
- function EquipCollectController:Handle15219( )
- local vo = SCMD15219.New(true)
- local data = {
- id = vo.type,
- sub_id = vo.sub_type,
- goods_id = vo.goods_id,
- }
- self.model:SetEquipCollectNeedShowTipData(data)
- self.model:Fire(EquipCollectConst.REQUEST_SCMD_EVENT,15218)
- -- self.model:AddOneEquipCollectInfo(vo)
- end
-
- -- ############## 装备收集-激活进度 ##############
- -- protocol=15220
- -- {
- -- c2s{
- -- type :int8 // 代数
- -- sub_type :int8 // 品质
- -- }
- -- s2c{
- -- res :int32 // 错误码
- -- type :int8 // 代数
- -- sub_type :int8 // 品质
- -- active_progress:int8 // 激活进度
- -- }
- -- }
- function EquipCollectController:Handle15220( )
- local vo = SCMD15220.New(true)
- if vo.res == 1 then
- Message.show("激活套装属性成功", "success")
- self.model:Fire(EquipCollectConst.REQUEST_SCMD_EVENT,15218)
- if vo.type == 1 and vo.sub_type == 1 then
- GlobalEventSystem:Fire(EventName.TEST_HELP_STEP,11001)
- end
- else
- ErrorCodeShow(vo.res)
- end
- end
-
- function EquipCollectController:Handle14510( )
- local vo = SCMD14510.New(true)
- self.model:SetEquipCollectTaskInfo(vo)
- self.model:Fire(EquipCollectConst.UPDATE_EQUIP_COLLECT_RED, EquipCollectConst.TAB_ID.TASK)
- end
-
- function EquipCollectController:Handle14511( )
- local vo = SCMD14511.New(true)
- self.model:SetEquipCollectTaskOneInfo(vo)
- self.model:Fire(EquipCollectConst.UPDATE_EQUIP_COLLECT_RED, EquipCollectConst.TAB_ID.TASK)
- end
-
- function EquipCollectController:Handle14512( )--会主推14511
- local vo = SCMD14512.New(true)
- if vo.res == 1 then
- Message.show("奖励领取成功")
- else
- ErrorCodeShow(vo.res)
- end
- end
-
- --[[############## 装备考核-BOSS首杀-基本信息 ##############
- protocol=14501
- {
- c2s{
-
- }
- s2c{
- list:array{
- boss_id :int32 // BOSS
- killer:string // 首杀者
- time:int32 // 首杀时间
- self_kill_status:int8 // 自己首杀领取状态:0不可领|1可领未领|2已领奖
- server_award_status:int8 // 全服奖励领取状态:0未领|1已领
- }
- }
- }--]]
- function EquipCollectController:Handle14501( )
- local vo = SCMD14501.New(true)
- -- print('=======Msh:EquipCollectController.lua[277] ===TABLE====')
- -- PrintTable(vo)
- self.model:SetBossData(vo)
- self.model:Fire(EquipCollectConst.UPDATE_BOSS_VIEW)
- self.model:Fire(EquipCollectConst.UPDATE_EQUIP_COLLECT_RED, EquipCollectConst.TAB_ID.BOSS)
- end
-
- --[[############## 装备考核-BOSS首杀-完成某个首杀-主推 ##############
- protocol=14503
- {
- s2c{
- type:int8 // 1个人首杀|2全服首杀
- boss_id :int32 // BOSS
- }
- }--]]
- function EquipCollectController:Handle14503( )
- local vo = SCMD14503.New(true)
- -- if self.EquipCollectMainView and self.EquipCollectMainView:HasOpen() then -- 界面正在打开
- self.model:Fire(EquipCollectConst.REQUEST_SCMD_EVENT, 14501)
- -- end
- end
-
- --[[############## 装备考核-BOSS首杀-领奖 ##############
- protocol=14502
- {
-
- c2s{
- boss_id :int32 // BOSS
- type:int8 // 1全服首杀奖励|2自己首杀奖励
- }
- s2c{
- boss_id :int32 // BOSS
- type:int8 // 1全服首杀奖励|2自己首杀奖励
- res:int32
- }
- }--]]
- function EquipCollectController:Handle14502( )
- local vo = SCMD14502.New(true)
- -- print('=======Msh:EquipCollectController.lua[329] ===TABLE====')
- -- PrintTable(vo)
- if vo.res == 1 then
- self.model:UpdateBossData(vo)
- end
- end
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