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- EquipCollectTabItem = EquipCollectTabItem or BaseClass(BaseItem)
- local EquipCollectTabItem = EquipCollectTabItem
-
- function EquipCollectTabItem:__init()
- self.base_file = "equipCollect"
- self.layout_file = "EquipCollectTabItem"
- self.model = EquipCollectModel:GetInstance()
-
- self:Load()
- end
-
- function EquipCollectTabItem:Load_callback()
- self.nodes = {
- "name_text:tmp", "bg:img:obj", "bg/red_dot:obj", "click_con:obj"
- }
- self:GetChildren(self.nodes)
-
-
- self:AddEvents()
- if self.need_refreshData then
- self:UpdateView()
- end
- if self.need_show_red then
- self:ShowRedPoint(self.show_red_dot)
- end
- if self.need_reselect then
- self:SetSelect(self.is_select)
- end
- end
-
- function EquipCollectTabItem:AddEvents( )
- local function on_click( target )
- if self.callback then
- self.callback(self.index)
- end
- end
- AddClickEvent(self.click_con_obj, on_click)
- end
-
- function EquipCollectTabItem:UpdateView( )
- self.dynamic_num = 2
- if self.index % 2 == 0 then
- self.dynamic_num = 1
- end
- local str = string.format("equipCollect_tab%s_%s", self.dynamic_num, self.is_select and "light" or "normal")
- lua_resM:setImageSprite(self, self.bg_img, "equipCollect_asset", str, true)
- SetAnchoredPositionX(self.name_text, self.is_select and 9 or -4)
- self.name_text_tmp.text = self.data.name
- end
-
- function EquipCollectTabItem:SetCallBackFunc( func )
- self.callback = func
- end
-
- function EquipCollectTabItem:SetData( data,index )
- self.data = data
- self.index = index
- if self.is_loaded then
- self.need_refreshData = false
- self:UpdateView()
- else
- self.need_refreshData = true
- end
- end
-
- function EquipCollectTabItem:ShowRedPoint( bool )
- bool = bool == nil and false or bool
- self.show_red_dot = bool
- if self.is_loaded then
- self.red_dot_obj:SetActive(bool)
- self.need_show_red = false
- else
- self.need_show_red = true
- end
- end
-
- function EquipCollectTabItem:SetSelect( bool )
- self.is_select = bool
- if self.is_loaded then
- self.need_reselect = false
- local str = string.format("equipCollect_tab%s_%s", self.dynamic_num, self.is_select and "light" or "normal")
- lua_resM:setImageSprite(self, self.bg_img, "equipCollect_asset", str, true)
- if self.is_select then
- SetTMPSharedMaterial(self.name_text_tmp, ShaderTools.TMPSharedMaterialType.FZZZOutlineDarkPurpleTitle)
- else
- SetTMPSharedMaterial(self.name_text_tmp, ShaderTools.TMPSharedMaterialType.FZZZDefault)
- end
- SetAnchoredPositionX(self.name_text, self.is_select and 9 or -4)
- else
- self.need_reselect = true
- end
- end
-
- function EquipCollectTabItem:__delete( )
-
- end
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