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- -- <*
- -- @Author: Saber
- -- @Description: 经验副本路线排行界面
- -- *>
- ExpDunWaveRankView = ExpDunWaveRankView or BaseClass(BaseView)
- local ExpDunWaveRankView = ExpDunWaveRankView
-
- function ExpDunWaveRankView:__init()
- self.base_file = "expDun"
- self.layout_file = "ExpDunWaveRankView"
- self.layer_name = "Activity"
- self.destroy_imm = true
- self.use_background = true --全屏界面默认使用这个参数,非全屏界面自行设置
- self.change_scene_close = true --是否切换场景时关闭(弹出界面使用)
- self.model = ExpDunModel:getInstance()
- self.dun_model = BaseDungeonModel:getInstance()
- self.my_rank_item = nil
- -- 排行请求相关
- self.wave_rank_data = {} -- 社团列表
- self.sroll_end_req_evt = false -- 滑动到底时请求协议
- self.cur_page = 1 -- 当前加载了多少页的社团数据
- self.total_page = 0 -- 总页数
- self.page_size = 15 --向服务器发送一页的个数
- self.is_set_zdepth = true
- -- 榜首相关
- self.top_item_pos = {
- [1] = Vector2(1, 9),
- [2] = Vector2(-215.5, 9),
- [3] = Vector2(217.5, 9),
- }
- self.top_item = {}
- self.top_three_head_data = {} -- 榜首头像数据
-
-
- self.load_callback = function()
- self:LoadSuccess()
- self:AddEvent()
- end
- self.open_callback = function( )
- self:UpdateView()
- end
- self.destroy_callback = function ( )
- self:DestroySuccess()
- end
- end
-
- function ExpDunWaveRankView:Open( )
- BaseView.Open(self)
- end
- function ExpDunWaveRankView:LoadSuccess()
- local nodes = {
- "content",
- "content/top_con",
- "content/rank_scroll", "content/rank_scroll/Viewport/rank_con",
- "content/my_rank_con",
- }
- self:GetChildren(nodes)
-
- local function close_callback()
- self:Close()
- end
- self.tabWindowComponent = UITabWindow.New(self.transform, nil, nil, close_callback, self.background_wnd, self.content, UITabWindow.SizeSmallNoTab, nil, nil, false)
- self.tabWindowComponent:SetTitleText("波数排行")
- self.tabWindowComponent:SetBackgroundRes("exp_wave_rank_bg")
- end
-
- function ExpDunWaveRankView:AddEvent()
- local function update_wave_rank_data(vo)
- self:UpdateRankItem(vo)
- end
- self:BindEvent(self.model, ExpDunModel.UPDATE_WAVE_RANK_DATA, update_wave_rank_data)
-
- local function update_top_three_head_data(vo)
- self:UpdateTopThreeItem(vo)
- end
- self:BindEvent(self.model, ExpDunModel.UPDATE_WAVE_TOPTHREE_HEAD_DATA, update_top_three_head_data)
- end
-
- function ExpDunWaveRankView:UpdateView()
- -- 第一次调用,请求第一页的排行数据
- self:RequestRankData()
- -- 请求榜首的头像数据
- self.dun_model:Fire(BaseDungeonModel.REQUEST_CCMD_EVENT, 61055)
- end
-
- -- 更新前三节点及表现
- function ExpDunWaveRankView:UpdateTopThreeItem(vo)
- -- 处理数据
- self.top_three_head_data = {}
- for k, v in pairs(vo.rank_list) do
- self.top_three_head_data[v.rank] = v
- end
- local data
- -- 固定创建3个节点
- for i = 1, 3 do
- data = self.top_three_head_data[i]
- self.top_item[i] = self.top_item[i] or ExpDunWaveRankTopItem.New(self.top_con)
- local pos = self.top_item_pos[i]
- self.top_item[i]:SetAnchoredPosition(pos.x, pos.y)
- self.top_item[i]:SetData(i, data)
- end
- -- 创建自己的排行数据
- local mainrole = RoleManager.Instance.mainRoleInfo
- local my_rank_data = {
- wave = self.model:GetCurrentWave(),
- rank = vo.my_rank,
- role_id = mainrole.role_id,
- role_name = mainrole.name,
- lv = mainrole.level,
- svip = mainrole.sup_vip_type,
- vip = mainrole.vip_flag,
- sex = mainrole.sex,
- guild_name = mainrole.guild_name
- }
- self.my_rank_item = self.my_rank_item or ExpDunWaveRankItem.New(self.my_rank_con)
- self.my_rank_item:SetAnchoredPosition(0, 0)
- self.my_rank_item:SetData(my_rank_data)
- end
-
- -- 更新滚动容器节点
- function ExpDunWaveRankView:UpdateRankItem(vo)
- self.total_page = vo.page_total
- self.cur_page = vo.page_no
-
- if vo and #vo.rank_list > 0 then
- for k, data in pairs(vo.rank_list) do
- self.wave_rank_data[#self.wave_rank_data+1] = data
- end
- self.sroll_end_req_evt = false
- end
- -- 排序数据
- local sort_func = function ( a, b )
- return a.rank < b.rank
- end
- table.sort(self.wave_rank_data, sort_func)
-
- self.rank_item_creator = self.rank_item_creator or self:AddUIComponent(UI.ItemListCreator)
- local info = {
- data_list = self.wave_rank_data,
- scroll_view = self.rank_scroll,
- item_con = self.rank_con,
- item_class = ExpDunWaveRankItem,
- item_height = 49,
- create_frequency = 0.01,
- alignment = UnityEngine.TextAnchor.UpperLeft,
- reuse_item_num = 7,
- on_update_item = function(item, i, v)
- if i == #self.wave_rank_data - 1 and not self.sroll_end_req_evt and self.cur_page < self.total_page then
- -- 调整标志量,请求协议
- self.sroll_end_req_evt = true
- self.cur_page = self.cur_page + 1
- self:RequestRankData()
- end
- item:SetData(v)
- end,
- }
- self.rank_item_creator:UpdateItems(info)
- end
-
- -- 请求排行数据
- function ExpDunWaveRankView:RequestRankData( )
- self.dun_model:Fire(BaseDungeonModel.REQUEST_CCMD_EVENT, 61054, self.page_size, self.cur_page)
- end
-
- function ExpDunWaveRankView:DestroySuccess()
- if self.tabWindowComponent then
- self.tabWindowComponent:DeleteMe()
- self.tabWindowComponent = nil
- end
-
- if self.my_rank_item ~= nil then
- self.my_rank_item:DeleteMe()
- self.my_rank_item = nil
- end
-
- for k, v in pairs(self.top_item) do
- v:DeleteMe()
- v = nil
- end
- self.top_item = {}
- end
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