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- -- <*
- -- @Author: Saber
- -- @Description: 招财猫活动抽奖节点
- -- *>
- FortuneCatRollItem = FortuneCatRollItem or BaseClass(BaseItem)
- local FortuneCatRollItem = FortuneCatRollItem
-
- function FortuneCatRollItem:__init(parent_wnd,prefab_asset,layer_name)
- self.base_file = "fortuneCat"
- self.layout_file = "FortuneCatRollItem"
- self.parent_wnd = parent_wnd
- self.layer_name = layer_name
- -- self.is_selected = false
- self.model = FortuneCatModel:getInstance()
- self.icon_pos = {
- [1] = Vector2(-3, -25),
- [2] = Vector2(0, -30),
- [3] = Vector2(3, -25),
- [4] = Vector2(4, -27),
- [5] = Vector2(0, -25),
- [6] = Vector2(0, -18),
- [7] = Vector2(0, -25),
- [8] = Vector2(0, -20),
- }
- self:Load()
- end
-
- function FortuneCatRollItem:Load_callback()
- local nodes = {
- "times_bg_special:obj",
- "icon:img",
- "times:tmp",
- "times_special:tmp",
- }
- self:GetChildren(nodes)
-
-
- self:AddEvents()
- if self.need_refreshData then
- self:UpdateView()
- end
- end
-
- function FortuneCatRollItem:AddEvents( )
-
- end
-
- function FortuneCatRollItem:SetData( data, index )
- self.data = data
- self.index = index
- self.sort = self.data.sort
- if self.is_loaded then
- self.need_refreshData = false
- self:UpdateView()
- else
- self.need_refreshData = true
- end
- end
-
- function FortuneCatRollItem:UpdateView( )
- -- 倍率后端返回的数值放大了100倍,这里要乘以0.01
- local is_special = self.data.mult >= 150
- -- 不同倍率下使用不同的节点表现内容
- self.times_tmp.text = not is_special and string.format("x%s倍", 0.01 * self.data.mult) or ""
- self.times_special_tmp.text = is_special and string.format("x%s倍", 0.01 * self.data.mult) or ""
-
- self.times_bg_special_obj:SetActive(is_special)
-
- lua_resM:setImageSprite(self, self.icon_img, "fortuneCat_asset", "fc_reward_icon" .. self.index, true)
- local icon_pos = self.icon_pos[self.index]
- SetAnchoredPosition(self.icon, icon_pos.x, icon_pos.y)
- end
-
- function FortuneCatRollItem:SetSelected(is_selected)
- -- self.is_selected = is_selected
- -- if self.is_loaded then
- -- if self.selected_obj.activeSelf ~= self.is_selected then
- -- self.selected_obj:SetActive(self.is_selected)
- -- end
- -- end
- end
-
- function FortuneCatRollItem:__delete( )
-
- end
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