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- AutoSettingView = AutoSettingView or BaseClass(BaseItem)
-
- -- 挂机设置界面
-
- function AutoSettingView:__init(parent)
- self.base_file = "setting"
- self.layout_file = "AutoSettingView"
- self.fight_model = AutoFightManager:getInstance()
- self.skil_list = {}
- self:Load()
- end
-
- function AutoSettingView:Load_callback()
- self:LoadSuccess()
- self:InitEvent()
- end
-
- function AutoSettingView:LoadSuccess()
- self.skill_con = self:GetChild("autoSkill")
-
- self.autoClick = {
- autoReborn = self:GetChild("autoSet/autoReborn"),
- autoFlyShoe = self:GetChild("autoSet/autoFlyShoe"),
- autoPowerSave = self:GetChild("autoSet/autoPowerSave"),
- autoReborn_tmp = self:GetChild("autoSet/autoReborn/Label"):GetComponent("TextMeshProUGUI"),
- autoFlyShoe_tmp = self:GetChild("autoSet/autoFlyShoe/Label"):GetComponent("TextMeshProUGUI"),
- autoPowerSave_tmp = self:GetChild("autoSet/autoPowerSave/Label"):GetComponent("TextMeshProUGUI"),
- }
-
- self.doubtBtn = self:GetChild("doubtBtn").gameObject
-
- if self.need_refreshData then
- self:SetData()
- end
- end
-
- function AutoSettingView:InitEvent()
- --普通toggle
- local function onToggleClickHandler(target)
- local state = target:GetComponent("Toggle").isOn
- if target == self.autoClick.autoReborn.gameObject then
- lua_settingM:SetAutoRebornSet(state)
- self.autoClick.autoReborn_tmp.color = ColorUtil:ConvertHexToRGBColor(state and "#f3fcff" or "#a9c1e1")
- elseif target == self.autoClick.autoFlyShoe.gameObject then
- lua_settingM:SetAutoFlyShoeSet(state)
- self.autoClick.autoFlyShoe_tmp.color = ColorUtil:ConvertHexToRGBColor(state and "#f3fcff" or "#a9c1e1")
- elseif target == self.autoClick.autoPowerSave.gameObject then
- lua_settingM:SetAutoPowerSaveSet(state)
- self.autoClick.autoPowerSave_tmp.color = ColorUtil:ConvertHexToRGBColor(state and "#f3fcff" or "#a9c1e1")
- end
- end
- AddClickEvent(self.autoClick.autoReborn.gameObject,onToggleClickHandler)
- AddClickEvent(self.autoClick.autoFlyShoe.gameObject,onToggleClickHandler)
- AddClickEvent(self.autoClick.autoPowerSave.gameObject,onToggleClickHandler)
-
- local on_click = function ( click_obj )
- if self.doubtBtn == click_obj then
- EventSystem.Fire(GlobalEventSystem,EventName.OPEN_INSTRUCTION_VIEW, "102@1")
- end
- end
- AddClickEvent(self.doubtBtn, on_click,LuaSoundManager.SOUND_UI.NONE)
-
-
- local function return_default(cur_index)
- if not self.is_loaded then return end
- if cur_index == GameSettingModel.TabData.AUTO then
- self:ReturnDefault()
- end
- end
- self:BindEvent(GameSettingModel:GetInstance(), GameSettingModel.RETURN_ALL_DEFAULT, return_default)
-
- end
-
- function AutoSettingView:SetData()
- if not self.is_loaded then
- self.need_refreshData = true
- return
- end
- self.need_refreshData = false
-
- local reborn_bool = lua_settingM:GetAutoRebornSet() and true or false
- self.autoClick.autoReborn:GetComponent("Toggle").isOn = reborn_bool
- self.autoClick.autoReborn_tmp.color = ColorUtil:ConvertHexToRGBColor(reborn_bool and "#f3fcff" or "#a9c1e1")
-
- local fly_bool = lua_settingM:GetAutoFlyShoeSet() and true or false
- self.autoClick.autoFlyShoe:GetComponent("Toggle").isOn = fly_bool
- self.autoClick.autoFlyShoe_tmp.color = ColorUtil:ConvertHexToRGBColor(fly_bool and "#f3fcff" or "#a9c1e1")
-
- local power_bool = lua_settingM:GetAutoFlyShoeSet() and true or false
- self.autoClick.autoPowerSave:GetComponent("Toggle").isOn = power_bool
- self.autoClick.autoPowerSave_tmp.color = ColorUtil:ConvertHexToRGBColor(power_bool and "#f3fcff" or "#a9c1e1")
-
- self:SetAutoSKill()
- end
-
-
- function AutoSettingView:SetAutoSKill()
- local shortcut_list = {}
- local shortcut_data = DeepCopy(SkillManager.Instance:GetCurShortcutList())
-
- for i,v in ipairs(shortcut_data) do
- if shortcut_data[i].id ~= 0 then
- local vo = {skill_id = shortcut_data[i].id,
- type = shortcut_data[i].type,
- name = SkillManager:getInstance():GetSkillNameById(shortcut_data[i].id),
- pos = shortcut_data[i].pos
- }
- table.insert(shortcut_list,vo)
- end
- end
-
- if not shortcut_list[1] then
- return
- end
-
- if #shortcut_list > 1 then
- table.sort( shortcut_list, function (a,b)
- return a.pos < b.pos
- end )
- end
-
- local task_cfg = Config.ConfigTaskEffect.SkillPosToTaskId
-
- local len = #shortcut_list
- --插入锁定状态的item
- for i=len+1,8 do
- local vo = {}
- vo.empty_data = true
- table.insert(shortcut_list,vo)
- end
-
- local item
- for i,v in ipairs(shortcut_list) do
- item = self.skil_list[i]
- if item == nil then
- item = SelectSkillItem.New(self.skill_con)
- table.insert(self.skil_list,item)
- end
- item:SetData(i,v)
- end
- end
-
- --旧的技能创建逻辑,先不要干掉
- -- function AutoSettingView:OldSetAutoSKill()
- -- local skil_table = {}
-
- -- local cfg = Config.ConfigSkillUI.InitiativeSkill
- -- if not cfg then return end
- -- local role_info = RoleManager.Instance:GetMainRoleVo()
- -- local career = role_info.career
- -- local sex = role_info.sex
- -- local data = cfg[career.."@"..sex]
- -- local hit_skill = SkillManager:getInstance():GetHitSkillVo()
-
- -- -- local god_skill = role_info.level >= Config.ConfigOpenLv.FunctionIconOpenLv.God and SkillManager.GodSkillId or nil
-
- -- for i=2,#data do
- -- local vo = { skill_id = data[i],type = 0,name = SkillManager:getInstance():GetSkillNameById(data[i]) }
- -- table.insert(skil_table,vo)
- -- end
-
- -- if hit_skill then
- -- local vo = { skill_id = hit_skill.id,type = 1 ,name = SkillManager:getInstance():GetSkillNameById(hit_skill.id)}
- -- table.insert(skil_table,vo)
- -- end
-
- -- -- if god_skill then
- -- -- local vo = { skill_id = god_skill,type = 0 ,name = "降神变身"}
- -- -- table.insert(skil_table,vo)
- -- -- end
-
- -- local list = skil_table
- -- local len = #list
- -- local item
- -- for i,v in ipairs(list) do
- -- item = self.skil_list[i]
- -- if item == nil then
- -- item = SelectSkillItem.New(self.skill_con)
- -- table.insert(self.skil_list,item)
- -- end
- -- item:SetData(i,v)
- -- item:SetPosition((897/len)*(i-1), 0)
- -- end
- -- end
-
- function AutoSettingView:__delete( )
- for i,item in ipairs(self.skil_list) do
- item:DeleteMe()
- end
- end
-
-
- function AutoSettingView:ReturnDefault( )
- lua_settingM:SetAutoRebornSet(false)
- lua_settingM:SetAutoFlyShoeSet(false)
- lua_settingM:SetAutoPowerSaveSet(true)
- for i,item in ipairs(self.skil_list) do
- item:SetStateCacheDefault()
- end
- self:SetData()
- end
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