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- SettingBtnItem = SettingBtnItem or BaseClass(BaseItem)
-
- -- 性能设置项
-
- function SettingBtnItem:__init(parent)
- self.base_file = "setting"
- self.layout_file = "SettingBtnItem"
- self.model = GameSettingModel:GetInstance()
- self:Load()
- end
-
- function SettingBtnItem:Load_callback()
- self:LoadSuccess()
- self:InitEvent()
- end
-
- function SettingBtnItem:LoadSuccess()
- self.checkmark = self:GetChild("checkmark").gameObject
- self.title = self:GetChild("Text"):GetComponent("TextMeshProUGUI")
-
- if self.need_refreshData then
- self:SetData(self.name,self.index,self.call_back)
- end
-
- if self.need_select then
- self:SetSelect(self.is_select)
- end
- end
-
- function SettingBtnItem:InitEvent( )
- local function onClick( target )
- if target == self.gameObject then
- if self.call_back then
- self.call_back(self.index)
- end
- end
- end
- AddClickEvent(self.gameObject,onClick,2)
- end
-
- function SettingBtnItem:SetData(name,index,call_back)
- self.name = name
- self.index = index
- self.call_back = call_back
- if self.is_loaded then
- self.title.text = name
- self.need_refreshData = false
- else
- self.need_refreshData = true
- end
- end
-
- function SettingBtnItem:SetSelect(bool)
- self.is_select = bool
- if self.is_loaded then
- self.checkmark:SetActive(bool)
- local color_str = bool and "#f3fcff" or "#a9c1e1"
- self.title.color = ColorUtil:ConvertHexToRGBColor(color_str)
- self.need_select = false
- else
- self.need_select = true
- end
- end
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