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- --彩钻礼包
- GiftDiamondView = GiftDiamondView or BaseClass(BaseView)
-
- function GiftDiamondView:__init()
- self.base_file = "gift"
- self.layout_file = "GiftDiamondView"
- self.layer_name = "Activity"
- self.is_set_zdepth = true
- self.destroy_imm = true
- self.use_background = true
- self.close_mode = CloseMode.CloseDestroy
- self.model = GiftModel:getInstance()
-
- self.reward_item_list = {}
-
- self.load_callback = function ()
- self:LoadSuccess()
- self:addEvents()
- end
-
- self.open_callback = function ()
- self:setData()
- end
-
- self.close_callback = function ()
-
- end
-
- self.destroy_callback = function ()
- self:DestroySuccess()
- end
- end
-
- function GiftDiamondView:Open(goods_vo)
- self.goods_vo = goods_vo
- BaseView.Open(self)
- end
-
- function GiftDiamondView:DestroySuccess()
- for _, item in pairs(self.reward_item_list) do
- item:ReleaseObj()
- end
- self.reward_item_list = {}
- end
-
- function GiftDiamondView:LoadSuccess()
- self.close_btn = self:GetChild("close_btn").gameObject
- self.name_text = self:GetChild("name_text"):GetComponent("Text")
- self.tips_text = self:GetChild("tips_text"):GetComponent("Text")
- self.sure_btn = self:GetChild("sure_btn").gameObject
- self.count_1 = self:GetChild("count_1"):GetComponent("Text")
- self.count_2 = self:GetChild("count_2"):GetComponent("Text")
- self.scroll_view = self:GetChild("scroll_view/Viewport/Content")
- self.scroll_trans = self:GetChild("scroll_view").transform
- self.scroll_size = self.scroll_trans.sizeDelta
- self.delete_line = self:GetChild("delete_line")
- self.icon_1 = self:GetChild("icon_1"):GetComponent("Image")
- self.icon_2 = self:GetChild("icon_2"):GetComponent("Image")
- end
-
- function GiftDiamondView:addEvents()
- local function click_func(target)
- if target == self.close_btn then
- self:Close()
- elseif target == self.sure_btn then
- GoodsModel:getInstance():Fire(GoodsModel.REQUEST_CCMD_EVENT, 15050, self.goods_vo.goods_id, 1, self.goods_vo.type_id)
- end
- end
- AddClickEvent(self.close_btn, click_func)
- AddClickEvent(self.sure_btn, click_func)
- end
-
- function GiftDiamondView:setData()
- if self.goods_vo == nil then return end
- local kind, list = self.model:getGiftConfig(self.goods_vo.type_id)
- self.count_1.text = list.diamond_list.old_cost
- local long = self.count_1:GetComponent("Text").preferredWidth + 3
- self.delete_line.transform.sizeDelta = Vector2(50+long, 2)
- self.count_2.text = list.diamond_list.now_cost
- self.tips_text.text = "消耗<color=#"..ColorUtil.GREEN..">"..list.diamond_list.now_cost.."彩钻</color>开启礼包即可获得"
- local path = list.diamond_list.cost_type == 1 and "com_ui_4" or "com_ui_5"
- lua_resM:setImageSprite(self, self.icon_1, "common_asset", path)
- lua_resM:setImageSprite(self, self.icon_2, "common_asset", path)
- self:setRewardShow()
- end
-
- function GiftDiamondView:setRewardShow()
- local list = self.model:getRewardConfig(self.goods_vo.type_id)
- for i,v in ipairs(list.fixed_list) do
- local item = self.reward_item_list[i]
- if not item then
- item = UIObjPool:getInstance():PopItem(UIObjPool.UIType.AwardItem, self.scroll_view, nil, self.layer_name)
- item:SetItemSize(82, 82)
- -- item:SetPosition(85*(i-1)+5, -10)
- self.reward_item_list[i] = item
- end
- item:SetData(v.goods_id)
- item:SetNumText(v.goods_count)
- end
- local now = 100*#list.fixed_list
- local sx = now > self.scroll_size.x and now or self.scroll_size.x
- self.scroll_view.sizeDelta = Vector2(sx, 100)
- end
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