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- --普通礼包
- GiftNormalView = GiftNormalView or BaseClass(BaseView)
- local GiftNormalView = GiftNormalView
- function GiftNormalView:__init()
- self.base_file = "gift"
- self.layout_file = "GiftNormalView"
- self.layer_name = "Top"
- --self.use_local_view = true
- self.click_bg_toClose = true
- self.destroy_imm = true
- self.use_background = true
- self.is_set_zdepth = true
- self.close_mode = CloseMode.CloseDestroy
- self.model = GiftModel:getInstance()
- self.model:setIsOpenView(true)
- self.base_height = 190
- self.delay_time = 15
- self.col_num = 5 -- 奖励展示的行展示数
- self.max_num = 25
- self.item_list = {}
-
- self.load_callback = function ()
- self.model.is_show_reward_view = true
- self:LoadSuccess()
- self:addEvents()
- end
-
- self.open_callback = function ()
- self:setData()
- self:setRewardShow()
- end
-
- self.close_callback = function ()
-
- end
-
- self.destroy_callback = function ()
- self:DestroySuccess()
- --判断是否需要弹物品使用框
- local vo = ItemUseModel:getInstance():GetItemShowVo()
- if vo then
- GlobalEventSystem:Fire(EventName.OPEN_ITEM_USE_VIEW,vo)
- end
- end
- end
-
- function GiftNormalView:Open(goods_vo)
- self.goods_vo = goods_vo
- BaseView.Open(self)
- end
-
- function GiftNormalView:Reset( )
- if self.pos_id then
- TweenLite.Stop(self.pos_id)
- self.pos_id = nil
- end
- if self.award_timer_id then
- GlobalTimerQuest:CancelQuest(self.award_timer_id)
- self.award_timer_id = nil
- end
- if self.timer_id then
- GlobalTimerQuest:CancelQuest(self.timer_id)
- self.timer_id = nil
- end
- SetSizeDeltaY(self.award_scroll, self.base_height)
- end
-
- function GiftNormalView:DestroySuccess()
- self.model.is_show_reward_view = false
- if self.pos_id then
- TweenLite.Stop(self.pos_id)
- self.pos_id = nil
- end
-
- if self.award_timer_id then
- GlobalTimerQuest:CancelQuest(self.award_timer_id)
- self.award_timer_id = nil
- end
-
- if self.timer_id then
- GlobalTimerQuest:CancelQuest(self.timer_id)
- self.timer_id = nil
- end
-
- for i,item in pairs(self.item_list) do
- UIObjPool:getInstance():PushItem(UIObjPool.UIType.AwardItem, item)
- end
- self.item_list = {}
- if self.success_event then
- self.model:UnBind(self.success_event)
- self.success_event = nil
- end
- if self.goods_item then
- UIObjPool:getInstance():PushItem(UIObjPool.UIType.AwardItem, self.goods_item)
- self.goods_item = nil
- end
- self.model:handleCheckGoodsUseItem()
- end
-
- function GiftNormalView:LoadSuccess()
- local nodes = {
- "bg/titlebg:img", "bg/scroll_mask:obj",
- "bg:img", "bg/time_text:tmp", "bg/award_con:obj",
- "mask_bg:obj","bg/close_btn:obj",
- "bg/award_scroll:obj", "bg/award_scroll/Viewport/award_scroll_con",
- --重复开启的
- "bg/btn_con/continue_btn:obj", "bg/btn_con/item_con:obj", "bg/btn_con/continue_btn/continue_btn_text:tmp", "bg/btn_con:obj",
- "bg/btn_con/goods_num_text:tmp",
- }
- self:GetChildren(nodes)
- SetAnchoredPositionY(self.bg, 0)
- lua_resM:setOutsideImageSprite(self, self.bg_img, GameResPath.GetCommonImage("com_award_result_view_new_bg"),false)
- lua_resM:setOutsideImageSprite(self, self.titlebg_img, GameResPath.GetCommonImage("com_award_result_view_new_title"),false)
- end
-
- function GiftNormalView:UpdateTime( )
- local time = self.delay_time
- local function countDown()
- if self._use_delete_method then return end
- time = time - 1
- if time > 0 then
- self.time_text_tmp.text = string.format("%s 秒后关闭界面",HtmlColorTxt(time, "#31e056"))
- else
- self:Close()
- end
- end
- countDown()
- if not self.timer_id then
- self.timer_id = GlobalTimerQuest:AddPeriodQuest(countDown,1)
- end
- end
-
- function GiftNormalView:addEvents()
- local function click_func(target)
- if target == self.continue_btn_obj then
- GoodsModel:getInstance():Fire(GoodsModel.REQUEST_CCMD_EVENT, 15050, self.goods_vo.goods_id, self.goods_vo.type_id, 1)
- elseif target == self.mask_bg_obj or self.close_btn_obj then
- self:Close()
- end
- end
- AddClickEvent(self.mask_bg_obj, click_func)
- AddClickEvent(self.continue_btn_obj, click_func)
- AddClickEvent(self.close_btn_obj, click_func)
-
- local function success_func(vo)
- if vo.goods_id == self.goods_vo.goods_id then
- self.goods_vo.goods_num = vo.goods_num
- self:setData()
- self:setRewardShow()
- end
- end
- self.success_event = self.model:Bind(GiftModel.USE_GIFT_SUCCESS, success_func)
- end
-
- function GiftNormalView:setData()
- if self.goods_vo == nil then return end
- if not self.goods_item then
- self.goods_item = UIObjPool:getInstance():PopItem(UIObjPool.UIType.AwardItem, self.item_con, nil, self.layer_name)
- self.goods_item:SetItemSize(47, 47)
- end
- self.goods_item:SetData(self.goods_vo.type_id)
- self.goods_item:SetNumText(self.goods_vo.goods_num)
- -- self.goods_num_text_tmp.text = string.format("剩余数量: %s", HtmlColorTxt(self.goods_vo.goods_num, ColorUtil.GREEN_DARK))
- self.goods_num_text_tmp.text = ""
- if self.goods_vo.goods_num > 0 then
- self.btn_con_obj:SetActive(true)
- self.base_height = 155 + 50 + 6--50是按钮con的大小 5为间距
- else
- self.btn_con_obj:SetActive(false)
- self.base_height = 155
- end
- end
-
- --展示奖励
- function GiftNormalView:setRewardShow()
- if self.model.show_goods == nil then return end
- self.show_goods_list = DeepCopy(self.model.show_goods)
-
- local delete_list = {}
- local basic
- for index,data in ipairs(self.show_goods_list) do
- basic = GoodsModel:getInstance():GetGoodsBasicByTypeId(data.goodid)
- if basic and basic.type == 52 and (basic.subtype == 1 or basic.subtype == 2 or basic.subtype == 3 or basic.subtype == 6) then
- delete_list[data.goodid] = data.gnum
- end
- end
- local goodid
- for i = #self.show_goods_list,1,-1 do
- goodid = self.show_goods_list[i].goodid
- if delete_list[goodid] then
- table.remove(self.show_goods_list,i)
- end
- end
-
- local vo
- for id,num in pairs(delete_list) do
- for i = 1,num do
- vo = {
- type=0,
- goodid=id,
- gnum=1,
- }
- table.insert(self.show_goods_list,vo)
- end
- end
-
- self:UpdateItemList()
-
- self.model.show_goods = nil
- end
-
- function GiftNormalView:UpdateItemList( )
- for k,v in pairs(self.item_list) do
- v:SetVisible(false,nil,true)
- end
- local item_list = self.show_goods_list
- local new_list = {}
- for k,v in pairs(item_list) do
- local goods_vo = GoodsModel:getInstance():GetGoodsBasicByTypeId(v.goodid)
- v.sort_id = goods_vo.color * 10000000000000 + goods_vo.type_id
- if v.type == GoodsModel.TYPE.EQUIP then--装备+100W
- v.sort_id = v.sort_id + 10000000
- end
- new_list[#new_list + 1] = v
- end
- local sort_func = function ( a, b )
- return a.sort_id > b.sort_id
- end
- table.sort(new_list, sort_func)
- item_list = new_list
- if not item_list or TableSize(item_list) == 0 then return end
- local len = #item_list
- self.parent_con = self.award_scroll_con
- self.award_scroll_obj:SetActive(true)
- --如果比最大高度要高 那就只能滚动了
- local offer_x = 4
- local offer_y = 0
- local space_x = 8
- local space_y = 8
- local item_height = 78
- if len > self.max_num then
- self.parent_con = self.award_scroll_con
- self.award_con_obj:SetActive(false)
- SetSizeDeltaY(self.award_scroll, (item_height + space_y) * math.ceil(self.max_num/self.col_num))
- end
- local max_height = (item_height + space_y) * (math.ceil(self.max_num/self.col_num)-1)--最大高度限制5行
- local x = 0
- local y = 0
- for i, v in ipairs(item_list) do
- local item = self.item_list[i]
- if item == nil then
- item = UIObjPool:getInstance():PopItem(UIObjPool.UIType.AwardItem,self.parent_con)
- item:SetItemSize(78,78)
- self.item_list[i] = item
- end
- local goods_Id, lock = GoodsModel:getInstance():GetMappingTypeId(v.type, v.goodid)
- local goodVo = GoodsModel:getInstance():GetGoodsBasicByTypeId(goods_Id)
- local stren_data = nil
- if goodVo then
- item:SetData(goods_Id, v.gnum, goodVo.color, stren_data, lock,true,nil)
- else
- -- error("没有找到物品信息 "..v.typeId)
- end
- item:SetVisible(false,nil,true)
- end
-
- self.scroll_mask_obj:SetActive(true)
- local index = 0
- if self.award_timer_id then
- GlobalTimerQuest:CancelQuest(self.award_timer_id)
- self.award_timer_id = nil
- end
- local function countDown()
- index = index + 1
- if len >= index then
- if self.item_list[index] then
- self.item_list[index]:SetVisible(true,nil,true)
- local height = (item_height + space_y) * (math.ceil(index/self.col_num) - 1)
- height = height >= max_height and max_height or height
- SetSizeDeltaY(self.bg, self.base_height + height)
- if index > self.max_num then
- SetSizeDeltaY(self.award_scroll, (item_height + space_y) * math.ceil(self.max_num/self.col_num))
- else
- SetSizeDeltaY(self.award_scroll, (item_height + space_y) * math.ceil(index/self.col_num))
- end
- SetSizeDeltaY(self.parent_con, (item_height + space_y) * math.ceil(index/self.col_num))
- --如果大于了就得滚动
- if index >= self.max_num then
- local pos_y = (math.ceil((index - self.max_num) / self.col_num) )* (item_height + space_y)
- if self.pos_id then
- TweenLite.Stop(self.pos_id)
- self.pos_id = nil
- end
- self.pos_id = TweenLite.to(self, self.parent_con, TweenLite.UiAnimationType.ANCHORED_POSY, pos_y, 0.15, callback)
- end
- end
- else
- if self.award_timer_id then
- GlobalTimerQuest:CancelQuest(self.award_timer_id)
- self.award_timer_id = nil
- end
- self:UpdateTime()
- end
- end
- if not self.award_timer_id then
- self.award_timer_id = GlobalTimerQuest:AddPeriodQuest(countDown,0.15)
- end
- end
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