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- --不够天数查看奖励界面
- GiftShowAllView = GiftShowAllView or BaseClass(BaseView)
-
- function GiftShowAllView:__init()
- self.base_file = "gift"
- self.layout_file = "GiftShowAllView"
- self.layer_name = "Activity"
- self.destroy_imm = true
- self.use_background = true
- self.is_set_zdepth = true
- self.close_mode = CloseMode.CloseDestroy
- self.model = GiftModel:getInstance()
-
- self.reward_item_list = {}
-
- self.load_callback = function ()
- self:LoadSuccess()
- self:addEvents()
- end
-
- self.open_callback = function ()
- self:setData()
- end
-
- self.close_callback = function ()
-
- end
-
- self.destroy_callback = function ()
- self:DestroySuccess()
- end
- end
-
- function GiftShowAllView:Open(type_id, need_day)
- self.type_id = tonumber(type_id)
- self.need_day = tonumber(need_day)
- BaseView.Open(self)
- end
-
- function GiftShowAllView:DestroySuccess()
- for _, item in pairs(self.reward_item_list) do
- item:ReleaseObj()
- end
- self.reward_item_list = {}
- end
-
- function GiftShowAllView:LoadSuccess()
- self.close_btn = self:GetChild("close_btn").gameObject
- self.name_text = self:GetChild("name_text"):GetComponent("Text")
- self.tips_text = self:GetChild("tips_text"):GetComponent("Text")
- self.sure_btn = self:GetChild("sure_btn").gameObject
- self.scroll_view = self:GetChild("scroll_view/Viewport/Content")
- end
-
- function GiftShowAllView:addEvents()
- local function click_func(target)
- if target == self.close_btn then
- self:Close()
- elseif target == self.sure_btn then
- self:Close()
- end
- end
- AddClickEvent(self.close_btn, click_func)
- AddClickEvent(self.sure_btn, click_func)
- end
-
- function GiftShowAllView:setData()
- local goods_base = GoodsModel:getInstance():GetGoodsBasicByTypeId(self.type_id)
- local str_color = WordManager.GetGoodsColor(goods_base.color)
- self.name_text.text = Language.substitute("<color={0}>{1}</color>", str_color, Trim(goods_base.goods_name))
- local tips_str = "再登录<color='#31ee4a'>" .. self.need_day .. "</color>天即可领取下列奖励"
- self.tips_text.text = tips_str
- local config = self.model:getRewardConfig(self.type_id)
- if config then
- for i,v in ipairs(config.fixed_list) do
- local item = self.reward_item_list[i]
- if not item then
- item = UIObjPool:getInstance():PopItem(UIObjPool.UIType.AwardItem, self.scroll_view, nil, self.layer_name)
- item:SetItemSize(80, 80)
- self.reward_item_list[i] = item
- end
- local type_id = GoodsModel:getInstance():GetMappingTypeId(v.goods_type, v.goods_id)
- item:SetData(type_id, v.goods_count)
- item:SetVisible(true)
- end
- end
- end
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