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  1. GodConst = GodConst or {
  2. UpdateGodEquipBagListChange = 'GodConst.UpdateGodEquipBagListChange',
  3. UpdateGodDressedEquipChange = 'GodConst.UpdateGodDressedEquipChange',
  4. UpdateEquipBagSelectStatus = 'GodConst.UpdateEquipBagSelectStatus',--双背包界面的时候需要用来调节
  5. UpdateRedDot = "GodConst.UpdateRedDot",
  6. CHANGE_BOOK_SHOW_TYPE = "GodConst.CHANGE_BOOK_SHOW_TYPE",
  7. OPEN_BASE_VIEW = 'GodConst.OPEN_BASE_VIEW', -- 主界面
  8. OPEN_GOD_INFO_VIEW = 'GodConst.OPEN_GOD_INFO_VIEW', -- 神座展示信息界面
  9. OPEN_UP_SUCCESS_VIEW = 'GodConst.OPEN_UP_SUCCESS_VIEW', -- 升星成功界面
  10. OPEN_ACTIVE_VIEW = 'GodConst.OPEN_ACTIVE_VIEW', -- 激活成功界面
  11. OPEN_SKILL_UP_SUCCESS = 'GodConst.OPEN_SKILL_UP_SUCCESS', -- 技能升级成功界面
  12. OpenEquipTipView = 'GodConst.OpenEquipTipView', -- 打开座印tip界面
  13. CloseEquipTipView = 'GodConst.CloseEquipTipView', -- 关闭座印tip界面
  14. OPEN_FIGHT_AND_GUARD_VIEW = 'GodConst.OPEN_FIGHT_AND_GUARD_VIEW', -- 神座上阵以及护佑界面
  15. OPEN_EQUIP_UPGRADE_VIEW = 'GodConst.OPEN_EQUIP_UPGRADE_VIEW',--神座装备升级
  16. CLOSE_EQUIP_UPGRADE_VIEW_CALL = 'GodConst.CLOSE_EQUIP_UPGRADE_VIEW_CALL',--神座装备升级界面关闭
  17. SWITCH_ACTIVITY_TAB = 'GodConst.SWITCH_ACTIVITY_TAB',--抽奖切换页签
  18. OPEN_ACTIVITY_RESULT_VIEW = 'GodConst.OPEN_ACTIVITY_RESULT_VIEW', -- 抽奖结算
  19. OPEN_ACTIVITY_EFFECT_VIEW = 'GodConst.OPEN_ACTIVITY_EFFECT_VIEW', -- 抽奖结算特效遮罩
  20. BOARD_EFFECT_EVENT = 'GodConst.BOARD_EFFECT_EVENT',--广播特效事件
  21. OPEN_STAR_UPGRADE_VIEW = 'GodConst.OPEN_STAR_UPGRADE_VIEW',-- 打开升星界面
  22. CLOSE_BECOME_GOD_VIEW = 'GodConst.CLOSE_BECOME_GOD_VIEW', -- 关闭变身界面
  23. OPEN_PREVIEW_VIEW = 'GodConst.OPEN_PREVIEW_VIEW', -- 打开奖励预览界面
  24. REQ_BASE_INFO = 'GodConst.REQ_BASE_INFO', -- 基础信息
  25. ANS_BASE_INFO = 'GodConst.ANS_BASE_INFO', -- 基础信息
  26. REQ_ONE_GOD_INFO = 'GodConst.REQ_ONE_GOD_INFO', -- 单个基础信息
  27. ANS_ONE_GOD_INFO = 'GodConst.ANS_ONE_GOD_INFO', -- 单个基础信息
  28. REQ_GOD_ACITVE = 'GodConst.REQ_GOD_ACITVE', -- 神座激活
  29. -- ANS_GOD_ACITVE = 'GodConst.ANS_GOD_ACITVE', -- 神座激活
  30. REQ_UNLOCK_POS = 'GodConst.REQ_UNLOCK_POS', -- 解锁神座位置
  31. ANS_UNLOCK_POS = 'GodConst.ANS_UNLOCK_POS', -- 解锁神座位置
  32. REQ_INFO_FIGHT = 'GodConst.REQ_INFO_FIGHT', -- 神座上阵
  33. ANS_INFO_FIGHT = 'GodConst.ANS_INFO_FIGHT', -- 神座上阵
  34. REQ_GOD_UP_STAR = 'GodConst.REQ_GOD_UP_STAR', -- 神座升星
  35. ANS_GOD_UP_STAR = 'GodConst.ANS_GOD_UP_STAR', -- 神座升星
  36. REQ_GOD_UP_LV = 'GodConst.REQ_GOD_UP_LV', -- 神座升级
  37. ANS_GOD_UP_LV = 'GodConst.ANS_GOD_UP_LV', -- 神座升级
  38. REQ_GOD_UP_SKILL = 'GodConst.REQ_GOD_UP_SKILL', -- 神座技能升级
  39. ANS_GOD_UP_SKILL = 'GodConst.ANS_GOD_UP_SKILL', -- 神座技能升级
  40. REQ_GOD_DRESS_EQUIP = 'GodConst.REQ_GOD_DRESS_EQUIP', -- 穿戴装备
  41. ANS_GOD_DRESS_EQUIP = 'GodConst.ANS_GOD_DRESS_EQUIP', -- 穿戴装备
  42. REQ_GOD_DOWN_EQUIP = 'GodConst.REQ_GOD_DOWN_EQUIP', -- 卸下装备
  43. ANS_GOD_DOWN_EQUIP = 'GodConst.ANS_GOD_DOWN_EQUIP', -- 卸下装备
  44. REQ_STREN_EQUIP = 'GodConst.REQ_STREN_EQUIP', -- 装备升级
  45. ANS_STREN_EQUIP = 'GodConst.ANS_STREN_EQUIP', -- 装备升级
  46. REQ_LAST_USE_TIME = 'GodConst.REQ_LAST_USE_TIME', -- 上次召唤时间戳
  47. ANS_LAST_USE_TIME = 'GodConst.ANS_LAST_USE_TIME', -- 上次召唤时间戳
  48. REQ_CALL_GOD = 'GodConst.REQ_CALL_GOD', -- 召唤出战/切换下一个
  49. ANS_CALL_GOD = 'GodConst.ANS_CALL_GOD', -- 召唤出战/切换下一个
  50. REQ_ACTIVITY_COMMON_INFO = 'GodConst.REQ_ACTIVITY_COMMON_INFO', -- 普通抽奖信息
  51. ANS_ACTIVITY_COMMON_INFO = 'GodConst.ANS_ACTIVITY_COMMON_INFO', -- 普通抽奖信息
  52. REQ_ACTIVITY_LIMIT_INFO = 'GodConst.REQ_ACTIVITY_LIMIT_INFO', -- 限时抽奖信息
  53. ANS_ACTIVITY_LIMIT_INFO = 'GodConst.ANS_ACTIVITY_LIMIT_INFO', -- 限时抽奖信息
  54. REQ_ACTIVITY_PLAY = 'GodConst.REQ_ACTIVITY_PLAY', -- 抽奖
  55. ANS_ACTIVITY_PLAY = 'GodConst.ANS_ACTIVITY_PLAY', -- 抽奖
  56. REQ_ACTIVITY_GET_MIN_AWARD = 'GodConst.REQ_ACTIVITY_GET_MIN_AWARD', -- 领取保底奖励
  57. REQ_ACTIVITY_GET_NUM_AWARD = 'GodConst.REQ_ACTIVITY_GET_NUM_AWARD', -- 领取累计奖励
  58. REQ_GOD_LEFT_FREE_DRAW = 'GodConst.REQ_GOD_LEFT_FREE_DRAW', --剩余的免费抽奖次数
  59. SET_MAIN_MENU_VISIBLE = 'GodConst.SET_MAIN_MENU_VISIBLE', -- 显示/隐藏常住右下角按钮
  60. TabID = {
  61. Info = 1,--神座信息界面
  62. GoFight = 2,--出战界面
  63. Equip = 3,--装备界面
  64. Book = 4,--图鉴界面
  65. Activity = 5,--神座抽奖界面
  66. Guard = 6,--守护界面
  67. },
  68. ActivityType = {
  69. Common = 1,
  70. Limit = 2,
  71. },
  72. ActivityRewardStatus = {--奖励状态
  73. Doing = 0,--未完成
  74. CanGet = 1,--可领取
  75. HaveGet = 2,--已领取
  76. },
  77. BagChooseList = {
  78. suit_tag = {"所有类型","输出","控制","辅助"},--座印类型
  79. color = {"所有品质","蓝色座印","紫色座印","橙色座印","红色座印"},
  80. pos = {"<color=#a9c1e1>所有部位</color>","<color=#a9c1e1>1号位</color>",
  81. "<color=#a9c1e1>2号位</color>","<color=#a9c1e1>3号位</color>",
  82. "<color=#a9c1e1>4号位</color>","<color=#a9c1e1>5号位</color>",
  83. "<color=#a9c1e1>6号位</color>"}
  84. },
  85. TagRes = {--神座类型资源名
  86. [1] = "god_type_1",--输出
  87. [2] = "god_type_2",--控制
  88. [3] = "god_type_3",--辅助
  89. },
  90. GuardStartPos = 101,--援护起始位置
  91. MaxGuardNum = 2,--最多有多少个护法
  92. GuardState = {
  93. Unlock=1,--未解锁护法
  94. NoGod = 2,--已解锁未上阵护法
  95. Guarding = 3,--正在守护中
  96. },
  97. MaxShowStar = 5,--最大5颗星,但要注意转生后逻辑上的星星数还是继续增加的,显示最多五个,换个颜色而已
  98. MaxFightNum = 5,--最多出战位
  99. PowerFactor = 0.80,--计算战力的系数,防止比后端的大,策划要求的
  100. SuitEffect = {
  101. AddGodAttack = 1,--装备后神攻*200%
  102. AddGodDefend = 2,--装备后神防*200%
  103. AddGodBlood = 3,--装备后神血*120%
  104. AddGodLifeTime = 5,--装备后所有神祗召唤时间+5s
  105. AddGodGoFightPos = 6,--装备后出战阵位+1
  106. AddGuardAttrPercent = 9,--装备后属性加成提升至80%(暂时无用)
  107. },
  108. EquipExpId = 11,--神座装备经验
  109. EquipStrenId = 12,--神座装备等级
  110. EquipSPAttrId = 13,--神座装备特殊属性
  111. EquipStatus = {
  112. WearBetter = 1,--可替换
  113. UP = 2,--可升级
  114. Wear = 3,--可穿戴
  115. },
  116. ActivityCommonShowConf = {--普通抽奖的展示信息
  117. [1] = {id = 100000,},
  118. [2] = {id = 100000,},
  119. [3] = {id = 100000,},
  120. [4] = {id = 100000,},
  121. [5] = {id = 100000,},
  122. [6] = {id = 100000,},
  123. },
  124. GodInstruction = {
  125. [1001] = [[这是一个神座的描述。]],
  126. },
  127. PreviewQuality = {
  128. [1] = "<color=#2cf89a>其他道具</color>",
  129. [2] = "<color=#66abff>蓝品座印</color>",
  130. [3] = "<color=#f558ff>紫品座印</color>",
  131. [4] = "<color=#feb940>橙品座印</color>",
  132. [5] = "<color=#ff203a>红品座印</color>",
  133. [6] = "<color=#ff4bb9>极品座印</color>",
  134. },
  135. Model_Param = {
  136. [1000] = {
  137. pos_offset = Vector3(0,-50,0),
  138. },
  139. },
  140. }