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-
- GuideHorseUseView = GuideHorseUseView or BaseClass(BaseView)
-
- function GuideHorseUseView:__init()
- self.base_file = "guide"
- self.layout_file = "GuideHorseUseView"
- self.layer_name = "Activity"
- self.destroy_imm = true
- self.change_scene_close = true
- self.time_diff = 10
- self.touch_y = 0
- self.open_wnd_anim = 0
- self.is_set_zdepth = true
- self.load_callback = function ()
- self:LoadSuccess()
- self:InitEvent()
- end
- self.open_callback = function ()
- GlobalEventSystem:Fire(EventName.STOP_AUTO_DO_TASK)
- self.time_diff = 10
- self:ShowTimer()
- self:ShowEffect()
- end
- self.close_callback = function ()
- if not self.has_ride_horse then
- self.has_ride_horse = true
- GlobalEventSystem:Fire(EventName.RIDE_HORSE)
- end
- GlobalEventSystem:Fire(EventName.START_AUTO_DO_TASK)
- end
- self.destroy_callback = function ()
- self:Clear()
- end
- end
-
- function GuideHorseUseView:Clear()
- self:RemoveTimer()
- self:ClearEffect()
- end
-
- function GuideHorseUseView:Close()
- BaseView.Close(self)
- end
-
- function GuideHorseUseView:LoadSuccess()
- self.effect = self:GetChild("effect")
- self.breakCon = self:GetChild("breakCon").gameObject
- self.LeftSec = self:GetChild("LeftSec"):GetComponent("Text")
-
- self.mask_bg = self:GetChild("Mask")
- self.mask_bg.sizeDelta = Vector2(SrcScreenWidth,ScreenHeight)
- self.mask_btn = self:GetChild("Mask").gameObject
- end
-
- function GuideHorseUseView:ShowEffect( )
- local function load_end_func( )
- end
- self.effect_id = self:AddUIEffect("ui_huadongyindao", self.effect, self.layer_name, nil, nil, true,nil,nil,nil,load_end_func)
- end
-
- function GuideHorseUseView:ClearEffect( )
- if self.effect_id then
- self:ClearUIEffect(self.effect)
- self.effect_id = nil
- end
- end
-
- function GuideHorseUseView:InitEvent()
- local function onBtnClickHandler(target)
- if target == self.breakCon then
- self:SureBtnClickEvent()
- end
- end
- AddClickEvent(self.breakCon,onBtnClickHandler)
-
- local function draging(target,pos_x, pos_y)
- if target == self.mask_bg.gameObject then
- if pos_y-self.touch_y>150 then
- self:SureBtnClickEvent()
- end
- end
- end
- AddDragEvent(self.mask_bg.gameObject,draging)
-
- local function touch_begin( target,pos_x, pos_y )
- if target == self.mask_bg.gameObject then
- self.touch_y = pos_y
- end
- end
- AddDownEvent(self.mask_bg.gameObject,touch_begin)
- end
-
- --上坐骑
- function GuideHorseUseView:SureBtnClickEvent( )
- if not self.has_ride_horse then
- self.has_ride_horse = true
- GlobalEventSystem:Fire(EventName.RIDE_HORSE)
- end
- self:Close()
- end
-
- function GuideHorseUseView:ShowTimer()
- self:RemoveTimer()
- self.LeftSec.text = string.format("(%ds后自动骑乘坐骑)", self.time_diff)
- local function onTimer()
- self.time_diff = self.time_diff - 1
- if self.time_diff > 0 then
- self.LeftSec.text = string.format("(%ds后自动骑乘坐骑)", self.time_diff)
- else
- self:RemoveTimer()
- self:SureBtnClickEvent()
- end
- end
- self.time_id = GlobalTimerQuest:AddPeriodQuest(onTimer,1,-1)
- end
-
- function GuideHorseUseView:RemoveTimer()
- if self.time_id then
- GlobalTimerQuest:CancelQuest(self.time_id)
- self.time_id = nil
- end
- end
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