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- -- <*
- -- @Author: Saber
- -- @Description: 社团申请管理-合并界面子节点
- -- *>
- GuildApplyMergeItem = GuildApplyMergeItem or BaseClass(BaseItem)
- local GuildApplyMergeItem = GuildApplyMergeItem
-
- function GuildApplyMergeItem:__init(parent_wnd,prefab_asset,layer_name)
- self.base_file = "guild"
- self.layout_file = "GuildApplyMergeItem"
- self.parent_wnd = parent_wnd
- self.layer_name = layer_name
- self.is_selected = false
- self.model = GuildModel:getInstance()
- self:Load()
- end
-
- function GuildApplyMergeItem:Load_callback()
- local nodes = {
- "guild_icon:img",
- "info_con/vip_con:obj", "info_con/sex_flag:obj:img", "info_con/name:obj:tmp",
- "selected:obj",
- "power_val:txt",
- "guild_name:tmp", "guild_lv:tmp",
- "guild_num:tmp", "guild_active:tmp",
- }
- self:GetChildren(nodes)
- -- 加载vip节点
- self.vipItem = RoleVipItem.New(self.vip_con)
- self.vipItem:SetAnchoredPosition(0, 0)
- self:AddEvents()
- if self.need_refreshData then
- self:UpdateView()
- end
- end
-
- function GuildApplyMergeItem:AddEvents( )
- local function click_event(target)
- if target == self.gameObject then
- if self.callback and self.index then
- self.callback(self.index, self.data.guild_id)
- end
- end
- end
- AddClickEvent(self.gameObject, click_event, LuaSoundManager.SOUND_UI.SWITCH)
- end
-
- function GuildApplyMergeItem:SetData( data, index, callback )
- self.data = data
- self.index = index
- self.callback = callback
- if self.is_loaded then
- self.need_refreshData = false
- self:UpdateView()
- else
- self.need_refreshData = true
- end
- end
-
- function GuildApplyMergeItem:SetSelected(bool)
- self.is_selected = bool
- if self.is_loaded then
- if self.selected_obj.activeSelf ~= self.is_selected then
- self.selected_obj:SetActive(self.is_selected)
- end
- end
- end
-
- function GuildApplyMergeItem:UpdateView( )
- -- 加载团长信息
- self.vipItem:SetData(self.data.vip_flag, self.data.sup_vip_type)
- self.name_tmp.text = self.data.name
- lua_resM:setImageSprite(self, self.sex_flag_img, "common_asset", self.data.sex == 1 and "com_boy" or "com_girl", true)
- local sex_pos_x = 50 + self.name_tmp.preferredWidth
- SetAnchoredPositionX(self.sex_flag, sex_pos_x)
- self.power_val_txt.text = self.data.power or self.data.fighting
-
- -- 加载社团信息
- local guild_lv_cfg = Config.Guildlv[self.data.guild_lv]
- self.guild_name_tmp.text = self.data.guild_name
- self.guild_num_tmp.text = self.data.member_num .. "/" .. (guild_lv_cfg.member_capacity + self.data.add_member_num) -- 数据来源有两个协议决定
- self.guild_lv_tmp.text = "Lv." .. self.data.guild_lv
- self.guild_active_tmp.text = self.data.week_labor_last or self.data.first_value -- 数据来源有两个协议决定
- lua_resM:setImageSprite(self, self.guild_icon_img, "guildIcon_asset", "guild_icon" .. self.data.guild_flag, true)
- self:SetSelected(self.is_selected)
- end
-
- function GuildApplyMergeItem:__delete( )
- if self.vipItem then
- self.vipItem:DeleteMe()
- self.vipItem = nil
- end
- end
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