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- GuildCollectHelpRankItem = GuildCollectHelpRankItem or BaseClass(BaseItem)
- local GuildCollectHelpRankItem = GuildCollectHelpRankItem
-
- GuildCollectHelpRankItem.Width = 386
- GuildCollectHelpRankItem.Height = 29
-
- function GuildCollectHelpRankItem:__init()
- self.base_file = "boss"
- self.layout_file = "BossWorldSceneRankItem"
- self.model = GuildModel:getInstance()
- self.enemy_list = {}
- self.show_data = false
- self.show_time = 0--显示的时间
-
- self:Load()
- end
-
- function GuildCollectHelpRankItem:Load_callback()
- self.nodes = {
- "img_rank:img:obj","lb_rank:txt","lb_name:txt","lb_att:txt",
- }
- self:GetChildren(self.nodes)
-
- self:AddEvents()
- if self.need_refreshData then
- self:UpdateView()
- end
- end
-
- function GuildCollectHelpRankItem:AddEvents( )
- end
-
- function GuildCollectHelpRankItem:GetShortNameStr( str )
- str = str or ""
- if SubStringGetTotalIndex(str) > 4 then
- return SubStringUTF8(str, 1, 4) .. "..."
- else
- return str
- end
- end
-
- function GuildCollectHelpRankItem:GetHurtNumStr( num )
- num = num or 0
- if num >= 0 and num <= 99999 then
- return num
- elseif num >= 100000 and num <= 99999999 then
- return string.format("%.1f万", num / 10000)
- elseif num >= 100000000 and num <= 99999999999 then
- return string.format("%.2f亿", num / 100000000)
- elseif num >= 100000000000 and num <= 999999999999 then
- return string.format("%.2f千亿", num / 100000000000)
- elseif num >= 1000000000000 and num <= 9999999999999 then
- return string.format("%.1f千亿", num / 100000000000)
- end
- return string.format("%.1f千亿", num / 100000000000)
- end
-
- function GuildCollectHelpRankItem:UpdateView( )
- if not self.data then return end
- if self.data.role_id <= 2147483647 then
- self.lb_name_txt.text = self:GetShortNameStr(string.format( "%s队", self.data.name ))
- else
- self.lb_name_txt.text = self:GetShortNameStr(self.data.name)
- end
- -------------------------
- -- local boss_id = self.model:GetCurFightBossId()
- -- if not boss_id then return end
- -- local boss_type = self.model:GetBossTypeByBossId( boss_id )
- -------------------------
- -- local boss_max_hp = boss_type and self.model:GetSceneBossHp(boss_type) or 0
- -- if boss_max_hp == 0 then
- -- self.lb_att_txt.text = "获取中"
- -- else
- self.lb_att_txt.text = self:GetHurtNumStr(self.data.hurt)--string.format("%0.2f%%",self.data.hurt / boss_max_hp * 100)
- -- end
-
- self.img_rank_obj:SetActive(self.index <= 3)
- if self.index <= 3 then
- self.lb_rank_txt.text = ""
- lua_resM:setImageSprite(self, self.img_rank_img, "common_asset", "com_rank_3_" .. self.index,true)
- else
- self.lb_rank_txt.text = self.index
- end
- end
-
- function GuildCollectHelpRankItem:SetData( index, data )
- self.index = index
- self.data = data
- if self.is_loaded then
- self.need_refreshData = false
- self:UpdateView()
- else
- self.need_refreshData = true
- end
- end
-
- function GuildCollectHelpRankItem:__delete( )
- end
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