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- --<*
- -- @Author: Saber
- -- @Description: 创建社团图标item
- --*>
-
- GuildCreateIconItem = GuildCreateIconItem or BaseClass(BaseItem)
- local GuildCreateIconItem = GuildCreateIconItem
-
- function GuildCreateIconItem:__init(parent_wnd,prefab_asset,layer_name)
- self.base_file = "guild"
- self.layout_file = "GuildCreateIconItem"
- self.parent_wnd = parent_wnd
- self.layer_name = layer_name
- self.index = false
- self.is_selected = false
-
- self.model = GuildModel:getInstance()
- self:Load()
- end
-
- function GuildCreateIconItem:Load_callback()
- self.nodes = {
- "select:obj","icon:obj:imgex",
- }
- self:GetChildren(self.nodes)
-
- self:AddEvents()
- if self.need_refreshData then
- self:UpdateView()
- end
- end
-
- function GuildCreateIconItem:AddEvents( )
- local function click_event()
- if self.callback then
- self.callback(self.index)
- end
- end
- AddClickEvent(self.icon_obj, click_event, LuaSoundManager.SOUND_UI.SWITCH)
- end
-
- function GuildCreateIconItem:UpdateView( )
- self:SetSelect(self.is_selected)
- self.transform.anchoredPosition = self.pos
- lua_resM:setImageSprite(self, self.icon_imgex, "guildIcon_asset", "guild_icon"..(self.index * 10000 + 1))
- self.icon_imgex.gray = true
- end
-
- function GuildCreateIconItem:SetData( index, pos, callback )
- self.index = index
- self.pos = pos
- self.callback = callback
- if self.is_loaded then
- self.need_refreshData = false
- self:UpdateView()
- else
- self.need_refreshData = true
- end
- end
-
- function GuildCreateIconItem:SetSelect(bool)
- self.is_selected = bool
- if self.is_loaded then
- self.select_obj:SetActive(self.is_selected)
- end
- end
-
- function GuildCreateIconItem:__delete( )
-
- end
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