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- -- <*
- -- @Author: Saber
- -- @Description: 社团列表社团排行节点
- -- *>
- GuildListGuildItem = GuildListGuildItem or BaseClass(BaseItem)
- local GuildListGuildItem = GuildListGuildItem
-
- function GuildListGuildItem:__init(parent_wnd,prefab_asset,layer_name)
- self.base_file = "guild"
- self.layout_file = "GuildListGuildItem"
- self.parent_wnd = parent_wnd
- self.layer_name = layer_name
-
- self.model = GuildModel:getInstance()
- self:Load()
- end
-
- function GuildListGuildItem:Load_callback()
- local nodes = {
- "rank_icon:img",
- "info_con/vip_con", "info_con/sex_flag:img", "info_con/name:tmp",
- "power_val:txt",
- "guild_num:tmp",
- "guild_lv:tmp",
- "guild_name:tmp",
- "rank:tmp",
- }
- self:GetChildren(nodes)
- -- 加载vip节点
- self.vipItem = RoleVipItem.New(self.vip_con)
- self.vipItem:SetAnchoredPosition(0, 0)
- self:AddEvents()
- if self.need_refreshData then
- self:UpdateView()
- end
- end
-
- function GuildListGuildItem:AddEvents( )
-
- end
-
- function GuildListGuildItem:SetData( data, index )
- self.data = data
- self.index = index
- if self.is_loaded then
- self.need_refreshData = false
- self:UpdateView()
- else
- self.need_refreshData = true
- end
- end
-
- function GuildListGuildItem:UpdateView( )
- -- 加载徽章
- -- local icon_name = "guild_badge_1001"
- -- if self.index >= 1 and self.index <= 5 then
- -- icon_name = "guild_badge_1003"
- -- elseif self.index > 5 and self.index <= 10 then
- -- icon_name = "guild_badge_1002"
- -- end
- -- lua_resM:setImageSprite(self, self.rank_icon_img, "guildBadge_asset", icon_name, true)
- -- 加载排名
- if self.index >= 1 and self.index <= 3 then
- self.rank_icon_img.enabled = true
- lua_resM:setImageSprite(self, self.rank_icon_img, "guild_asset", "guild_rank_" .. self.index, true)
- self.rank_tmp.text = ""
- else
- self.rank_icon_img.enabled = false
- self.rank_tmp.text = self.index
- end
- self.vipItem:SetData(self.data.vip_flag,self.data.sup_vip_type)
-
- lua_resM:setImageSprite(self, self.sex_flag_img, "common_asset", self.data.sex == 1 and "com_boy" or "com_girl", true)
- SetAnchoredPositionX(self.name, self.data.vip_flag == 0 and 5 or 46)
- self.name_tmp.text = self.data.name
- local sex_pos_x = (self.data.vip_flag == 0 and 10 or 51) + self.name_tmp.preferredWidth
- SetAnchoredPositionX(self.sex_flag, sex_pos_x)
-
- self.guild_name_tmp.text = self.data.guild_name
- self.guild_lv_tmp.text = self.data.guild_lv
- local guild_lv_cfg = Config.Guildlv[self.data.guild_lv]
- self.guild_num_tmp.text = self.data.members_num .. "/" .. (guild_lv_cfg.member_capacity + self.data.add_mem_num)
- self.power_val_txt.text = self.data.first_value
- end
-
- function GuildListGuildItem:__delete( )
- if self.vipItem then
- self.vipItem:DeleteMe()
- self.vipItem = nil
- end
- end
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