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- -- <*
- -- @Author: Saber
- -- @Description: 社团改名改标识界面
- -- *>
- GuildRenameView = GuildRenameView or BaseClass(BaseView)
- local GuildRenameView = GuildRenameView
-
- function GuildRenameView:__init()
- self.base_file = "guild"
- self.layout_file = "GuildRenameView"
- self.layer_name = "Activity"
- self.destroy_imm = true
- self.use_background = true --全屏界面默认使用这个参数,非全屏界面自行设置
- self.change_scene_close = true --是否切换场景时关闭(弹出界面使用)
- -- self.append_to_ctl_queue = true --是否要添加进界面堆栈
- self.blur_activity_bg = true
- self.use_show_anim = true
- self.use_hide_anim = true
-
- self.model = GuildModel:getInstance()
-
- self.no_guild_name_str = "<color=#D5D7DF>(未命名)</color>"
- self.tip_time = Status.NowTime
- self.icon_list = {} -- 图标列表
- self.color_list = {} -- 颜色列表
- self.cur_flag = 10001
- self.cur_icon_flag = 1
- self.cur_icon_color = 1
- self.name_limit = 6 -- 社团名称字数限制
-
- self.load_callback = function ()
- self:LoadSuccess()
- self:AddEvent()
- end
- self.open_callback = function ( )
- self:OpenSuccess()
- end
- self.switch_callback = function(index)
- self:SwitchTab(index)
- end
- self.destroy_callback = function ( )
- self:DestroySuccess()
- end
- end
-
- function GuildRenameView:Open( )
- --self.data = data
- BaseView.Open(self)
- end
-
- function GuildRenameView:LoadSuccess()
- local nodes = {
- "content",
- "content/comfirm_btn:obj",
- "content/cur_icon:img",
- "content/name_input:tmpInput",
- "content/color_con", "content/icon_con",
- "content/rename_cond:tmp",
- "content/final_name:tmp",
- -- 改名花费
- "content/rename_cost_icon:img",
- "content/rename_costval:tmp",
- -- 改标识花费
- "content/flag_cost_icon:img",
- "content/flag_costval:tmp",
- -- 总花费
- "content/total_cost_node",
- "content/total_cost_node/total_cost_icon:img",
- "content/total_cost_node/total_cost_title:tmp",
- "content/total_cost_node/total_costval:tmp",
- }
- self:GetChildren(nodes)
- self.final_name_tmp.text = self.no_guild_name_str
-
- local function close_callback()
- self:Close()
- end
- self.tabWindowComponent = UITabWindow.New(self.transform, {}, nil, close_callback, self.background_wnd, self.content, UITabWindow.SizeSmallNoTab, nil, nil, true)
- self.tabWindowComponent:SetTitleText("信息变更")
- self.tabWindowComponent:SetBackgroundRes("guild_rename_bg")
- end
-
- function GuildRenameView:AddEvent()
- local function click_event(target)
- if target == self.comfirm_btn_obj then -- 确认修改
- self:OnComfirmBtnClick()
- end
- end
- AddClickEvent(self.comfirm_btn_obj, click_event)
-
- -- 输入监听
- self.name_input_tmpInput.onValueChanged:AddListener(function()
- local len = utf8len(self.name_input_tmpInput.text)
- if len > self.name_limit then
- self.name_input_tmpInput.text = GetInputLimitResultStr(self.name_input_tmpInput.text, self.name_limit) --减去多出来的字符
-
- self.tip_time = self.tip_time or 0
- if Status.NowTime - self.tip_time > 0.2 then
- Message.show(string.format("最多可输入%s个字符", self.name_limit), "fault")
- self.tip_time = Status.NowTime
- end
- end
- -- 右侧同步玩家输入的社团名称
- self.final_name_tmp.text = self.name_input_tmpInput.text == "" and self.no_guild_name_str or self.name_input_tmpInput.text
-
- self:UpdateTotalCost()
- end)
- end
-
- function GuildRenameView:OpenSuccess()
- if self.tabWindowComponent then
- self.tabWindowComponent:ChangeShowFlag("smallWindow2")
- end
- self:UpdateView()
- end
-
- function GuildRenameView:UpdateView()
- self:InitFlagDataAndChangeCost()
- self:UpdateGuildIconAndColor()
- end
-
- -- 获取当前的社团旗帜和扣费配置
- function GuildRenameView:InitFlagDataAndChangeCost( )
- local guild_info = self.model:GetGuildBaseInfo()
- local flag = guild_info and guild_info.guild_flag
- self.cur_flag = flag
- self.cur_icon_flag = flag and math.floor(flag / 10000) or 1
- self.cur_icon_color = flag and flag % 10000 or 1
- -- 扣费配置
- self.changed_name_cfg = stringtotable(self.model:GetGuildKvByKey("rename_cost").val)[1]
- local cost_asset, cost_res = WordManager:GetCommonMoneyIcon(self.changed_name_cfg[1])
- lua_resM:setImageSprite(self, self.rename_cost_icon_img, cost_asset, cost_res)
-
- self.change_flag_cfg = stringtotable(self.model:GetGuildKvByKey("logo_change_cost").val)[1]
- cost_asset, cost_res = WordManager:GetCommonMoneyIcon(self.change_flag_cfg[1])
- lua_resM:setImageSprite(self, self.flag_cost_icon_img, cost_asset, cost_res)
- end
-
- function GuildRenameView:UpdateGuildIconAndColor( )
- local function icon_call_back(index)
- for k, v in ipairs(self.icon_list) do
- if v.index then
- v:SetSelect(v.index == index)
- end
- end
- self.cur_icon_flag = index
- self:ChangePreviewIcon()
- end
-
- local offset_x = (self.icon_con.sizeDelta.x - 4 * 86) / 2 + 10
- for i = 1, 4 do
- local item = self.icon_list[i]
- if not item then
- item = GuildCreateIconItem.New(self.icon_con, nil, self.layer_name)
- self.icon_list[i] = item
- end
- local pos = Vector2((i-1) * 86 + offset_x, -13)
- item:SetData(i, pos, icon_call_back)
- item:SetSelect(i == self.cur_icon_flag)
- end
-
- local function color_callback(index)
- for k, v in ipairs(self.color_list) do
- if v.index then
- v:SetSelect(v.index == index)
- end
- end
- self.cur_icon_color = index
- self:ChangePreviewIcon()
- end
-
- offset_x = (self.color_con.sizeDelta.x - 8 * 50) / 2 + 6
- for i = 1, 8 do
- local item = self.color_list[i]
- if not item then
- item = GuildCreateColorItem.New(self.color_con, nil, self.layer_name)
- self.color_list[i] = item
- end
- local pos = Vector2((i-1) * 50 + offset_x, 0)
- item:SetData(i, pos, color_callback)
- item:SetSelect(i == self.cur_icon_color)
- end
- -- color_callback(1)
- self:ChangePreviewIcon()
- end
-
- -- 修改右侧已设置的社团icon样式和花费
- function GuildRenameView:ChangePreviewIcon( )
- lua_resM:setImageSprite(self, self.cur_icon_img, "guildIcon_asset", "guild_icon" .. (self.cur_icon_flag * 10000 + self.cur_icon_color), true)
- self:UpdateTotalCost()
- end
-
- -- 更新总花费
- function GuildRenameView:UpdateTotalCost( )
- local new_name = self.name_input_tmpInput.text
- -- 是否已经改了名字
- local changed_name = new_name ~= "" and 1 or 0
- -- 是否已经改了旗帜
- local new_flag = self.cur_icon_flag * 10000 + self.cur_icon_color
- local changed_flag = new_flag ~= self.cur_flag
- local rename_cost = changed_name == 1 and self.changed_name_cfg[3] or 0
- local flag_cost = changed_flag and self.change_flag_cfg[3] or 0
- local total_cost = rename_cost + flag_cost
-
- self.rename_costval_tmp.text = rename_cost
- self.flag_costval_tmp.text = flag_cost
- self.total_costval_tmp.text = total_cost
- -- 对齐节点
- local offset_x = (self.total_cost_node.sizeDelta.x - self.total_costval_tmp.preferredWidth - self.total_cost_title_tmp.preferredWidth - 42) / 2
- SetAnchoredPositionX(self.total_cost_title, offset_x)
- SetAnchoredPositionX(self.total_cost_icon, offset_x + self.total_cost_title_tmp.preferredWidth + 5)
- SetAnchoredPositionX(self.total_costval, self.total_cost_icon.anchoredPosition.x + 37)
- end
-
- -- 点击确认按钮
- function GuildRenameView:OnComfirmBtnClick( )
- local total_cost = tonumber(self.total_costval_tmp.text)
-
- if total_cost ~= 0 then -- 有变动了就允许发协议
- local new_name = self.name_input_tmpInput.text
- -- 是否已经改了名字
- local changed_name = new_name ~= "" and 1 or 0
- -- 新旗帜
- local new_flag = self.cur_icon_flag * 10000 + self.cur_icon_color
-
- local function ok_callback()
- self.model:Fire(GuildModel.REQUEST_CCMD_EVENT, 40025, changed_name, new_name, new_flag)
- end
- local priceText = string.format("<color=%s>%s</color> 修改社团信息?", ColorUtil.YELLOW_DARK, total_cost)
- local function use_function( toggle_tip_data, call_fun_sum )
- if total_cost ~= 0 then
- GlobalEventSystem:Fire(EventName.OPEN_COM_TOGGLE_TIP_VIEW, toggle_tip_data)
- else
- call_fun_sum()
- end
- end
- local data = {
- gold_type = 1,
- cost_price = total_cost,
- ok_callback = ok_callback,
- togglePriceStr = priceText,
- use_function = use_function,
- no_need_toggle = true,
- recharge_open_call_back = function()
- self:Close()
- end,
- }
- CustomActivityModel:getInstance():BuyTips(data)
- else
- Message.show("好像什么都没改动哦~", "fault")
- end
- end
-
- function GuildRenameView:DestroySuccess( )
- for k, v in pairs(self.icon_list) do
- v:DeleteMe()
- v = nil
- end
-
- for k, v in pairs(self.color_list) do
- v:DeleteMe()
- v = nil
- end
-
- if self.tabWindowComponent then
- self.tabWindowComponent:DeleteMe()
- self.tabWindowComponent = nil
- end
- end
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