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- GuildSceneBossRankItem = GuildSceneBossRankItem or BaseClass(BaseItem)
- local GuildSceneBossRankItem = GuildSceneBossRankItem
-
- function GuildSceneBossRankItem:__init(parent_wnd,prefab_asset,layer_name)
- self.base_file = "guildScene"
- self.layout_file = "GuildSceneBossRankItem"
- self.parent_wnd = parent_wnd
- self.layer_name = layer_name
-
- self.model = GuildModel:getInstance()
- self:Load()
- end
-
- function GuildSceneBossRankItem:Load_callback()
- self.nodes = {
- "img_rank:obj:img", "val_name:tmp", "txt_rank:tmp", "val_dmg:tmp", "no_rank:tmp",
- }
- self:GetChildren(self.nodes)
-
- self:AddEvents()
- if self.need_refreshData then
- self:UpdateView()
- end
- end
-
- function GuildSceneBossRankItem:AddEvents( )
-
- end
-
- function GuildSceneBossRankItem:UpdateView( )
- if not self.data then return end
- if not self.data.rank or self.data.rank <=0 then
- self.img_rank_obj:SetActive(false)
- self.txt_rank_tmp.text = ""
- self.no_rank_tmp.text = "无"
- elseif self.data.rank <= 3 then
- self.img_rank_obj:SetActive(true)
- self.txt_rank_tmp.text = ""
- self.no_rank_tmp.text = ""
- lua_resM:setImageSprite(self, self.img_rank_img, "guildScene_asset", "guild_scene_boss_rank" .. self.data.rank .. "_pointfilter")
- else
- self.no_rank_tmp.text = ""
- self.img_rank_obj:SetActive(false)
- self.txt_rank_tmp.text = self.data.rank
- end
- self.val_dmg_tmp.text = self.data.hurt > 0 and CalUnitNum(self.data.hurt) or "暂无"
- self.val_name_tmp.text = self.data.name or self.data.gname
-
- if self.is_my_rank then
- self.val_name_tmp.color = ColorUtil:ConvertHexToRGBColor("72edff")
- self.val_dmg_tmp.color = ColorUtil:ConvertHexToRGBColor("72edff")
- self.txt_rank_tmp.color = ColorUtil:ConvertHexToRGBColor("72edff")
- self.no_rank_tmp.color = ColorUtil:ConvertHexToRGBColor("72edff")
- else
- self.val_name_tmp.color = ColorUtil:ConvertHexToRGBColor("ffffff")
- self.val_dmg_tmp.color = ColorUtil:ConvertHexToRGBColor("ffffff")
- self.txt_rank_tmp.color = ColorUtil:ConvertHexToRGBColor("ffffff")
- self.no_rank_tmp.color = ColorUtil:ConvertHexToRGBColor("ffffff")
- end
-
- if not self.show_line then
- -- self.line_obj:SetActive(false)
- end
- end
-
- function GuildSceneBossRankItem:SetData(data, show_line, is_my_rank)
- self.data = data
- self.show_line = show_line or false
- self.is_my_rank = is_my_rank or false
- if self.is_loaded then
- self.need_refreshData = false
- self:UpdateView()
- else
- self.need_refreshData = true
- end
- end
-
- function GuildSceneBossRankItem:__delete( )
-
- end
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