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- -- <*
- -- @Description: 协助说明选择界面
- -- *>
-
- GuildSupportDescTipView = GuildSupportDescTipView or BaseClass(BaseItem)
- local GuildSupportDescTipView = GuildSupportDescTipView
-
- function GuildSupportDescTipView:__init(parent_wnd,prefab_asset,layer_name)
- self.base_file = "guild"
- self.layout_file = "GuildSupportDescTipView"
- self.parent_wnd = parent_wnd
- self.layer_name = layer_name
- self.item_list = {}
-
- self.model = GuildModel:getInstance()
- self:Load()
- end
-
- function GuildSupportDescTipView:Load_callback()
- self.nodes = {
- "click_bg:obj",
- "apoint_scroll","apoint_scroll/Viewport/apoint_con","bg",
- }
- self:GetChildren(self.nodes)
-
- self:AddEvents()
- if self.need_refreshData then
- self:UpdateView()
- end
- end
-
- function GuildSupportDescTipView:AddEvents( )
- local function click_event(target)
- if target == self.click_bg_obj then -- 关闭
- if self.callback then
- self.callback()
- end
- end
- end
- AddClickEvent(self.click_bg_obj, click_event, LuaSoundManager.SOUND_UI.NONE)
- end
-
- function GuildSupportDescTipView:UpdateView( )
- local info = GuildModel.ThankDesc
- local item
- local offer_x = 0
- local offer_y = 0
- for k, v in ipairs(info) do
- item = self.item_list[k]
- if not item then
- item = GuildSupportDescTipItem.New(self.apoint_con)
- self.item_list[k] = item
- end
- item:SetData(v, k)
- item:SetPosition(offer_x,(GuildSupportDescTipItem.Height + offer_y)*(k - 1) + 2)
- end
- SetSizeDeltaY(self.apoint_con,#info*GuildSupportDescTipItem.Height+5)
- end
-
- function GuildSupportDescTipView:SetData( )
- if self.is_loaded then
- self.need_refreshData = false
- self:UpdateView()
- else
- self.need_refreshData = true
- end
- end
-
- function GuildSupportDescTipView:__delete( )
- for k,v in pairs(self.item_list) do
- v:DeleteMe()
- v = nil
- end
- self.item_list = {}
- end
-
- function GuildSupportDescTipView:SetCallBack( call_back )
- self.callback = call_back
- end
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